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music is not well made. this is your first souls-like game. you enjoy difficult games. you are loving ER.
i'm with you when I notice the music, then THAT is when it's bad. I'm never "getting into the music" except on boss fights. it feels lazy and it repeats too. i'd like an ambient music slider in game to kill that and i'll just play my own playlist.
so that, before anybody freaks out, hints that ER is NOT a game about perseverance, but a game about exploration. and it's not about exploring yourself, but instead exploring the game world. ER is far different than DS.
to the OP. If what I say is right, I think I have a gift. witcher3 combat/difficulty is nothing compared to souls-like. ER is the best intro to souls-like I can name. in ER, if you take away the open world, shrink it down and remove the story, and many of the mechanics that make it ER, you'll get close to Dark Souls. Dark Souls is a game of perseverance, not exploration. here's my review
It's one of a spoiled gamer - one stripped of all handicaps, landmarks, and familiarities - thrown into one of the most solitude and darkest of places, a place you don't want to be. To escape, it becomes a test of ones own abilities. It's gamer vs game, and it feels like the game wins the moment you give up or look up a guide on howto progress.
The ending feels fantastic! (Best review to date)
Curious about the game? If you don't have a controller, it's not worth playing with a keyboard. If you have one, there's tons of others who posted their struggles going in blind on youtube. You're not alone. Spoiler warning:
IGN
Lobro
Mr Odd (yes the xcom dude)
The music in The Witcher series was enough to make me want to play the game. That music is completely epic. I keep the soundtrack on my desktop, and will probably end up playing that while playing Elden Ring. I actually replayed areas in The Witcher 3, just because the music at that point. It made the experience feel that much more epic. I have not gotten that at all from Elden Ring. I do not think it is lazy, however. I think they were playing it safe. They went with something that would neither deflate nor inspire.
The music in Elden Ring is in such a state, that I wonder if much of the more punchy themes and impacting music was pulled. Then again, maybe they meant it to be docile.
The music structures are also really interesting. They aren't epic in the traditional sense, they structurally certainly aren't and are very noisy but they seem purposefully designed to induce stress and panic.
A good way to test this is when you find a boss you are struggling with turn off the music and see how it plays, then put something you find 'epic' on and see how that effects the experience. I bet you will find it significantly easier. Music affects our perception of things and From Software absolutely use this to their advantage.
'epic games usually have bold and epic music' not really. There is certainly a trend towards it but there are so many ways you can approach sound design and what you want to convey. Look at how the new Doom's use sound to pump you up and get you feeling hyped then contrast with how the Last of Us and Red Dead Redemption use sombre music to create a slower, sadder pace.
Try look at it from the perspective of what are the designers trying to elicit from the player. It might not be something you connect with but will give you a better understanding on what experience they are wanting you to have.
https://www.youtube.com/watch?v=cMbJxZWAzuA
hacknet
quake2
but in general for games that i remember the mustic , it anchors the experience. like SH3 or crono trigger, megaman, fallout, wotes, etc.
ambience is intentionally creating pointless music to not put off anybody. yet as I said above, when you notice ambient music, it's failed its purporse, sadly that happens quite a bit in ER. still a great game. i just would like a slider to mute just the ambient music
https://www.youtube.com/watch?v=hQiLMCWX5CA