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翻訳の問題を報告
I disagree... Yes, of course they're different games, but not entirely... You can see a lot of the same design principles in the two games. They both attempt to present an immersive open world, which you can explore mostly freely... There are a ton of secrets and stories spread out around the world, and neither of them compartmentalize the open aspect of the world into objectives, but allow you to discover at your own pace
and yes, i totally see me aswell in a NG+ in elden ring. it makes so far fun, the bosses are kind of fun even tho they have horrible patterns here and there xD and i am one of the luckyones where the game runs fine and does not crash all 10~30 minutes ^^.
But yeah BoTW's world still feels better to me than Elden Ring's, BoTW's weak points were its combat (servicable but nothing spectacular) and the general lack of dungeons (Hyrule Castle was spectacular though), but physics based puzzle solving and even basic Korok puzzles always left me feeling like I was actually interacting with the world rather than just running through it point-a to point-b.
Elden Ring's open world feels more like a means to an end than the star of the show compared to BoTW, I can look around and enjoy the scenery, but it wasn't until I got to a dungeon like Stormveil Castle that I really felt like my exploring mattered much.
For all the openness Elden Ring has, I do often feel like there's only really one way forward and that all the exploration is just taking different routes in a funnel towards the legacy dungeons. BoTW was similar in that regard to an extent but the methods of approach were so much more free-form.
With Elden Ring I don't really get that same degree of freedom that BoTW gave me, it feels at odds with the more linear design the Souls series is known for.
I played BotW to completion once, and again with some modded rules. But the only people who can I can think would really see the game as ground-breaking, are those trapped in Nintendos bubble; those who have been sheltered away all the great work that's been out there for decades.
It has the least number of unique enemies, less than any other 3D Zelda despite being the largest. Melee weapons only have three very limited movesets with some of them rarely having an extra effect. The number of non-puzzle tasks has been cranked up to a level that no self-respecting adult would stop for every single one they see.
The korok seeds are a thinly veiled way of masking all the empty space that was needed to prevent the Wii U from self-immolating. That was the other thing, people loved not waiting for loading screens in the overworld even if the trade-off was hours of walking/climbing/gliding in a straight line instead. Less tech savvy gamers are so easy to trick.
BotW is still a charming game, a relaxing game, but unless you tailor it like I did I can't see why people would revisit. I didn't even mind the durability thing itself, I more despised how inventory size (and therefore your overall durability pool) was linked to doing stupid crap like picking up a rock, or putting a rock in a circle of rocks, or playing spot-the-difference with really simple cube formations. Korok seeds really represented the bottom of the barrel when it came to valuable design ideas. Even some of the shrine puzzles didn't deserve their own shrine.
This. I don't think BOTW was a bad game. I'd recommend it to people. It's worth the money for what you get.
Absolutely. LTTP is close-ish behind for my second fav.
And I never cared for BOTW. At all. It was a bit of a disgrace on the LoZ name. Elden Ring is superior in every way to it.
Elden Ring is different because the main draw is the combat and navigation of dangerous environments, so I'll replay it a bunch, I'm sure.