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For some reason bleed still applies if you hit somebody mid-roll. Doesn't always happen, not sure exactly what's going on there.
Haha, I'll bet. I haven't even used halberds yet, just got tagged several times by an invader before I had an 'aha' moment.
Can also jump attack over some of the sweeping attacks, but its riskier than rolling into them.
I am a classical halberd enjoyer so I can easily with bias recommend at least trying it out. Albeit its attack recovery feels slow compared to many other weapons it's still quite satisfying, especially when you're trained to use your positioning to always hit with the blade. Running R1's are what I use to catch invaders and it's quite a safe and quick move in general, especially with the reach of the halberd.
I haven't been jumped like that yet but I'll definitely be weary!
Tested some other weapons too. Can catch rolls with bloodhound step Claws/Daggers. The Art dash distance is big enough that if you only pressure with one attack to conserve stamina, you can be constantly on top of your target with the correct spacing. Too close the bloodhound step will go diagonal. Too far obviously means out of range.
Still no luck katanas.
With some weapons, sure. But Katana looks like it covers enough angle that this shouldn't be a problem.
You can replicate the test I did with a buddy too. Have them spam roll into you and you attack back with R1/variations + different timing. Locked on or not. Let me know if you can get a hit in.
Someone else mentioned the katana 1-handed charge attack might work. Will try that next.
I get a lot of mileage out of jumping R2s with this method. Can also do it manually, takes a little practice.