ELDEN RING

ELDEN RING

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MasterWeeb Mar 18, 2022 @ 1:26am
deathrite bird.. what the actual fk
whoever designed this fight needs to reevaluate what fair is,
jesus fkin christ he instakills you out of nowhere and im talking 50 vigor points worth of hp..
he screams you to death, he grabs you from miles and kills you
his black flame burst instakills
the flames on the ground need 2 hits to kill you.

ok he doesnt have alot of hp but this is dumb as hell
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Showing 1-15 of 20 comments
Primordia Ωmega Mar 18, 2022 @ 1:37am 
Yeah, enemies and mini bosses that are recurring later on are just stupidly, badly balanced.
Especially enemies that are annoying like rats (200hp in the beginning vs 1200hp 2 hit killing machine rats later on.).
Raigavin Mar 18, 2022 @ 1:39am 
Originally posted by Primordia Ωmega:
Yeah, enemies and mini bosses that are recurring later on are just stupidly, badly balanced.
Especially enemies that are annoying like rats (200hp in the beginning vs 1200hp 2 hit killing machine rats later on.).

That's bad analogy, it's the same in all souls games. Enemies near the end do way more damage than the enemies placed at the start of the game.
[Q]uik Mar 18, 2022 @ 1:42am 
He was actually fairly easy, once I skipped the lockon and stopped panicdodging
also focusing on getting criticals felt unnecessary so i stopped that too.
It's definitly a fight that lockon will be detrimental to, since that often makes it so he bypasses your block, and makes it harder to dodge.
First time you meet him he's a night only boss, so definitely one of those "I'll come back for you later" type things as well.
Kunama Mar 18, 2022 @ 1:43am 
Death bird are annoying as hell but I still consider them fair you gotta lock-on his body or you're gonna have a bad time with the camera if you lock-on to his head, learn when to punish him. The 3 crystallian boss on the other hand... Now that's sussy design makes me have DS2 boss ptsd.
Enderspoons Mar 18, 2022 @ 1:51am 
Originally posted by Raigavin:
That's bad analogy, it's the same in all souls games. Enemies near the end do way more damage than the enemies placed at the start of the game.

You are right, but I think the point was less that the same enemies were uptuned and more that the degree to which enemies were tuned up lategame is jarringly noticeable.

Enemies in the Souls trilogy by comparison were almost completely swapped out for new ones as you progressed further into the game, while those that weren't were largely there to show how the player has skilled up and bulked up by using them as fodder, while sneakily giving them slight stat increases and/or new hats so they aren't total pushovers.

There were exceptions to this of course (the Lothric Knights in High Wall compared to Lothric Castle proper for example), but in these cases the enemy in question is meant to remain just as much of a threat as it did in early game to a late game player. I think FromSoftware could have done a better job telegraphing them here by giving all the Lothric Castle Knights blue capes, but eh.


As for the Death Rite Bird? Yeah nah, that thing can go re-die. By my reckoning, the lingering, stunlocking deathfire he leaves everywhere deals excess of 6,000 damage, which (assuming it spawned on top of you and you got stuck in it; very likely if Death Rite Bird uses its AOE burst) literally kills anybody no matter how good their defenses are or how high their HP is.

No boss should deal that amount of damage, for any reason.
Last edited by Enderspoons; Mar 18, 2022 @ 1:56am
Originally posted by MasterWeeb:
whoever designed this fight needs to reevaluate what fair is,
jesus ♥♥♥♥ christ he instakills you out of nowhere and im talking 50 vigor points worth of hp..
he screams you to death, he grabs you from miles and kills you
his black flame burst instakills
the flames on the ground need 2 hits to kill you.

ok he doesnt have alot of hp but this is dumb as hell

Yea OP is talking nonsense.
Even at 30 vigor when I fought him he doesn't instakill, his moveset is very telegraphed, the flames on the ground just stagger you and doesn't deal that much damage, instead of whining just git gud.
Recon Mar 18, 2022 @ 1:58am 
Holy damage does wonders. Full faith, holy damage with coded sword. Easily knocks those birds out.
Mander Mar 18, 2022 @ 2:00am 
Originally posted by Not Zane:
Originally posted by MasterWeeb:
whoever designed this fight needs to reevaluate what fair is,
jesus ♥♥♥♥ christ he instakills you out of nowhere and im talking 50 vigor points worth of hp..
he screams you to death, he grabs you from miles and kills you
his black flame burst instakills
the flames on the ground need 2 hits to kill you.

ok he doesnt have alot of hp but this is dumb as hell

Yea OP is talking nonsense.
Even at 30 vigor when I fought him he doesn't instakill, his moveset is very telegraphed, the flames on the ground just stagger you and doesn't deal that much damage, instead of whining just git gud.

Not really, it depends on where you're fighting it imo: Limgrave Deathrite Birds? Ez
Caelid / Consacrated Snowfield Deathrite Birds? Another beast completely: the explosion of black flame especially is a fine add on.
Originally posted by Mander:
Originally posted by Not Zane:

Yea OP is talking nonsense.
Even at 30 vigor when I fought him he doesn't instakill, his moveset is very telegraphed, the flames on the ground just stagger you and doesn't deal that much damage, instead of whining just git gud.

Not really, it depends on where you're fighting it imo: Limgrave Deathrite Birds? Ez
Caelid / Consacrated Snowfield Deathrite Birds? Another beast completely: the explosion of black flame especially is a fine add on.

O they are in other areas? This I have to see lmao
Gared Mar 18, 2022 @ 2:02am 
I think the whole point of the bird is to be a menacing predator that you have little hope to beat. Until you are ready
Green1 Mar 18, 2022 @ 2:03am 
If it had a sack sit next to it and do damage. Super easy.
Enderspoons Mar 18, 2022 @ 2:03am 
The Death Rite Bird is not to be confused with the near-identical Deathbird. The Deathbird doesn't have the Death Rite Bird's ghostflame attacks.
You can tell them apart because the Death Rite Bird has flaming wings while the Deathbird does not.
MasterWeeb Mar 18, 2022 @ 2:04am 
Originally posted by Not Zane:
Originally posted by Mander:

Not really, it depends on where you're fighting it imo: Limgrave Deathrite Birds? Ez
Caelid / Consacrated Snowfield Deathrite Birds? Another beast completely: the explosion of black flame especially is a fine add on.

O they are in other areas? This I have to see lmao
fought this one ontop of mountain of giants, right before the castle.
Kai Mar 18, 2022 @ 2:07am 
Originally posted by Primordia Ωmega:
Yeah, enemies and mini bosses that are recurring later on are just stupidly, badly balanced.
Especially enemies that are annoying like rats (200hp in the beginning vs 1200hp 2 hit killing machine rats later on.).
Newsflash, late game content beyond Limgrave is never even bothered to be 'balanced' because they don't want to bother with it, hence encourage players to keep pumping stats into their levels and make invasions non-existent (because skill levels and player levels causes a wide distortion to matchmaking).

They would say 'if it gets hard, just dump more stats into your character' as a form of response basically? No need to balance if the player just needs to dump more stats in.
Green1 Mar 18, 2022 @ 2:09am 
Originally posted by Enderspoons:
The Death Rite Bird is not to be confused with the near-identical Deathbird. The Deathbird doesn't have the Death Rite Bird's ghostflame attacks.
You can tell them apart because the Death Rite Bird has flaming wings while the Deathbird does not.
I killed one earlier today. It did hit hard. But I used the plan and it still works. I hit hard too.
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Date Posted: Mar 18, 2022 @ 1:26am
Posts: 20