ELDEN RING

ELDEN RING

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I assume that this is a Smear article
https://caniplaythat.com/2022/02/27/elden-ring-lacking-accessibility-unintentional-barriers-and-land-jellyfish/#a-pathetic-tutorial

They died multiple times to the tutorial boss, which idk if new souls players can do that or not.
They don't know where to go for the main story... The game tells you where to go. They forgot or skipped that explanation.
They just want to explore... Then explore.

Imo, this article is so pathetic, it has to be a Smear article (As in trash-talking the game for views basically).

What do you all think?
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Beiträge 115 von 44
Tutorial troubles? Sounds about right for a game journalist.
Asapp 13. März 2022 um 16:44 
Ursprünglich geschrieben von Juno Brier:
Tutorial troubles? Sounds about right for a game journalist.

Oh? The tutorial is there to teach you the game. I like how simple Elden Ring's tutorial gets to the point. Guess some people want it to be much more fancy or something.
Reifam 13. März 2022 um 16:46 
About Can I Play That?
Since our inception in November 2018 (Founded by Susan Banks and Courtney Craven), Can I Play that? (CIPT) has grown from a hobby site to a destination for players and developers alike that provides all forms of accessibility information on video games and the industry. Reviews, news stories, and features at CIPT exclusively report on the ever-growing presence and adoption of accessibility features within the gaming industry. Our work has been read and shared internally at studios around the world, such as Xbox, PlayStation, Ubisoft, Square Enix, and countless others, with support from Xbox and PlayStation executives, Phil Spencer and Hermen Hulst.

Can I Play That? works to share stories that influence game updates, inform disabled players, educate and entertain players and developers, and provide a voice for one of the largest player bases in the industry.

We have also developed professional workshops that tackle topics such as diversity, equity, and inclusion, and accessible community management. These workshops are available for studios to book, and we have already worked with Xbox, Ubisoft, Splash Damage, Square Enix, Creative Assembly, and more are to come as we expand our offerings
Target 13. März 2022 um 16:49 
He says in the article he went in looking to write a review about "Accessibility", yes its a smear piece.
LT2483 13. März 2022 um 16:50 
The accessibility point about deafness is perfectly valid, there are many sound based things that would leave deaf players at a sizeable disadvantage. Also the criticisms about the tutorial only explaining features after you need them in many cases is also valid.

Apart from that though... died multiple times to the tutorial "boss"? The one that takes 1-3 hits to kill? I didn't even come close to death as a first time soulslike player barely able to control my character.

Also they ignored the "follow the beams of light from grace" tutorial then complain they don't know where to go.

Overall... this is why so many game journalists have a bad name. They seem to not possess the skillset of being able to actually play games.

And look, I get it, accessibility is a good thing. But if you are unable to react properly, then no about of accessibility is going to make an action game playable.
Zuletzt bearbeitet von LT2483; 13. März 2022 um 16:52
Well, the article is meant to be a review for accessibility, not necessarily a review for quality; CIPT is for people with disabilities, and the person who wrote the article is deaf. To be fair, there are a lot of sound cues in the game that most people simply take for granted, and not being able to hear them can make playing the game difficult.

Having said all that, it seems clear that this guy probably doesn't play Souls games in general. He noted the lack of clear directions as if he was surprised by it, and he didn't equate getting curb stomped in fights as evidence that he was exploring an area he shouldn't have been in (he needed somebody, either a friend or the game itself, to tell him outright). Some of his points (♥♥♥♥♥♥ subtitles) are justified from an accessibility standpoint, but most of what he was complaining about was just your everyday git gud stuff.

I think the article is a combination of FromSoft games legitimately having ♥♥♥♥♥♥ accessibility options layered in with the standard game journalist lack of gud.
It seems that by tutorial, they're referring to the mob with a healthbar. So, typical game journalist lmao.
Reifam 13. März 2022 um 16:53 
Ursprünglich geschrieben von LT2483:
The accessibility point about deafness is perfectly valid, there are many sound based things that would leave deaf players at a sizeable disadvantage. Also the criticisms about the tutorial only explaining features after you need them in many cases is also valid.

Apart from that though... died multiple times to the tutorial "boss"? The one that takes 1-3 hits to kill? I didn't even come close to death as a first time soulslike player barely able to control my character.

Also they ignored the "follow the beams of light from grace" tutorial then complain they don't know where to go.

Overall... this is why so many game journalists have a bad name. They seem to not possess the skillset of being able to actually play games.
yep. Sounds like Journos using accessibility as an excuse for being actually incompetent.
Getting Takahashi flashbacks.
zero 13. März 2022 um 16:55 
Ursprünglich geschrieben von the articial:
But the more I read online, the more I felt excluded by…well anyone who liked From Software games. There were people telling disabled people they shouldn’t play it just because they were asking questions about if they would be able to have certain elements. There were people praising the lack of elements that could have helped. There were people telling others who were in dismay that “you’ve just got to persist and learn!”

i love how this says NOTHING about specifics, is completely generalizied and provides no examples of WHAT people are saying to "persist" through.

i will give the writer a pass on the remark about UI, it'd be nice to darken the background behind text, but subtitles are pretty much for people who are deaf so their priror remark is a bit strange?

perhaps for the bugs you need to collect should also provide a subtitle, i'd say thats alot a fair thing to consider.

but like, 80% of this topic is them not reading tutoirals and getting confused, the game literally tells you to follow the guiding line when you want to progress, which is how you get torrent, which of course they didn't read cause nobody has the ability to do so it seems lol.

no idea where their friend got the "can only get your horse at night" thats objectively wrong, its 3rd open world bonfire(the gate bonfire), thats it.

literally none of the arguments they make are disability issues, they're skill issues, save for the deafness argument when tied to the bugs.
maybe he should stick to his ubisoft and activision games
Asapp 13. März 2022 um 17:11 
Ursprünglich geschrieben von LT2483:
The accessibility point about deafness is perfectly valid, there are many sound based things that would leave deaf players at a sizeable disadvantage. Also the criticisms about the tutorial only explaining features after you need them in many cases is also valid.

Apart from that though... died multiple times to the tutorial "boss"? The one that takes 1-3 hits to kill? I didn't even come close to death as a first time soulslike player barely able to control my character.

Also they ignored the "follow the beams of light from grace" tutorial then complain they don't know where to go.

Overall... this is why so many game journalists have a bad name. They seem to not possess the skillset of being able to actually play games.

And look, I get it, accessibility is a good thing. But if you are unable to react properly, then no about of accessibility is going to make an action game playable.

I agree with all of this. Deafness definitely causes a disadvantage, but it almost seems like they're blind to the game showing them how to do game lol
zero 13. März 2022 um 17:12 
Ursprünglich geschrieben von Asapps:
Ursprünglich geschrieben von LT2483:
The accessibility point about deafness is perfectly valid, there are many sound based things that would leave deaf players at a sizeable disadvantage. Also the criticisms about the tutorial only explaining features after you need them in many cases is also valid.

Apart from that though... died multiple times to the tutorial "boss"? The one that takes 1-3 hits to kill? I didn't even come close to death as a first time soulslike player barely able to control my character.

Also they ignored the "follow the beams of light from grace" tutorial then complain they don't know where to go.

Overall... this is why so many game journalists have a bad name. They seem to not possess the skillset of being able to actually play games.

And look, I get it, accessibility is a good thing. But if you are unable to react properly, then no about of accessibility is going to make an action game playable.

I agree with all of this. Deafness definitely causes a disadvantage, but it almost seems like they're blind to the game showing them how to do game lol
considering they state they got a refund, i am unsurprised, they played the game for less then 2 hours, and probably tried to rush everything instead of reading

which is a bit weird, would this not be a biz expense?
Hekk 13. März 2022 um 17:15 
I mean being unable to kill the most basic knight enemy in the tutorial doesn't mean the game should be changed... the problem is with the person playing.
T9 13. März 2022 um 17:15 
As ridiculous as 10/10 articles
But everyone wants to grab clicks in their particular bubble
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Geschrieben am: 13. März 2022 um 16:36
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