Steam installeren
inloggen
|
taal
简体中文 (Chinees, vereenvoudigd)
繁體中文 (Chinees, traditioneel)
日本語 (Japans)
한국어 (Koreaans)
ไทย (Thai)
Български (Bulgaars)
Čeština (Tsjechisch)
Dansk (Deens)
Deutsch (Duits)
English (Engels)
Español-España (Spaans - Spanje)
Español - Latinoamérica (Spaans - Latijns-Amerika)
Ελληνικά (Grieks)
Français (Frans)
Italiano (Italiaans)
Bahasa Indonesia (Indonesisch)
Magyar (Hongaars)
Norsk (Noors)
Polski (Pools)
Português (Portugees - Portugal)
Português - Brasil (Braziliaans-Portugees)
Română (Roemeens)
Русский (Russisch)
Suomi (Fins)
Svenska (Zweeds)
Türkçe (Turks)
Tiếng Việt (Vietnamees)
Українська (Oekraïens)
Een vertaalprobleem melden
Such a hard boss if you dont play as a bloody character or using freezing attacks either..
For me, i clearly exploded when i finally killed her. Also her weapon is insane imo, also works on pvp very well (bad luck u need such a dex character)
Malenia is a very fair fight. There's a difference between fair and unreasonably difficult. Unfair would be cheating, but all of Malenia's attacks take one (Waterfowl Dance) are very readable. She also has very clear windows of attack in both stages, albeit far fewer in her second phase. She is overtuned, not unfair. And it's pretty obvious that's by design; she's supposed to be the hardest boss in the game.
Also her weapon isn't great in PvP at all. Great range, sure, but cannot have the art altered and Waterfowl really sucks in PvP as it has no hyper armor. People will just pebble you out of it for the full stun duration. Also bad bleed scaling and no arc scaling on it either.
I mean thinking on it now... I know exactly what it is with most enemies and bosses in this game that makes it not as fun to learn. It's the fact that they all do SO much damage regardless of how much health you have. 40 Vigour used to be enough to take a good few hits for a boss to kill you, but in Elden Ring that'll get you 2 shot by a lot of normal enemies, and almost every boss will have a 1 shot kill move.
I really don't get why they made this change, did they think as it was open world people would be leveling up to like 300-400 and thats why damage is so high? or did they just let the Dark Souls 2 team take over later on so the "challenge" became getting 1 shot if you made a mistake.
You'll notice more and more later on that you finished bosses with a load of flasks left, as bosses do so much damage you don't heal much, you just tend to avoid the damage instead.
Her heal on attack is fine. Stop trying to trade with her and it won't matter. She is most likely designed that way to prevent trading or sloppy tactics
the hard part becomes in the second phase, thats why i said ab summoning if you feel like. it is not unfair, it is really hard. Malenia's 2nd phase attacks are more unpredictable, still slow and easy to learn, but hard to chill on them, she realoads all her PS and your estus still go down (while she stills gets her PS back, and by a big amount.)
There may be cool casts to counter her easily, even others as the bloodhound step, but for any normal player starting in the franchise, Malenia wont be a boss he will try to defeat alone. it is not prepared for a 1v1 situation, and even less for a new player.
You really need extremely Pve stuff to beat her when not being a knowledge souls player
I agree. The boss is ridiculously overtuned - but luckily it's also an optional boss. It's for people who do want to go the extra mile and challenge themselves.
She is definitely designed for a 1 on 1 fight however, like I think all bosses outside Radahn are. It's just that her second phase takes a lot of windows away, which makes the fight slower. When I defeated her I think 4/5 of the time was spent in phase 2. Annoying maybe, but again not unfair; she has clear openings and they're all readable. Even her mixups are avoidable when you react in time, unlike many other bosses.
Did her without summons or ashes, took me forever and ever, literally. She was the last thing on my list before New Game+ and I literally lost days to her.
That said, the fight itself is fine except her BS move - handling the Waterfoul Dance had become the only real problem by the end of my time with her. I honestly believe she would be a perfectly fine boss fight if she didn't have access to the Waterfoul Dance.
I do not understand why people feel the need to call for nerfs on an optional boss just because they cannot defeat it, whether because their build is all over the place or they just can't step up to do it. It's FINE that not everyone can beat the boss in a reasonable amount of time; it's FINE to have something for which you need to IMPROVE or tweak your build before you conquer it.
YES, her flurry attack is hard to dodge; YES, her flurry attack can be dodged consistently even in melee range and there's room to take some damage so you don't need to be perfect. YES, you will sometimes ♥♥♥♥ up and die because of that one attack,, and that's FINE. NO, dodging is not your only option - equip a strong shield and block it - she will heal some but you survive and can still do it.
For the kill I only needed 4 flasks and the mixed physick, so 60 stamina is not important if you can do the fight - but it helps to get you to this point by giving you more practice time with her.
After beating her, I felt nothing but a bad taste in my mouth.
Optional or not, that whirlwind is just disgusting.
The rest of the fight is well-made, but that single attack just ruined the entire thing.
Hell, now I can dodge her whirlwind at a decent level in my friend's games as a summon, but it doesn't make me happy or feel anything good once I kill her again, it just makes me sad that it was even this bad to begin with.