ELDEN RING

ELDEN RING

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004 10. März 2022 um 18:11
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Respec should be unlimited
I am wondering if anyone thinks the same about respecs being totally free or atleast infinitely grindable instead of being finite now. There are quite a few respecs you can do but its still annoying. Pretty much everything else is obtainable or like weapon and summon upgrades so why make respeccing a big deal? For me it make me hesitant about respeccing and experimenting with builds and if they want people to freely develop their character and therefor have no real class system this makes no sense to me. I know this wont be changed but let me know what you guys think.
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004 11. März 2022 um 3:43 
Ursprünglich geschrieben von TyresTyco:
I keep seeing people saying these are farmable at some boulder mimics. Might freaking tell us finally where exactly? I hate it when people say something but without any directions... underground towns... yeah... like I know one there >.<.

To my knowing the tears from boulders are a one time drop.

I would certainly experiment more if I could farm them. I mean 15 tears are enough I guess but with the silly amount of stuff we can use.. it still kinda is limiting.

If you go to fextralife you can find all locations where to find the materials needed to respec but they are finite (about 15).
Moth 11. März 2022 um 3:44 
Ursprünglich geschrieben von TyresTyco:
I keep seeing people saying these are farmable at some boulder mimics. Might freaking tell us finally where exactly? I hate it when people say something but without any directions... underground towns... yeah... like I know one there >.<.

To my knowing the tears from boulders are a one time drop.

I would certainly experiment more if I could farm them. I mean 15 tears are enough I guess but with the silly amount of stuff we can use.. it still kinda is limiting.

You could...like

explore?
In this heavy-exploration-oriented open world?
Ursprünglich geschrieben von Total He-Brew:
Ursprünglich geschrieben von TaquitoBurrito:
Free respeccing means choices are meaningless because you don't have to commit. 10+ per playthrough is more than generous imo

Why should there be meaning to your respec? If you make too much mistakes you`ll just have to replay the entire game. The game offers so much freedom and yet it puts down a limited amount of building of creativity of making builds. Now you will want to pick a cooky cutter build instead of just playing around with them for yourself.
this is true, having a limited amount of respec, hinders you from being as creative and experimentive as possible and encourages looking for build tutorials instead of making your own build. this is what ive found boring in souls games. i havnt wanted to risk like several hundred hours of progress, to test some stuff, having safety lines would make me want to.
I dont start to explore when people like to troll with wrong info? What is wrong with you people?

I'm aware of fextra. I already got most of them. I also see myself having enough for this playthrough. I also lived with ds 3s .. 5 attempts. It's just.. it takes me 3 hours to get everything I need in ds 3 when I want another character.

In elden ring.. oh boy. I dunno if I can make many characters for all builds I want. Will certainly do a second. But eh. A way for tears to farm would certainly allow me to build whatever whenever I want. Without using another .. and anohter playthrough.
004 11. März 2022 um 3:50 
Ursprünglich geschrieben von Medraut:
Ursprünglich geschrieben von Total He-Brew:
I am wondering if anyone thinks the same about respecs being totally free or atleast infinitely grindable instead of being finite now. There are quite a few respecs you can do but its still annoying. Pretty much everything else is obtainable or like weapon and summon upgrades so why make respeccing a big deal? For me it make me hesitant about respeccing and experimenting with builds and if they want people to freely develop their character and therefor have no real class system this makes no sense to me. I know this wont be changed but let me know what you guys think.

No it should not.

I even think that 15 respec is way too much, because it allows you to pretty much entirely stop worrying if your build works because if it doesn't you have 15 more tries, it takes away commitment to your choices.

DS3 had only 5

DS2 had 11 or so

I really think they catered to a less Souls-RPG-Familiar customer population with a whopping 15 respecs when realistically you should use like 2 or 3 at max unless you're really obtuse and refuse to understand how the game's scaling works after 50+ hours.

I hope you realize you call me a ♥♥♥♥♥♥ for wanting to try out different classes with different builds and not want to spent a ton of time on making several fully equiped characters by replaying the entire game for just that purpose. Its just boring to do it again, especially with how massive the game is. Its why alot of MMO`s these days have tryout builds on high level before you start. So you dont waste alot of time because thats basicly all it is while you say its about meaningfull choices.
004 11. März 2022 um 3:51 
Ursprünglich geschrieben von TyresTyco:
I dont start to explore when people like to troll with wrong info? What is wrong with you people?

I'm aware of fextra. I already got most of them. I also see myself having enough for this playthrough. I also lived with ds 3s .. 5 attempts. It's just.. it takes me 3 hours to get everything I need in ds 3 when I want another character.

In elden ring.. oh boy. I dunno if I can make many characters for all builds I want. Will certainly do a second. But eh. A way for tears to farm would certainly allow me to build whatever whenever I want. Without using another .. and anohter playthrough.

You can leave the sarcasm at the door my friend. Seems to be a real big deal for all From Soft salty fanboys.
Echo 11. März 2022 um 3:54 
Ursprünglich geschrieben von Total He-Brew:
I am wondering if anyone thinks the same about respecs being totally free or atleast infinitely grindable instead of being finite now. There are quite a few respecs you can do but its still annoying. Pretty much everything else is obtainable or like weapon and summon upgrades so why make respeccing a big deal? For me it make me hesitant about respeccing and experimenting with builds and if they want people to freely develop their character and therefor have no real class system this makes no sense to me. I know this wont be changed but let me know what you guys think.

%100 agreed. Why limit players while the game itself is completely limitless and open. It should be unlimited on merchants, but maybe price can be higher everytime getting a larval tear.
004 11. März 2022 um 3:57 
Ursprünglich geschrieben von KayJay:
Ursprünglich geschrieben von Total He-Brew:

Why should there be meaning to your respec? If you make too much mistakes you`ll just have to replay the entire game. The game offers so much freedom and yet it puts down a limited amount of building of creativity of making builds. Now you will want to pick a cooky cutter build instead of just playing around with them for yourself.
this is true, having a limited amount of respec, hinders you from being as creative and experimentive as possible and encourages looking for build tutorials instead of making your own build. this is what ive found boring in souls games. i havnt wanted to risk like several hundred hours of progress, to test some stuff, having safety lines would make me want to.

You know whats funny? That people who are defending this think they are all brilliant players and expect everyone to be commited as they are or be told that "its just not a game for you". That From Soft games are really hard to play while with the correct builds the games are actually not that diffiicult (except Sekiro maybe which is more straight forward with its mechanics). In the end its just about time invested in these titles and i dont want to spend hours on something i`d enjoy but now dont because i have to repeat the same task over and over again.
Kay 11. März 2022 um 4:01 
Ursprünglich geschrieben von Netsa:
I think some of you are missing the fact that you actually have to find larval tears. You don't just get a dozen of them dropped into your inventory as soon as you unlock Rebirth. "Infinite" usually means "no restrictions", so you could respec as many times as you wanted as soon as you defeated Rennala, even if all you were doing is swapping 1 misplaced point of Mind into Vigor.

There's definitely a distinction to be made between "infinite" and "unrestricted", and part of the conversation is being lost by conflating the two. Being able to farm them wouldn't be a bad change, it'd require some effort each time you want to swap what you're doing while allowing more freedom for people who want to put the time in to experiment.

People who want to lock themselves to their choices would still be able to, nothing is lost by allowing other people to play the way they want to.
Zuletzt bearbeitet von Kay; 11. März 2022 um 4:03
004 11. März 2022 um 4:02 
Ursprünglich geschrieben von Krazy Wallet:
Ursprünglich geschrieben von DrBobcat:

But you can already effectively accomplish the same goal by summoning someone better suited to tackle that boss, or use a spirit. If the goal was for them to prevent you from min-maxing every boss, it is still possible to do so. Give the game a few months and I'm confident strategies will have been formulated that will trivialize most (if not all) of the bosses in the game. What's the PRACTICAL difference between employing a weird strategy like hitting someone through a wall and respeccing to counteract the boss' weaknesses?

This all just reminds me of people, in general, complaining about how others approach the game. They try to inject some higher meaning or some such into playing video games and it's weird. I just don't think someone is a better or worse person by having beaten a souls game. If someone has the patience to research and min-max every single boss in the way you're describing, I say let them do it! That's impressive in its own right given the time investment that'd require. I don't see how it's much different than someone looking up a guide to beat a boss they're stuck on.

Summoning has other drawbacks. Bosses get more health, invasions are now possible in your world, and several summons are completely incompetent which gives you a boss with 3x health by yourself. Again, why didn't From just add summoning in to make the game easier? Because they want to retain the challenge of the game. You can do it, but it has a cost.

Yes, there are cheese methods. They try to make the game to limit those opportunities but they still happen. Not to mention most people don't know these methods on their first playthrough. This is something that people discover, and it happens, and some decide to use it. That doesn't really relate to why people should be able to respec infinitely. If you discover a game mechanic that works well against an enemy, more power to you but it doesn't relate. That's like saying there are cheese methods to make a boss fall off the map, they may as well give us infinite FP rather than infinite respecs.

Granted, having 15 respecs is a lot, but there are still a lot more bosses - over 80. You cannot respec for every single boss this way, not even close. Not seeing how this is different from looking up a guide is nonsensical. From cannot control what you look up outside of their game. If you want to do that, that's your choice. But they can control the difficulty within the game. And they determined that you can respec, but it's limited and it fits the theme of their games.

Only Sekiro has a sort of balanced difficulty. In DS and Elden Ring the difficulty is based on your builds and in Elden Ring it went straight out the window with all the tools at your disposal. You talk about difficulty where there is pretty much none left with their created open world. What there is left is how much time you invest.

You wanna be fast and effective? Look up a pre-made build online. You want to actually enjoy the game and mess up yourself as many times untill you have something you really like and are proud to have thought of, then you are screwed.
i hear you can get summoned in nokron/nokstella to kill the silver balls for larval tears as a summon
Ursprünglich geschrieben von Total He-Brew:
Ursprünglich geschrieben von KayJay:
this is true, having a limited amount of respec, hinders you from being as creative and experimentive as possible and encourages looking for build tutorials instead of making your own build. this is what ive found boring in souls games. i havnt wanted to risk like several hundred hours of progress, to test some stuff, having safety lines would make me want to.

You know whats funny? That people who are defending this think they are all brilliant players and expect everyone to be commited as they are or be told that "its just not a game for you". That From Soft games are really hard to play while with the correct builds the games are actually not that diffiicult (except Sekiro maybe which is more straight forward with its mechanics). In the end its just about time invested in these titles and i dont want to spend hours on something i`d enjoy but now dont because i have to repeat the same task over and over again.

And there is nothing wrong with that. You have to expect the usual " git gud " responses here. It wouldnt be a souls forum if they wouldnt do that. You can point out the most minor stuff nobody cares about for real and yet still get mindless fanboy responses.

I mean I kinda see the reasoning behind respec limits. In former games. But in this one.. eh all the freedom and yet still limited in attempts to build a unique and nice character within one playthrough.
No.

Show a little bit of commitment to your builds, dude.
Willow 11. März 2022 um 4:05 
Can't you just farm larval tears from Nokron though, they drop from silver tear mimic stuff?
masmun 11. März 2022 um 4:17 
There are 8 stats, 16 builds possible per play through. Allowing you to focus 2 stats per build. That is a lot to be honest and lets you do a lot of experimenting. Also a total of 792 levels required to max out every stat. Most soft caps are about 60. Your build ultimately is limited to how much you want to grind and considering there are run farming spots than can net you millions of runes an hour. Also someone was like respec that one misplaced point of mind into something else. That one point isn't going to do much one way or another, a couple points here and there aren't going to make or break a build as you can get a few more levels to put into what you want.

Also just playing the tutorial for all the classes gives a pretty solid idea on different builds in a very rudimentary way, covers a lot of weapon types and how they handle as well as different armors, spell types for the casters and such.
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Geschrieben am: 10. März 2022 um 18:11
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