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ELDEN RING

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MrHugz Mar 15, 2022 @ 11:40am
How does poison/scarlet rot damage work
Title. I understand that arcane scaling is bugged or not working properly as intended, but I am more curious about damage numbers. More specifically, does poison damage increase based on arcane scaling, or attack power, or dex scaling, etc.
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Showing 16-23 of 23 comments
Chewy102 Mar 15, 2022 @ 6:41pm 
The damage from DOT effects aren't really worth it past mid game anyway in my opinion.

Even when you get a DOT it's more or less safe to ignore once you get any reasonable amount of Vigor points. Poison hasn't been a threat since almost ever. Rot on the other hand is something to worry about, but it just takes so long to do anything that it's almost not a threat.

DOT shouldn't be that big of a threat to start with with how easy it is to apply. But it being this weak is just not worth using. Maybe if you could apply multiple stacks of a DOT, with each one needing like 50% more or double to apply again, then it could be worth using and investing a build towards.
Sakhari Mar 15, 2022 @ 6:41pm 
Originally posted by Cobalt:
Id say it has to do with their resistance most likely but it most definitely isnt a percent of their max health

To be clear, I'm not saying the entire value of the tick-damage is based on health but as one of the testers on the wiki theorized, it may have a base damage + a percentage of that max health (I believe they said 600 base + 5% of max health).

I just tested the Venomfang against a large, late-game boss and the tick rate there was 46 as opposed to the previous high of 17. I suppose it's possible that enemies with larger health pools just happen to have lower resistances to poison but so far, the differences I'm seeing seem to pretty consistently favor poison damage against higher-health targets. At least as far as damage-per-tick is concerned.
Last edited by Sakhari; Mar 15, 2022 @ 6:43pm
numbers Mar 15, 2022 @ 6:45pm 
Originally posted by Ars Nova:
Originally posted by Cobalt:
Id say it has to do with their resistance most likely but it most definitely isnt a percent of their max health
Poison has always been a percent of max health damage. It's why poison has always been the best method to cheese enemies with large health pools.
scarlet rot is what does % max health damage. Poison is a flat amount of damage PLUS a small amount of %max

if both of these did %max health at the same time then scarlet+poison builds would be the most broken dot builds in souls history
Last edited by numbers; Mar 15, 2022 @ 6:46pm
MrHugz Mar 16, 2022 @ 6:13am 
Thnx everyone. For the record I'm using daggers for arcane PvE build w/ poison infused dagger and scorpion stinger. I get scarlet rot doesn't scale with arcane for the weapons, but I didn't know venom fist does more poison damage per tick.
Moth Mar 16, 2022 @ 6:15am 
Originally posted by MrHugz:
Title. I understand that arcane scaling is bugged or not working properly as intended, but I am more curious about damage numbers. More specifically, does poison damage increase based on arcane scaling, or attack power, or dex scaling, etc.

Poison is fixed but varies depending on the source
Rot is akin to Toxin, as in it deals % damage depending on your HP + a fixed amount depending on the source
Capt_Lycanthro Mar 16, 2022 @ 6:17am 
Elemental buildup on weapons is a fixed number based on weapon upgrade level. Scaling effects weapon AR (except where it's bugged i.e. Rivers of Blood). Actual damage doesn't seem to scale as enemies seem to take the same amount of Blood Loss damage at full buildup.
Moth Mar 16, 2022 @ 6:20am 
Originally posted by Capt_Lycanthro:
Elemental buildup on weapons is a fixed number based on weapon upgrade level. Scaling effects weapon AR (except where it's bugged i.e. Rivers of Blood). Actual damage doesn't seem to scale as enemies seem to take the same amount of Blood Loss damage at full buildup.

Bloodloss damage is %max HP

the higher the HP the higher the damage, ence why it's shockingly effective on bosses
The_K00lDude Mar 16, 2022 @ 6:22am 
Think they are all percentages. Just poisons are lower percentages, so it doesn't look like it changes much.

There's also two type of poisons btw. Deadly and normal, though they both use the same build up. Just one more damage than the other.
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Date Posted: Mar 15, 2022 @ 11:40am
Posts: 23