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it really remind me Nioh :D
at end it looks like its not THAT hard, but that timing, oh my.. it bring memories :D
She is beatable, I am at best an average souls player, maybe worse and I defeated her. Is this a fun fight though ? In my opinion it is not.
The problem is her flurry, not because it´s unavoidable in general, in fact I know how to manipulate and position her in a way that I can avoid the first one and even the second without taking damage running medium load without gimmicks, but the setup part of this tactic still has a small chance to backfire. And this only covers her first phase.
You have to have her start the flurry at range, then it´s still a tight dodge at the end, but doable. If she starts it at melee range however, you can survive it, but it becomes a crapshoot. If you fail, you are not only barely surviving, but she has recovered a lot of HP as well.
And for what it´s worth, I watched several streamers which are considered good players after I defeated her just to check if this was a "me" problem.
Most if not all came to the same conclusion and in a lot of cases, their succesful attempt was without her using the flurry during the second phase at all.
The flurry becomes much worse during the second phase. At least the added scarlet rot buildup doesn´t matter, because you are dead anyway ....
And that is flat out wrong as it's not even Lifesteal anymore it's just....heal on hit?
It helps to have a weapon where ypu can stagger her with regualr R1, but you allready have this covered. : )
Also jumping attacks may give you a free critical if you hit her like 5 - 6 times.
She seems to recover posture/poise when she hits you though. The amount of jumping attacks needed feels inconsistent and the aforementioned theory is the only thing I can think of why that is.
However with her jumping R2 risky to open with if I don't know what she's going to do, so usually I kind of side walk her a bit, try to poke with an R1. A lot of my R1's hit her in the head so usually only takes an R2 for a stun after a bit of back and forth.
She's so bullyable and so deadly at the same time
There are a few moves you can punish with a jumping attack after, I am not sure about the animation lentgh of the claymore though.
Her uppercut fallowed by a downward stab, her grab and her forward lunging stab for instance have fairly long recovering animations before she returns to neutral.
I mean it's encouraging to know it CAN be cheesed, but no armour and I imagine talisman to help dodging kinda highlights how bs it is still as it suggests that having armour doesn't matter against her as she'll basically 1 shot you if anything connects anyway so you may as well just accept that and be super dodgy. Might just try putting on the dodge talisman and removing all my armour for this fight as it seems like its the best way to deal with it from these.
Conceptually I thought she was brilliant, with the whole butterfly scarlet rot and prosphetic limb samurai anime lady thing she's got going on. Shame the mechanics didn't match the spectacle in this fight.