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Even when you get a DOT it's more or less safe to ignore once you get any reasonable amount of Vigor points. Poison hasn't been a threat since almost ever. Rot on the other hand is something to worry about, but it just takes so long to do anything that it's almost not a threat.
DOT shouldn't be that big of a threat to start with with how easy it is to apply. But it being this weak is just not worth using. Maybe if you could apply multiple stacks of a DOT, with each one needing like 50% more or double to apply again, then it could be worth using and investing a build towards.
To be clear, I'm not saying the entire value of the tick-damage is based on health but as one of the testers on the wiki theorized, it may have a base damage + a percentage of that max health (I believe they said 600 base + 5% of max health).
I just tested the Venomfang against a large, late-game boss and the tick rate there was 46 as opposed to the previous high of 17. I suppose it's possible that enemies with larger health pools just happen to have lower resistances to poison but so far, the differences I'm seeing seem to pretty consistently favor poison damage against higher-health targets. At least as far as damage-per-tick is concerned.
if both of these did %max health at the same time then scarlet+poison builds would be the most broken dot builds in souls history
Poison is fixed but varies depending on the source
Rot is akin to Toxin, as in it deals % damage depending on your HP + a fixed amount depending on the source
Bloodloss damage is %max HP
the higher the HP the higher the damage, ence why it's shockingly effective on bosses
There's also two type of poisons btw. Deadly and normal, though they both use the same build up. Just one more damage than the other.