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Especially enemies that are annoying like rats (200hp in the beginning vs 1200hp 2 hit killing machine rats later on.).
That's bad analogy, it's the same in all souls games. Enemies near the end do way more damage than the enemies placed at the start of the game.
also focusing on getting criticals felt unnecessary so i stopped that too.
It's definitly a fight that lockon will be detrimental to, since that often makes it so he bypasses your block, and makes it harder to dodge.
First time you meet him he's a night only boss, so definitely one of those "I'll come back for you later" type things as well.
You are right, but I think the point was less that the same enemies were uptuned and more that the degree to which enemies were tuned up lategame is jarringly noticeable.
Enemies in the Souls trilogy by comparison were almost completely swapped out for new ones as you progressed further into the game, while those that weren't were largely there to show how the player has skilled up and bulked up by using them as fodder, while sneakily giving them slight stat increases and/or new hats so they aren't total pushovers.
There were exceptions to this of course (the Lothric Knights in High Wall compared to Lothric Castle proper for example), but in these cases the enemy in question is meant to remain just as much of a threat as it did in early game to a late game player. I think FromSoftware could have done a better job telegraphing them here by giving all the Lothric Castle Knights blue capes, but eh.
As for the Death Rite Bird? Yeah nah, that thing can go re-die. By my reckoning, the lingering, stunlocking deathfire he leaves everywhere deals excess of 6,000 damage, which (assuming it spawned on top of you and you got stuck in it; very likely if Death Rite Bird uses its AOE burst) literally kills anybody no matter how good their defenses are or how high their HP is.
No boss should deal that amount of damage, for any reason.
Yea OP is talking nonsense.
Even at 30 vigor when I fought him he doesn't instakill, his moveset is very telegraphed, the flames on the ground just stagger you and doesn't deal that much damage, instead of whining just git gud.
Not really, it depends on where you're fighting it imo: Limgrave Deathrite Birds? Ez
Caelid / Consacrated Snowfield Deathrite Birds? Another beast completely: the explosion of black flame especially is a fine add on.
O they are in other areas? This I have to see lmao
You can tell them apart because the Death Rite Bird has flaming wings while the Deathbird does not.
They would say 'if it gets hard, just dump more stats into your character' as a form of response basically? No need to balance if the player just needs to dump more stats in.