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What is the weapon upgrade level? Low level weapons have ♥♥♥♥ scaling overall
Also weapons that do mixed damage are usually worse than single damage since both damage types will suffer damage reduction separately
I've tested it with more then 20 weapons now (which are all +12)
Obviously weapons like the dagger or rapier which scale by default better with dex I make them "keen" rather quality. But it doesnt matter. I've tested on many enemy types, and i've also tested on players. A weapon that is Sacred, or Magic, or Flame art ALL of which are scaling from a level 9 stat all do more damage
Case example: A keen Dagger +12 stealth backstab on a Godrick soldier does 783 points of damage. A Sacred Dagger does 856. A Magic dagger does 822. A Flame art Dagger does 873. Again my int and fai are both 9. This is obviously broken. And YES I fully understand weakness and resistances of enemies, this was one example i tested it on many many other enemy types, with many many weapons.
As for screenshots i have no idea how to post pictures in here without uploading them to some site, which i'm not bothering with. you can test these yourself.
Also you can buff a weapon that doesn't have split damage with grease or magic spells for even more damage
Because if its by hitting enemies different enemies have different resistances and most non physical damage goes through a lot of blocking enemies shields
https://steamcommunity.com/sharedfiles/filedetails/?id=2780431630
Anyway, Critical hits are an interesting matter because it seems like they ignore or severely reduce defenses altogether, or at least it was that way in dark souls 3. A fire dagger was the optimal riposting weapon simply because it had higher combined damage than a physical dagger.
Anyway! try using them without backstabbing and check the difference I guess
In this case should it not be assumed that many of the enemies and players in the game have less holy resistance? Seeing as there was just yesterday a weapon scaling patch?
If the number is higher on your "R Armament" stat after making the weapon sacred then it is clearly a scaling issue and probably needs to be patched
Fair enough. It just isn't scaling like things did in Dark souls 1 or 3. And the fact that a weapon getting a bonus from a level 9 attribute deals more base damage is pretty broken is my opinion.