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Ein Übersetzungsproblem melden
If you go to fextralife you can find all locations where to find the materials needed to respec but they are finite (about 15).
You could...like
explore?
In this heavy-exploration-oriented open world?
I'm aware of fextra. I already got most of them. I also see myself having enough for this playthrough. I also lived with ds 3s .. 5 attempts. It's just.. it takes me 3 hours to get everything I need in ds 3 when I want another character.
In elden ring.. oh boy. I dunno if I can make many characters for all builds I want. Will certainly do a second. But eh. A way for tears to farm would certainly allow me to build whatever whenever I want. Without using another .. and anohter playthrough.
I hope you realize you call me a ♥♥♥♥♥♥ for wanting to try out different classes with different builds and not want to spent a ton of time on making several fully equiped characters by replaying the entire game for just that purpose. Its just boring to do it again, especially with how massive the game is. Its why alot of MMO`s these days have tryout builds on high level before you start. So you dont waste alot of time because thats basicly all it is while you say its about meaningfull choices.
You can leave the sarcasm at the door my friend. Seems to be a real big deal for all From Soft salty fanboys.
%100 agreed. Why limit players while the game itself is completely limitless and open. It should be unlimited on merchants, but maybe price can be higher everytime getting a larval tear.
You know whats funny? That people who are defending this think they are all brilliant players and expect everyone to be commited as they are or be told that "its just not a game for you". That From Soft games are really hard to play while with the correct builds the games are actually not that diffiicult (except Sekiro maybe which is more straight forward with its mechanics). In the end its just about time invested in these titles and i dont want to spend hours on something i`d enjoy but now dont because i have to repeat the same task over and over again.
There's definitely a distinction to be made between "infinite" and "unrestricted", and part of the conversation is being lost by conflating the two. Being able to farm them wouldn't be a bad change, it'd require some effort each time you want to swap what you're doing while allowing more freedom for people who want to put the time in to experiment.
People who want to lock themselves to their choices would still be able to, nothing is lost by allowing other people to play the way they want to.
Only Sekiro has a sort of balanced difficulty. In DS and Elden Ring the difficulty is based on your builds and in Elden Ring it went straight out the window with all the tools at your disposal. You talk about difficulty where there is pretty much none left with their created open world. What there is left is how much time you invest.
You wanna be fast and effective? Look up a pre-made build online. You want to actually enjoy the game and mess up yourself as many times untill you have something you really like and are proud to have thought of, then you are screwed.
And there is nothing wrong with that. You have to expect the usual " git gud " responses here. It wouldnt be a souls forum if they wouldnt do that. You can point out the most minor stuff nobody cares about for real and yet still get mindless fanboy responses.
I mean I kinda see the reasoning behind respec limits. In former games. But in this one.. eh all the freedom and yet still limited in attempts to build a unique and nice character within one playthrough.
Show a little bit of commitment to your builds, dude.
Also just playing the tutorial for all the classes gives a pretty solid idea on different builds in a very rudimentary way, covers a lot of weapon types and how they handle as well as different armors, spell types for the casters and such.