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Previous dark souls type game, you need to reach about NG4+ to be about the same as when you first started out(naked and afraid...) then it's just pure pain as the scaling outpaced your advantage (max stats, etc) that no longer improves.
This is due to unfair advantage you have for gear and hoarded resources. E.g 4 talisman slots, etc.
The vast size of the game meant they sacrificed a ton of DS mechanics
I stopped leveling at 200- if your really wanting a solid, painful challenge I might recommend stopping back at .. like 90, or 125, 150 - somewhere in there.
NG+1 was considerably easier than NG, but at the end of NG+2 I feel like I'm around that place where it dips the other way, becoming harder than it was in NG.
One thing to remember is that the bosses won't learn new moves, so Margit or Godrick for example will always have 'beginner's moves', no matter how much hp they have or how much damage their attacks do. So the early game won't ever get scaled up to a place where you will find it challenging when compared to the later parts of the game, if that makes sense.
Only the minority will even complete the game. Talking about ng+ I'm sure not even 1% of the playerbase plays that. Making proper ng+ in this game would be a really hefty amount of work.
Since we can get +2 versions of talismans in the same playthrough.. ( I was super disappointed by that) I can safely assume that they dont care about ng+ at all.