ELDEN RING

ELDEN RING

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Krystal Mar 17, 2022 @ 11:42am
To everyone who says magic is OP:
Every single enemy in the game who can dodge: "Hold my beer, i'm about to ruin this guy's whole career..."

Since most enemies in this game can AND WILL dodge your magic, I fail to see how magic is OP unless your up against a few enemies and bosses who will stand there like idiots and let you blast them with comet azure. In fact the only magic that has a chance to land in this game are ones with a delayed cast time.

aka: spells that fire sometime AFTER the initial casting sound effect has gone off since enemies dodge during it. Example being: Rock Sling
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Showing 16-30 of 152 comments
SadPlatty© Mar 17, 2022 @ 11:54am 
Originally posted by 815|Shouldabeen:
Yes, you can miss or be dodged. But you know what else you can do? Respawn 6 inches from the fog gate and try again til the stars align and you hit the boss with one spell.

At that point, is magic really OP though? HF Stomp was OP because it could shred enemies and would prevent you from potentially needing to face an enemy/boss numerous times to overcome it.

Based on this logic, I could say that the Serpent-Slayer Spear is over-powered and needs a Poise nerf because I broke the boss with the right combination of attacks that he stayed stunned the whole fight and it only took me 5 tries to figure out how not to even let the boss attack phase one (R2, R2, L2, back-step once so he only moves forward vs attacking, R2, R1, R2 and it's phase 2). If you time it right, he would try to earthquake but the L2 knocks him out of the wind-up, so he was literally just stuck lol
Krystal Mar 17, 2022 @ 11:54am 
Originally posted by Netsa:
Originally posted by Casval Zem Daikun:

Spells have cast time. Most attacks worth dodging have a shorter windup.
Most spells are not staggering bosses in a single cast.

Top tier dumb.
Use spells with shorter cast time. Problem solved. You don't have to stagger the boss since you have more openings you can abuse.

I'm not calling magic weak mind you, just not OP. It's as good as anything else in this game with its share of strengths and weaknesses.
Krystal Mar 17, 2022 @ 11:54am 
Originally posted by Casval Zem Daikun:
Originally posted by Netsa:
Use spells with shorter cast time. Problem solved. You don't have to stagger the boss since you have more openings you can abuse.

The spells that do no damage? Sure, I also enjoy Monster Hunter length boss fights.
Also, what openings? Nearly every boss has a ranged option, a gap closer, or simply comes in pairs.

THIS^
MrHugz Mar 17, 2022 @ 11:56am 
I think the crux of this debate hinges on whether or not pure melee damage vs range/melee hybrids make the game notably easier. You do not necessarily need to have a 1HKO death beam to make the game play easier. Just having more options to do damage and options that are safer in my eyes make the game easier, that being said I've never played a mage build before.
Mazzle Dazzle Mar 17, 2022 @ 11:56am 
Its more like everything is OP with the right build. I see people taking 1/4 of a bosses health with a sword swing, meanwhile my swings due like 1/80th and boss fights take forever. Its just how the game is. I definitely had the easiest time as an astrologer killing entire armies with one arc and then basically sniping every enemy with zero risk at range.
Leto Mar 17, 2022 @ 11:57am 
well i thought all the magic op talk was funny, it showed so nicely that people are no longer able to think for themselves but just babble, someone creates a video with a boss that doesn't move, doesn't dodge or attack so you could cast comet azur in peace, and kills him with it, and no one thinks, hm ... but most bosses dodge, attack, how effective that might be with them, nö all so ahhh magic op

yes how op it was we see now, spells cost less and sometimes do more damage, so op the magic it had to be buffed.
D. Flame Mar 17, 2022 @ 11:58am 
Guess what. They do the same thing to melee players, only melee players are right up next to them when it a happens.

Magic is OP. Deal with it.
Krystal Mar 17, 2022 @ 11:59am 
Originally posted by Leto:
yes how op it was we see now, spells cost less and sometimes do more damage, so op the magic it had to be buffed.

LMAO!!! I KNOW RIGHT?!
dustin1280 Mar 17, 2022 @ 11:59am 
For everyone latching onto the Comet Azur meme build, here is the same thing for melee:
https://www.bilibili.com/video/BV1zb4y1W7Q5/
https://www.youtube.com/watch?v=LnsfycE1fgs&t=1s

All of these requires specific setup. Comet Azur is actually LESS reliable then EITHER of these two setups.

The melee setups above are more efficient and easier to get the kill then it is to 1shot something with comet azur.
Last edited by dustin1280; Mar 17, 2022 @ 11:59am
Casval Zem Daikun Mar 17, 2022 @ 11:59am 
Originally posted by D. Flame:
Guess what. They do the same thing to melee players, only melee players are right up next to them when it a happens.

Magic is OP. Deal with it.

Melee and Magic have to deal with the same problems, therefore Magic is OP.
Baffling.
Netsa Mar 17, 2022 @ 11:59am 
Originally posted by Casval Zem Daikun:
Originally posted by Netsa:
Use spells with shorter cast time. Problem solved. You don't have to stagger the boss since you have more openings you can abuse.

The spells that do no damage? Sure, I also enjoy Monster Hunter length boss fights.
Also, what openings? Nearly every boss has a ranged option, a gap closer, or simply comes in pairs.
If your long wind-up attack is impossible to land, why keep casting it when you could end the fight much earlier with a faster spell? No point in talking about long boss fights when you're complaining about doing 0 damage.

The openings they have after they attack. They can't dodge during their endlag. Gap closers are particularly susceptible to this, as are a lot of enemy ranged attacks. You may or may not have time to wind up a spell for five years to catch it, but if you refuse to use any of your quicker spells, that's your fault.
Abra⁧⁧cadabra Mar 17, 2022 @ 12:01pm 
Lol bruh don't try and deflect, Magic is extremely strong, some bosses its worse against, some its downright easy mode. Case in point Malenia, beat her on my 4th try with magic while with melee she is tough even with good weapon arts. The death beam is cheese on certain bosses but not the best spell ever.
cl656 Mar 17, 2022 @ 12:02pm 
Glintstone blade for enemies that like to dodge. Also, you should get str and dex high enough to use moonveil, because then you'll have a melee weapon that scales with int, and it's sheathe attack can deal with melee situations.
Eventide Mar 17, 2022 @ 12:02pm 
Too many people will gladly say it's overpowered for completely wrong reasons or be complete morons and tell you to do things like "use a different spell"..

I've seriously seen people saying how overpowered sorceries are purely because they're ranged.. literally no other reason.

The early game magic really sucks, but the later you get the better it gets.. mostly the curve is really messed up honestly. Once you start getting higher dex and the talisman to reduce cast time you start to be able to cast at like half the usual animation which drastically helps for both pve and pvp.

Even after yesterday's patch though I feel like quite a lot of sorceries are pretty useless.. things like magic downpour, rock blaster, oracle bubbles, and a few others I just don't see any use for. It does so little damage and poise damage that people really could just tank through it in pvp and pve.. There's also things like meteorite which doesn't seem to be that useful compared to the typical rock sling.

About the dodging, I agree completely. There's so many enemies that can dodge roll absolutely perfectly to all ranged attacks.. this isn't exclusive to sorceries. They do the same with all ranged attacks. They don't seem to have any kind of "human" error involved. But meanwhile you can abuse it as well with spells like rock sling because they're programmed to dodge at the *cast* rather than the actual spell projectile.

Every Souls game has had issues with magic but this time around it's not *too* bad it just feels like sorcery didn't get literally any balancing while faith got *everything*.. faith flat out is just better in all of the variety you get.
Mavi Mar 17, 2022 @ 12:03pm 
I think most people discussing here have never started as a mage and finished a complete playthrough with it. That's why they do not understand.

And now it's some kind of herd mentality to just say "magic op". I don't know why people are as dumb to argue about something like that without even trying it themselves.



Originally posted by D. Flame:
Guess what. They do the same thing to melee players, only melee players are right up next to them when it a happens.

Magic is OP. Deal with it.

I bet this guy has never done a playtrough with a new character as a caster.
Last edited by Mavi; Mar 17, 2022 @ 12:04pm
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Date Posted: Mar 17, 2022 @ 11:42am
Posts: 152