ELDEN RING

ELDEN RING

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How do turn of auto dodge?
I know this sounds weird but when i dodge and get hit i don't do the dodge i technically get stunned for a second but right after that without pushing another button i dodge out of nowhere.
This ruins every fight for me. Am i not allowed to spam a button?
Which is weird because that is something you just do.
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Robin の投稿を引用:
Again, it doesn't punish any "spam". It happens the same on a single button press, no spamming needed (and that's why it's terrible basically)
Idontbelieveyou.gif
Robin の投稿を引用:
Again, it doesn't punish any "spam". It happens the same on a single button press, no spamming needed (and that's why it's terrible basically)

You're arguing to fanboys.
Walker の投稿を引用:
Shard of Manus の投稿を引用:
Don't spam buttons.
the problem is even if i don't spam i would run into this problem because you get stuned then make the dodge right into the next attack. So, you fail one dodge and you get oneshot most of the time then.

Yeah its baked into the game and you just sorta need to not mis-time your rolls or else. The button queue should be cleared when you get hit (at least when staggered) for this reason imo, but in other contexts it makes sense as an anti-mashing mechanic. For now though its just a 'don't mess up even once' situation.
最近の変更はPzk. Rubyが行いました; 2022年3月11日 16時11分
AILAD 2022年3月11日 16時10分 
kyona の投稿を引用:
ima be honest sekiro doesnt punish that hard

In Sekiro if you spam the deflect button, the window for a perfect parry goes down each time, as far as I know.
BEEP! 2022年3月11日 16時11分 
Casval Zem Daikun の投稿を引用:
Robin の投稿を引用:
Again, it doesn't punish any "spam". It happens the same on a single button press, no spamming needed (and that's why it's terrible basically)

You're arguing to fanboys.
And you're complaining about something that is entirely you're fault people telling you don't spam are somehow fan boys
Unfortunately, there is no way within the game to adjust the input buffer.

So things like getting knocked back by the enemy and getting staggered can result in you getting punished twice.

Once for the action that you were planning to take and a second time up to 3-4 seconds later. The battle conditions have changed, but your character remembers and executes the button you pushed a while ago. It does not matter if you mash or press a button a single time just before the animation lock takes place.

And I would have loved there to be an option to adjust this input buffer. But I also don't think FromSoft has any plans to incorporate such a setting in this or future projects.
Answer is simple - dont spam buttons. Game remembers your next input most of the times.
AILAD 2022年3月11日 16時12分 
Robin の投稿を引用:
Again, it doesn't punish any "spam". It happens the same on a single button press, no spamming needed (and that's why it's terrible basically)

That's why I said it's bad. It's supposed to punish spam, but it also punishes you sometimes if you roll too late. eta: to clarify, it punishes you TWICE if you roll too late, first when you get hit and then again by forcing you to roll after.

Soulsboys will say "just play perfect and it won't happen"... cool but it's still not the best way to punish spam.
最近の変更はAILADが行いました; 2022年3月11日 16時22分
Coin 2022年3月11日 16時13分 
Walker の投稿を引用:
that is just a dumb comment of yours sorry to say that.

if you fight a boss you will eventually get hit, now if you try to dodge the hit and fail all of a sudden you get hit multiple times just because of one mistake.
It is not like you messed up the second dodge by yourself the game literally does it for you.
That is just dumb

It's not a dumb comment, it's how the games always played.

You're not supposed to spam, each roll needs to be timed to the enemy attack. For Margit for example, you can weave dodges and attacks in between his attacks, he's slow enough to allow it in his first phase.

In short git gut.

It's annoying seeing people blame something else aside from their lack of ability, because it's the reason behind your issues.
最近の変更はCoinが行いました; 2022年3月11日 16時14分
Draescan 2022年3月11日 16時14分 
There's no fix for it in this game. You can ignore the people claiming this has been the same in every souls game. It hasn't, there was a minor input storage in demon's souls, very minor, it was basically a non issue, in 1 they made it store things like rolls longer but only if you were hit by certain attack types AND blocked a hit vs certain impacts.

In 2 it was more prevalent but that entire game's movement was 100% ♥♥♥♥♥♥. blocked hits would store inputs even longer than in 1, and inputs were stored on almost ANY hit the player took for about a second, a second and a half....Still not game breaking but unpleasant, in 3 it's more in line with what dark souls 1 was like, small differences here and there but mostly the same.

Elden Ring's input storage is beyond unacceptable. The point is to punish a spam of dodges, which 70% of the playerbase does the second they see danger coming, I can promise without a shadow of a doubt everyone telling you not to spam dodges, is the pot calling the kettle black. This input queue-ing has been as bad as almost 3 full seconds of a queued dodge roll, a single roll, pressed once, continuing through the impact stagger and still coming out. This has nothing to do with spam, this is just poorly implemented. Believe it or not, elden ring CAN get things wrong, doesn't mean it's bad, it's just wrong. The way this community devolved into a " git gud, lol trolling, lol memes " fanbase has been incredibly frustrating to watch as someone who played fromsofts games back when no one in the US could give a damn who they were. They make poor decisions sometimes, this was one of their design choices that needs to be revised, because it's bad from a gameplay perspective. The tightness of control from games like sekiro and dark souls 1 just isn't there. Never thought I'd be saying positive things about sekiro vs another souls-like but here we are.

If you see someone unironically saying " gitgud " just ignore them. We started saying that ♥♥♥♥ as a ♥♥♥♥♥♥♥ joke because we all understood that sometimes you just ♥♥♥♥ up, and there's nothing you could really do about it right now, so whoops, gitgud. People saying it seriously is dumbfounding. We did that back before most of these people ever even played the damn game, or the most they knew of it was whatever they watched their favorite unrelated influencer spam as clickbait on it.
最近の変更はDraescanが行いました; 2022年3月11日 16時18分
Tenshi 2022年3月11日 16時14分 
You can cancel the dodge before it happens by queueing another imput like, say, blocking with your shield. So then when your character is free to do the action he will do the last one you pressed, which was block.
Coin 2022年3月11日 16時14分 
RevelationSpace の投稿を引用:
That's why I said it's bad. It's supposed to punish spam, but it also punishes you sometimes if you roll too late.

Soulsboys will say "just play perfect and it won't happen"... cool but it's still not the best way to punish spam.

Make your perfect game then if you find this to be poorly implemented. Clearly fans disagree.
Coin の投稿を引用:
It's not a dumb comment, it's how the games always played.

You're no supposed to spam, each roll needs to be timed to the enemy attack. For Margit for example, you can weave dodges and attacks in between his attacks, he's slow enough to allow it in his first phase.

In short git gut.

It's annoying seeing people blame something else aside from their lack of ability, because it's the reason behind your issues.

The previous games were obviously slower by comparison. Likewise, damage output wasn't at Elden Ring levels. Input buffers were still annoying then but far less lethal.

In a game where getting 2 shot is a common complaint, it's kind of a problem.

But, again, everyone defending this is calling it spam when it's easily reproducible with a single button press. If we ignore the point, we can just pretend like it doesn't exist because I need validation.
BEEP! 2022年3月11日 16時17分 
RevelationSpace の投稿を引用:
Robin の投稿を引用:
Again, it doesn't punish any "spam". It happens the same on a single button press, no spamming needed (and that's why it's terrible basically)

That's why I said it's bad. It's supposed to punish spam, but it also punishes you sometimes if you roll too late.

Soulsboys will say "just play perfect and it won't happen"... cool but it's still not the best way to punish spam.
So what your saying is it's all your fault and you don't want to admit it that it's your fault for rolling to late here's a tip fast attacks block lo g wind-up attacks dodge it's all very simply if you get hit it's all your fault and your punished for it calling people fan Boys for telling you such a basic game mechanic just shows how immature you are except responsibility for your own actions
Coin 2022年3月11日 16時18分 
Casval Zem Daikun の投稿を引用:
The previous games were obviously slower by comparison. Likewise, damage output wasn't at Elden Ring levels. Input buffers were still annoying then but far less lethal.

In a game where getting 2 shot is a common complaint, it's kind of a problem.

But, again, everyone defending this is calling it spam when it's easily reproducible with a single button press. If we ignore the point, we can just pretend like it doesn't exist because I need validation.

Bloodborne was faster. This doesn't change nothing.

I don't know what you're talking about, i've never seen that as an issue in this game. Times when i died to such inputs are left way back in DS1.
最近の変更はCoinが行いました; 2022年3月11日 16時19分
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投稿日: 2022年3月11日 15時39分
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