Steam telepítése
belépés
|
nyelv
简体中文 (egyszerűsített kínai)
繁體中文 (hagyományos kínai)
日本語 (japán)
한국어 (koreai)
ไทย (thai)
Български (bolgár)
Čeština (cseh)
Dansk (dán)
Deutsch (német)
English (angol)
Español - España (spanyolországi spanyol)
Español - Latinoamérica (latin-amerikai spanyol)
Ελληνικά (görög)
Français (francia)
Italiano (olasz)
Bahasa Indonesia (indonéz)
Nederlands (holland)
Norsk (norvég)
Polski (lengyel)
Português (portugáliai portugál)
Português - Brasil (brazíliai portugál)
Română (román)
Русский (orosz)
Suomi (finn)
Svenska (svéd)
Türkçe (török)
Tiếng Việt (vietnámi)
Українська (ukrán)
Fordítási probléma jelentése
Doesn't mean that the meta is non-existent. Have you actually played any PvP? Pre-patch, it was moonveil, hoarfrost stomp, bloodhound step 9/10 fightclub duels. Post-patch, it's rivers of blood and bloodhound step (still).
It's a fair thing to be annoyed about. PvP is just incredibly stale right now.
"I am just hopeful that the balancing will take into consideration that it's OKAY for weapons to be strong. It's better for the weapons to tend to all be viable instead of just having 6 or 7 that define the game."
There's my TLDR. The meta is bad because the rest of the weapons are boring and weak. Make the bad weapons better and the meta can be fresher.
What? What kind of argument is this? Are you seriously implying that they don't balance anything?
I think one way would be to shuffle the meta occasionally instead of nerfing and buffing. Let bleed reign for a while right now, then in a week/month, nerf it, and buff sorceries or something. Keep something always OP, but shuffle it enough that it's always fresh. This isn't a perfect solution of course, because having to change builds often would suck. But if they can balance everything withing say, 10-20% of eachother, then even a skilled player using an underperforming build, should be able to beat people using the current meta build.
Bruh the average player was using hoarfrost for bosses, gank squads, and rune farming, more people were using it for pve than pvp.
Shuffling is good, but usually for actively developed games with consistent expansions like MOBAs or TCGs. Since in Elden Ring you have to NG every time you want more respec items, it rapidly grows unrealistic pretty quickly. Imagine needing to make a new character each time the metashifts. A reusable respec item would be better in that case, or making it cost runes instead. It's true that balancing 90 (i'd say even 20-30) weapons would be a lot of legwork, but IMO the weak weapons are very samey and boring, i think even for PVE there's not enough variation. A weapon overhaul in general would be very fresh I feel.
now that i think about it, youre right, there is just nothing else one could do
I have no problems if people want to use OP weapons in PVE. That's their experience. In fact, i have no issue with OP weapons in general. I think there are just too few that it's boring; more variety is important.