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I started as a prisoner for a dex / int build, but, I think faith would of suited me better, str / faith specifically to mix in spells amid sword play.
They are one of the only two classes to start with a 100% physical shield, the other is Vagabond. And I think Confessor shield is ever so slightly better boost (the new term for stability" aka "more of this means you lose less stamina blocking).
100% physical means you do not suffer chip damage from blocking rat bites and arrows. Which if you say, take samurai for his solid longbow + katana start, his shield takes a lot of chip damage even from trash with daggers.
Prophet is fairly rough if you are unfamiliar with the series because even though it comes with a nice heal with a side of light fire, you will need to USE that heal spell a lot more than a confessor would. So you pick prophet if your big priority is "but my spreadsheet build for level XX needs every last per point optimization!". Confessor is a smoother start.
Low faith of 12-15 can also be useful if you do not dedicate yourself to faith casting, as that will give you access to the rot (the new toxic) cure incantation.
So yeah, if you are unsure in general. Confessor is a solid choice. Vagabond does not start with any spells, but with 9/9 int faith. EDIT: but confessor has 9 int as well. Prophet has 7.
But, if you want to START with arcane wizard spells rather than faith, then you would probably enjoy one of the "has INT spells" classes more.
Also do not take for granted starting gear. even in this game, especially in this game, "get better gear" is very luck of the draw or taken for granted you are playing with a guide open in your lap. And it can be a bastard nabbing a solid 100% normal shield in a hurry if you are not basically following a guide. (and drop rates are horrifying in this game. I've killed a million zillion generic brass shield soldiers and have only 1 brass shield. while I am swimming in "dismounter" curved greatswords from less common enemies).
Unrelated to class. You really want to get vigor up to 20 minimum sooner rather than later for Margit and cutting down "one shot by early game dragon". 30 minimum before or after Godrick, then most likely 40 minimum for the softcap on gains.
Vigor gains also ramp up, you get about as much HP for vigor 20-30 as you do vigor 1-20. (41 is when it drops from 40+ hp to 20+ hp again. 60 is the hard cap where it goes "♥♥♥♥ you, you only get +6 hitpoints per vigor now")
Mind also ramps up awkwardly if you want to cast regularly without using a lot of blue drinks. it only gives you +3 up to 20 mind (100 total FP), then it starts giving you +6 FP for a while. so leveling mind is very disappointing at first, even if you need the extra FP.
endurance, everything takes so much ♥♥♥♥♥♥♥♥♥ stamina that isn't r1 swings, you want 20-25 at least. (25 is an initial dip in equip load gains, from +1.6 to +1.0 for a while). and gear is arbitrarily heavy as usual. cloth bandages weigh more than leather gloves because ♥♥♥♥ you. I guess. a cloth bandanna over your mouth weights 3.0 while a metal helmet weights 3.3 because reasons. etc.
As another odd note. some of the "confessor church" brand incantations need a combination of int+faith. they are rare, so don't worry about it too much unless you think you would enjoy those few spells that need int+faith. (See also: Dragon spells you see people saying are OP. need faith+Arcane)
Yeah, see. That is the sort of response that leads to people reaching Margit with a leather or plank shield they started with by trusting "Oh but it is so easy!" by people taking for granted that everyone saying how EZ it is either got lucky, or were following a guide. From anything from drops RNG to just walking right past a merchant on their path to progress.
For example. skeleton archers CAN drop a longbow. But I never got one to drop one until long after Godrick was dead and I bought one from the round table hold. etc. everyone just says "don't worry about longbows it is so EZ to get them" rather than point out that sort of thing.
Might as well turn it back on you and say "Oh if it is so easy to get things, why bother with Prophet who starts with spells you can buy at the round table?" right? Because you can't have it one way without the other. Might as well suggest Vagabond who starts with no spells because it is so easy to unlock spell (I mean, that is literally what i did for my start. but someone unsure would still be better off with confessor).
At this point, in any franchise, I think people are afraid to suggest the genuineley smoother starts because to do so means admitting their personal memorized wiki speedrun mindset is not the universally perfect solution. And come across as more concerned with shouting about how easy the game is for THEM, than helping the newbies.
Which just leads to more newbies dying at margit with a shield made of balsa wood, being screamed at "But it's so EASY! you idiot!" rather than helping them.
My main is confessor start faith build and I love it, you can do the sword and board plus faith incantations for some great all around gaming. You need to be somewhat adept at the gameplay mechanics to make full use of faith builds though, it isn't as brain off as sorcery can be in similar situations.
And lets be honest, nothing, absolutely nothing beats using rejection on an invader/host to yeet them into the abyss if you want to do some pvp. It just feels so magical
But for pure ease of play and damage output sorcery seems better imo. If you want to do faith builds they are fun, if you want to cheese the game do sorcery.
Shops and guaranteed chests are not the same thing as RNG drops.
And if you want to min-max, what is important is the character's stats that you don't want to use.