Steam installieren
Anmelden
|
Sprache
简体中文 (Vereinfachtes Chinesisch)
繁體中文 (Traditionelles Chinesisch)
日本語 (Japanisch)
한국어 (Koreanisch)
ไทย (Thai)
Български (Bulgarisch)
Čeština (Tschechisch)
Dansk (Dänisch)
English (Englisch)
Español – España (Spanisch – Spanien)
Español – Latinoamérica (Lateinamerikanisches Spanisch)
Ελληνικά (Griechisch)
Français (Französisch)
Italiano (Italienisch)
Bahasa Indonesia (Indonesisch)
Magyar (Ungarisch)
Nederlands (Niederländisch)
Norsk (Norwegisch)
Polski (Polnisch)
Português – Portugal (Portugiesisch – Portugal)
Português – Brasil (Portugiesisch – Brasilien)
Română (Rumänisch)
Русский (Russisch)
Suomi (Finnisch)
Svenska (Schwedisch)
Türkçe (Türkisch)
Tiếng Việt (Vietnamesisch)
Українська (Ukrainisch)
Ein Übersetzungsproblem melden
Oh? The tutorial is there to teach you the game. I like how simple Elden Ring's tutorial gets to the point. Guess some people want it to be much more fancy or something.
Apart from that though... died multiple times to the tutorial "boss"? The one that takes 1-3 hits to kill? I didn't even come close to death as a first time soulslike player barely able to control my character.
Also they ignored the "follow the beams of light from grace" tutorial then complain they don't know where to go.
Overall... this is why so many game journalists have a bad name. They seem to not possess the skillset of being able to actually play games.
And look, I get it, accessibility is a good thing. But if you are unable to react properly, then no about of accessibility is going to make an action game playable.
Having said all that, it seems clear that this guy probably doesn't play Souls games in general. He noted the lack of clear directions as if he was surprised by it, and he didn't equate getting curb stomped in fights as evidence that he was exploring an area he shouldn't have been in (he needed somebody, either a friend or the game itself, to tell him outright). Some of his points (♥♥♥♥♥♥ subtitles) are justified from an accessibility standpoint, but most of what he was complaining about was just your everyday git gud stuff.
I think the article is a combination of FromSoft games legitimately having ♥♥♥♥♥♥ accessibility options layered in with the standard game journalist lack of gud.
i love how this says NOTHING about specifics, is completely generalizied and provides no examples of WHAT people are saying to "persist" through.
i will give the writer a pass on the remark about UI, it'd be nice to darken the background behind text, but subtitles are pretty much for people who are deaf so their priror remark is a bit strange?
perhaps for the bugs you need to collect should also provide a subtitle, i'd say thats alot a fair thing to consider.
but like, 80% of this topic is them not reading tutoirals and getting confused, the game literally tells you to follow the guiding line when you want to progress, which is how you get torrent, which of course they didn't read cause nobody has the ability to do so it seems lol.
no idea where their friend got the "can only get your horse at night" thats objectively wrong, its 3rd open world bonfire(the gate bonfire), thats it.
literally none of the arguments they make are disability issues, they're skill issues, save for the deafness argument when tied to the bugs.
I agree with all of this. Deafness definitely causes a disadvantage, but it almost seems like they're blind to the game showing them how to do game lol
which is a bit weird, would this not be a biz expense?
But everyone wants to grab clicks in their particular bubble