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Thats different. Thats the type of game.
In Dead Cells you dont spend hours and hours and hours leveling and finding all the best items for your build just so you can be surprised by a random enemy, killed, and start over fresh... No matter what happens in those games, you always start over in the game from the beginning. So of course it doesnt apply there. Thats literally the gameplay loop of those games.
SO he gives an example..Big deal.Its his opinion.I want you to explain how those 2 words together make sense. that is what I want. Just because some people say it does not make it proper use of the word. Fake difficulty..seriously. If its difficult...IT IS DIFFICULT!
sorry I am annoyed at others..not you ..I am not being snotty to you...If my post read that way I apoligize.
typically, a meme excuse made by players who aren't good enough to overcome certain obstacles
Well thats what it is. Imagine youre playing divinity on whatever the difficulty is that deletes your save file, right? Youre going through a dungeon, and the whole dungeon just explodes without any warning, killing your entire team, and deleting your save.
The only way you could have known that would happen, is to already have it happen to you.
This is artificial difficulty.
The Anor Londo approach, Blighttown, both outrageously irritating, doable, but rather than dying to enemies you mostly wind up dying because of slipping and falling off ledges.
Also the Bed of Chaos, which is just a hot mess.
...Sorry I just REALLY don't like DS1 in hindsight, I can't go back to it ever since I played Bloodborne.