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You're comparing suboptimal mage play with optimal melee play? cool, cool.
Mages are OP if you play suboptimal, and the boss is small and lacks poise, and the arena is large, and your ash is somehow tankier than everyone elses. Melee can't game aggro by playing suboptimally either, apparently. Cool, cool, got it, you're so dead set on MaGeS oP that you can't help but try and stack the odds
Only you seem to act like different people experience entirely different things in the game. I know melee players are dealing with those same attacks. The reason I said generally I find that you're safer close up is because a lot of the larger enemies actually will flat out miss you if you're close to them. Or they can't use certain hard hitting attacks. As an example, those giant archers? Get close to them and they practically can't hit you at all. A lot of bosses are that size or larger that their swings actually miss you because of their arm length.
Also, while there are attacks you don't have to worry about because of your range, there are others I have to worry about because of my range. What exactly is your point? You seriously act like enemies are PURELY melee at all possible times throughout the entirety of the game.. Or like they don't have gap closers that can launch them from one side of the area to mine in about 1 second while I'm trapped in a cast animation.
You will not win your idiotic argument because it's literally not based on anything but you like "MAGIC OP!" even though it's extremely obvious that you haven't ever even bothered to try it whatsoever. Hilariously though a caster still does melee because we're forced into it. So odds are casters are likely better at melee than you if they had the stats to back it up.
Mages are OP because they get the best of all worlds.
Spacing: Mages can attack from range. That makes them safer and gives them more time to react. Melee-only users have to be close to even attack. That puts them in danger that mages don't deal with. Melee users used to be able to counter this with shields, but in ER, chip damage, blocking stamina usage, status build up on blocking are all huge.
Damage: Mages can nuke bosses in 4 seconds. Melee players risk trading hits if the land more than one hit on a boss with poise. Against a enemy without poise a mage can use something like Moonveil or the Dark Moon Greatsword to just as easily stun lock the boss, not to mention the spells that make magical sword blades.
Snipers: Melee players will often have to try running through a camp and aggroing an entire camp of enemies to get to a sniper on a ridge about the camp. Meanwhile a mage can just lock on and blast the sniper.
Hardened Enemies: If a melee user is using something like a sword, they are screwed against something like the Fully Grown Beast Falling Star Beast. They would have to try to find a suitable blunt weapon, try to find upgrade materials, then upgrade it all the way to get it on par with their sword. Meanwhile, and mage can just nuke it.
Flying enemies: 'nuff said.
Please actually try to use magic in the other games before you comment..
This is really worthless when bosses can easily close gaps. Or have attacks with more range.
One ♥♥♥♥♥♥♥ running a RTSR setup is not exemplary of an entire method of play. Sorceries have their problems too.
I feel like this is an example of a specific camp and most sorceries just don't have that kind of range.
Yea this ain't true either.
I'd really like a citation on "just nuke it" that isn't the meme RTSR video.
Missile speed exists.
Aside from you, nobody has just made up anything. You flat out refuse to see anything outside of your very limited view. You're just here like "ME MELEE! YOU RANGED! YOU BETTER!" that's all you can seem to ever provide. Acting like because we're ranged somehow we just never get touched *ever*.
Also hilarious how you try to say hardened enemies like we don't have that problem.. a vast majority of enemies have magic resistance.. even a lot of bosses do. Then you try to make it out like it's so hard to find a good blunt weapon for a melee user.. I have 4 I could pick from just as a caster that hasn't even focused on finding melee weapons.. If I was str I'd have at least 4 more already. If I was dex I'd have like 2 more.. A good melee player wouldn't ONLY have a good sword. They'd also get a good blunt weapon. They'd even likely have a good one of each.. strike, slash, pierce, and standard. Just so they can exploit vulnerabilities as they're meant to do.
Your mentality is so flawed it's hilarious and terrifying at the same time.
There is literally NO POINT in even trying to have a discussion with him, because he doesn't know what he is talking about and will dismiss anything that doesn't fit his black and white agenda of "MAGIC IS OP"
The giant archers absolutely can hit you while you are under them. They will fire their arrow at their feet, for example, and it creates a shock wave that can and will hit you. Giants also have the stomps and crap.
I have played both melee and casters in every previous game. Casters are always easier, and I can see that same pattern here. I even gave you solid examples that show how casters make things easier. I even tested it out with a bow, and even a bow proven how much easier ranged is, and magic is even stronger than bows. I even told you two OP melee weapons that casters can use when they need melee. Both even shoot projectiles.
Your only counter argument is name-calling and stating things that are blatantly untrue, such as giant archers not being able to hit you at close range.
Spacing: Both builds need to position and read animations. Bosses have gap closers and fast follow ups.
Damage: A handful of bosses can be nuked by Azur comet, after a 60 int investment, getting the spell, and the staff (upgrading it also) completing an NPC quest for the helmet, getting the correct wondrous physik mix and then finally getting enough time for set up and hoping the boss doesn't move. Try this on Loretta, Maelina, draconic tree sentinel, etc. Good luck.
Hell you're far less likely to get Loretta's great bow pointed at you as a melee, and even if you did, close range is a counter for it.
A handful of bosses can be stunlocked by ashes (not just the mimic ashes either) by melee with far less of an investment. Don't let the clickbaity youtube videos be the basis of your experience, try a mage build and see for yourself.
Snipers: Magic has range, mages will aggro the camp also. Guess what both builds have though? doge rolling.
Hardened enemies: Reduces spell damage, still have to avoid the attacks, can't build up stagger. Jump attacking just isn't a thing for mages.
Flying enemies: Because throwables don't exist, and enemies don't swoop to attack, right?
cope harder mate.