ELDEN RING
How does poison/scarlet rot damage work
Title. I understand that arcane scaling is bugged or not working properly as intended, but I am more curious about damage numbers. More specifically, does poison damage increase based on arcane scaling, or attack power, or dex scaling, etc.
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กำลังแสดง 16-23 จาก 23 ความเห็น
The damage from DOT effects aren't really worth it past mid game anyway in my opinion.

Even when you get a DOT it's more or less safe to ignore once you get any reasonable amount of Vigor points. Poison hasn't been a threat since almost ever. Rot on the other hand is something to worry about, but it just takes so long to do anything that it's almost not a threat.

DOT shouldn't be that big of a threat to start with with how easy it is to apply. But it being this weak is just not worth using. Maybe if you could apply multiple stacks of a DOT, with each one needing like 50% more or double to apply again, then it could be worth using and investing a build towards.
โพสต์ดั้งเดิมโดย Cobalt:
Id say it has to do with their resistance most likely but it most definitely isnt a percent of their max health

To be clear, I'm not saying the entire value of the tick-damage is based on health but as one of the testers on the wiki theorized, it may have a base damage + a percentage of that max health (I believe they said 600 base + 5% of max health).

I just tested the Venomfang against a large, late-game boss and the tick rate there was 46 as opposed to the previous high of 17. I suppose it's possible that enemies with larger health pools just happen to have lower resistances to poison but so far, the differences I'm seeing seem to pretty consistently favor poison damage against higher-health targets. At least as far as damage-per-tick is concerned.
แก้ไขล่าสุดโดย Sakhari; 15 มี.ค. 2022 @ 6: 43pm
โพสต์ดั้งเดิมโดย Ars Nova:
โพสต์ดั้งเดิมโดย Cobalt:
Id say it has to do with their resistance most likely but it most definitely isnt a percent of their max health
Poison has always been a percent of max health damage. It's why poison has always been the best method to cheese enemies with large health pools.
scarlet rot is what does % max health damage. Poison is a flat amount of damage PLUS a small amount of %max

if both of these did %max health at the same time then scarlet+poison builds would be the most broken dot builds in souls history
แก้ไขล่าสุดโดย numbers; 15 มี.ค. 2022 @ 6: 46pm
Thnx everyone. For the record I'm using daggers for arcane PvE build w/ poison infused dagger and scorpion stinger. I get scarlet rot doesn't scale with arcane for the weapons, but I didn't know venom fist does more poison damage per tick.
โพสต์ดั้งเดิมโดย MrHugz:
Title. I understand that arcane scaling is bugged or not working properly as intended, but I am more curious about damage numbers. More specifically, does poison damage increase based on arcane scaling, or attack power, or dex scaling, etc.

Poison is fixed but varies depending on the source
Rot is akin to Toxin, as in it deals % damage depending on your HP + a fixed amount depending on the source
Elemental buildup on weapons is a fixed number based on weapon upgrade level. Scaling effects weapon AR (except where it's bugged i.e. Rivers of Blood). Actual damage doesn't seem to scale as enemies seem to take the same amount of Blood Loss damage at full buildup.
โพสต์ดั้งเดิมโดย Capt_Lycanthro:
Elemental buildup on weapons is a fixed number based on weapon upgrade level. Scaling effects weapon AR (except where it's bugged i.e. Rivers of Blood). Actual damage doesn't seem to scale as enemies seem to take the same amount of Blood Loss damage at full buildup.

Bloodloss damage is %max HP

the higher the HP the higher the damage, ence why it's shockingly effective on bosses
Think they are all percentages. Just poisons are lower percentages, so it doesn't look like it changes much.

There's also two type of poisons btw. Deadly and normal, though they both use the same build up. Just one more damage than the other.
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กำลังแสดง 16-23 จาก 23 ความเห็น
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วันที่โพสต์: 15 มี.ค. 2022 @ 11: 40am
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