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I don't really care about that as much as just keeping record of hints NPCs give you. NPCs have always left in souls games ever since DS1 only to be found in a further area. Except it's not random. NPCs always progress with you and you'll never find one in a previous area from where you spoke to them last for the most part. Sure, you need to explore the area a bit to find them, but it's not like they are hiding behind illusion walls or anything. Seems like YOU don't get it apparently.
What amount of "paying attention" tells me where Hyetta moves to?
I'll wait.
Cherish these moments because after you learn the whole map, you wont have the same level of wonder for how unknowingly big this game is. And big it is
6 ♥♥♥♥♥♥♥ endings im told
Keep in mind these are side quests. Most of which don’t affect specific endings. It’s not a big deal if you miss them. It’s rewarding if you complete them. And fans of FromSoft games typically do multiple playthroughs
For the endings however.. you mostly need to do such ridiculous stuff .. I keep wondering how the ♥♥♥♥ some people figured it out without fextralife.
I kinda like and hate it at the same time. I like that they dont use generic western quest design like every other game dev out there does. But I hate how you have to either waste a lot .. a freaking lot of time searching for stuff you dont know where to start at all.. resulting in just searching the whole world.
Nobody can tell me that they found the waygate to the ansel river main after getting the dagger without a guide or luck.