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To my mind, i would rate the game 8/10.
I enjoy the game a lot, but the menus alone deserve 0.5-1 points taken from the score.
Not to mention some wierd decisions like making low grade smithing stones more annoying to get than higher ones and making a droprate-boost item only optainable in a late area while at the same time putting stuff like meteor staff just a few minutes from the starting area.
That stupid harassment campaign thinly veiled as "we only want ethical games journalism..." poisoned discussion surrounding reviews so completely that people unironically think that there's some magical completely bias-free template to report only on the most object facts of video games.
All reviews are, and all they have ever been and ever will be, is the personal, subjective reporting of the experience the reviewer had with a game. Review scores are just as subjective, what 10/10 means to one person is completely different to what 10/10 means to somebody else. The method at which a person scores a game is as unique as the person doing the score. There is no possible way to make a review bias-free without sounding like "Elden Ring Is a Video Game. It was made by FromSoftware. You fight enemies. You level up. It is an RPG. It runs on code and computer hardware."
Every review is inherently formed from the biases and subjective preferences we hold as individuals.
If you don't think Elden Ring is 10/10 masterpiece? Fine! But that doesn't mean that somebody else can't think that, and it doesn't make your opinion any more or less valid than theirs.
Raya lucaria? Meh
Altus? Meh
Lyndell? Awe inspiring the moment you step onto the balcony and see it for the first time, but meh.
Mountaintops? Same as the feeling of limgrave, it's where the devs started to care again.
By the last half of the game everything hits so hard and spams attacks so fast that you have to just cheese practically everything, bosses or not. It seems pretty clear that the game was so big that they didn't really play test and balance the latter half of it. I'm ~90 hours in and I'd say I've actually enjoyed playing maybe half of it. The game design is like the community, it's so far up it's own rear end that it can't recognize that the difficulty is obnoxious and causes the game to get in its own way more often than not.
that might be part of the reason why people enjoyed it so much
if you've been reviewing garbage for the past few years, any good game seems like the second coming of christ