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Повідомити про проблему з перекладом
it was funny on Margitgut, when i roll like 3 or 4 times before attack :D and then get hit :D ..it was cool :)
the problem is mogh STILL gets his free 3 hits on you. even when you use the physik to remove his 3 rings. you just take LESS dmg as you wont bleed. but it will still deal regular dmg to you regardless which is to be fair a bit dumb. plus he has massive hyper armor so attacking is absolutly pointless during this move aswell. all the physik does is safe you about 1 flask heal.
the biggest middlefinger is him HEALING 25% of his hp DESPITE removeing the curse. that is just plain stupid no matter what.
It's that later on:
THEY
NEVER
STOP
ATTACKING
Which makes playing with a colossal tedious for a lot of bosses unless you summon spirits.
I shouldn't have to wait 20-30s to get an opening to attack a boss for 1 hit.
Seriously, if FromSoft's design philosophy is "We'll make them spam attacks without any consistent openings for slower weapons" then they aren't making the game "fun but a challenge" more like "annoying".
If they're going by that design standpoint, at least follow monster hunter and make the bosses have openings and stamina.
As it is, it feels like using MH greatsword against a DMC/KH boss.
mogh has the same item as margit btw. but it sadly doesnt work in phase 2 where it would be more helpful.
If your point is that people shouldnt even try to fight these bosses with out stun locking them or 1 shotting them, ok, I would say thats a design issue.
cant agree with this. pretty much all the really hard ones have a site of grace pretty much right in front of thier bossfog with no enemys around aswell. aside the dragonlord thats a bit longer walk with some enemies but he isnt that difficult tough nearly all his moves are slow and have fair tells aswell. they are just devastating hp wise.
malenias site of grace is right before her bossfog.
maliketh is just down the stairs and the sentinel enemy doesnt respawn once killed so no enemies either.
memeskin duo (seriously why do people struggle with this fight is beyond me you fought both of these morons before in a SMALL CLOSED ROOM in a dungeon already and this room is way bigger with pillars to help you break line of sight on top) there is a site of grace right next to thier bossroom you can sneak into without triggering the fight.
final bosses arent worth mentioning as its the same as malenia.
so sorry but just no. none of the lategame bosses suffer from lack of marikas. what are you talking about here?
This. Character movement is so slow compared to everything else that it feels unbalanced. The big wind up attacks choose to pursue relentlessly. I distinctly remember in DS3 when you could see a large flurry of attacks incoming you could safely back off and let the enemy whiff.
how this one can do this... ;)
solo.. without spirits.. boss what is the most cursed one ;)
https://www.youtube.com/watch?v=uV2wTjQ9ijw
funny thing is, newbies dont have the same issue, because they DONT KNOW how it works in DS and arent blinded by some false idea it must be the same in ER.. they just play, and git gud.. aka
LEARN - learn moveset, learn about buffs, debuffs, weapons, gear
ADAPT - switch weapon, or even gear for protection, use shield and so..
PROFIT - beat that boss inbetween "souls vet" cry on forum how is it unfair and whatever ;)
damn... git gud was motto of DS community.. and now this community cry that is unfair when they need LEARN and ADAPT for PROFIT (aka git gud)
malenia phase 2 was simply TOO hard for me. i just couldnt outdps her healing when she did the bladedancer thingy on my shield. with the ashes i outdpsed her and beat her of course but still took 3 attempts.
malenia might be easier with a non shield build so that one was a build issue for certain.
but maliketh? i think this boss has no right at all to have a MAX HP DRAIN debuff none of the endgame bosses should have that. why? his dmg is so high to begin with that he can nearly always 2 shot kill you with regular hp with halfway decently leveled vigor. once the max hp drain comes into play (which triggers even on block btw) he will ALWAYS get you into 1 shot range. and his jumpspin has such a bighitbox that the game will somtimes register the hit as comeing from behind thus hitting you TROUGH your block which in combo with the max hp drain outright kills you.
malenias healing was annoying but still felt WAY more FAIR than malikeths LOL YOUR hp is now 50% smaller than normal oneshot bs.
malenia beeing an OPTIONAL superboss i can let everything she does slide. but maliketh is a clear outliner due to the max hp drain alone. like drain my hp fine. i can deal with that as mogh does the same with his bleed nonsense but do not reduce MAXHP aswell on top. that is just cheap and a clear outliner for a mandatory progression boss. all 3 bosses after him are easier.