ELDEN RING

ELDEN RING

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Tyler McRae Mar 7, 2022 @ 11:02am
Best Straight Sword/Curved Sword/Dagger for an int build?
I'm recreating an old build of mine, a character from previous games (1,2,3,and bb) thst uses a melee Int build. My question is, what side-weapon should I give him? Are there any unique weapons that scale well off into and minimal strength/dex? If not, is there any particular weapon that gets actively good scaling off int? I've mostly only seen d and one low C, with a Magic Ashes of war infusion, so I'm curious if anybody has any other suggestions.
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Showing 1-15 of 17 comments
MULTIPASS Mar 7, 2022 @ 11:16am 
A popular weapon at the moment is Moonveil, a katana, which is available early and reaches B in dex and int (leaning towards int). It requires 18 dex and minimal strength.

The int daggers I'm aware of are underwhelming, I recommend a magic infusion for the misericorde for the large critical damage multiplier.

For straight swords, there's the carian knight sword available from a chest in Liurnia. That might be your best bet, most of the natively int-scaling weapons I found are sub-par. You should look into magic and frost infusions through ashes of war, and also keep in mind that scaling will improve with upgrades.
Tyler McRae Mar 7, 2022 @ 11:28am 
Originally posted by orksmith:
A popular weapon at the moment is Moonveil, a katana, which is available early and reaches B in dex and int (leaning towards int). It requires 18 dex and minimal strength.

The int daggers I'm aware of are underwhelming, I recommend a magic infusion for the misericorde for the large critical damage multiplier.

For straight swords, there's the carian knight sword available from a chest in Liurnia. That might be your best bet, most of the natively int-scaling weapons I found are sub-par. You should look into magic and frost infusions through ashes of war, and also keep in mind that scaling will improve with upgrades.

Indeed, my question was also asking if any infusable weapons had better scaling than others. I've tried a couple, but they all barely reach C scaling at +15! And since this is planned to be an int-based build with minimal strength/dex, I was mostly curious if any regular weapons scaled well. Preferably faster, smaller ones to pair with whatever this game's equivalent of the MLGS is.
JibberSeven Mar 7, 2022 @ 11:41am 
For my int build I use a straight sword, the Sword of Night and Flame. It has a high FAI requirement but I honestly dont mind. If you use Marika's Soreseal and Godrick's Rune you only need 14 FAI to use it. With 60 INT it has an extremely powerful weapon skill.
PersonalC0ffee Mar 7, 2022 @ 11:45am 
While I have ya'll in here discussing Melee Int.

I just put Gravitas on my weapon and it says Physical 72 and Magic 72 with + being skill scale. My question is, Does a straight physical sword do more or less damage than the one with split damage types?

I don't really understand how the damage calculation math works and would like advice.

I'm a mage build so looking for a weapon to scale with INT as well so this topic caught my eye.
Tyler McRae Mar 7, 2022 @ 11:49am 
Originally posted by PersonalC0ffee:
While I have ya'll in here discussing Melee Int.

I just put Gravitas on my weapon and it says Physical 72 and Magic 72 with + being skill scale. My question is, Does a straight physical sword do more or less damage than the one with split damage types?

I don't really understand how the damage calculation math works and would like advice.

I'm a mage build so looking for a weapon to scale with INT as well so this topic caught my eye.

If it's like previous games, the split damage can be slightly less effective, due to the enemy taking normal damage from 1 type, and resisting the other. But in my experience, only enemies highly resistant to magic take less damage. Infusing with Magic tends to be more or less stronger early game than using a standard infusion.
JibberSeven Mar 7, 2022 @ 11:52am 
Originally posted by PersonalC0ffee:
While I have ya'll in here discussing Melee Int.

I just put Gravitas on my weapon and it says Physical 72 and Magic 72 with + being skill scale. My question is, Does a straight physical sword do more or less damage than the one with split damage types?

I don't really understand how the damage calculation math works and would like advice.

I'm a mage build so looking for a weapon to scale with INT as well so this topic caught my eye.

Split damage types are much better in this game than the previous series, I have found.

Think about it like this. Lets say you have a sword that does 100 physical, 100 fire. Split 50/50.

If an enemy you're fighting is immune to fire damage, you are doing 100 physical, 0 fire. Only half of your actual damage.

But say you fight an enemy weak to fire. You could potentially be doing 100 physical, 150 fire.

These numbers are purely hypothetical, but is just an example to show that it completely matters what type of enemy you are fighting for how much damage you do. I used a weapon that does 100% holy damage. It shreds enemies weak to holy, but feels like a loaf of bread against enemies strong to holy.
PersonalC0ffee Mar 7, 2022 @ 11:56am 
Originally posted by Big Booty Otter:
Originally posted by PersonalC0ffee:
While I have ya'll in here discussing Melee Int.

I just put Gravitas on my weapon and it says Physical 72 and Magic 72 with + being skill scale. My question is, Does a straight physical sword do more or less damage than the one with split damage types?

I don't really understand how the damage calculation math works and would like advice.

I'm a mage build so looking for a weapon to scale with INT as well so this topic caught my eye.

If it's like previous games, the split damage can be slightly less effective, due to the enemy taking normal damage from 1 type, and resisting the other. But in my experience, only enemies highly resistant to magic take less damage. Infusing with Magic tends to be more or less stronger early game than using a standard infusion.

So what you're saying is since it scales with INT, it being Gravitas, and it splits the damage this will actually be better longer term than straight physical provided the enemy IS NOT resistant to Magic? So just keep putting points into INT and it will get better.

I have this right?

Right now it is Physical 72+11 and Magic 72+12 so does that mean total damage with no resis would be 167 vs the standard 102+11 = 113 if it were just straight Physical damage?

Do I have this correct?
Tyler McRae Mar 7, 2022 @ 12:02pm 
Originally posted by PersonalC0ffee:
Originally posted by Big Booty Otter:

If it's like previous games, the split damage can be slightly less effective, due to the enemy taking normal damage from 1 type, and resisting the other. But in my experience, only enemies highly resistant to magic take less damage. Infusing with Magic tends to be more or less stronger early game than using a standard infusion.

So what you're saying is since it scales with INT, it being Gravitas, and it splits the damage this will actually be better longer term than straight physical provided the enemy IS NOT resistant to Magic? So just keep putting points into INT and it will get better.

I have this right?

Right now it is Physical 72+11 and Magic 72+12 so does that mean total damage with no resis would be 167 vs the standard 102+11 = 113 if it were just straight Physical damage?

Do I have this correct?
Yes, correct.
JibberSeven Mar 7, 2022 @ 12:03pm 
Originally posted by PersonalC0ffee:
Originally posted by Big Booty Otter:

If it's like previous games, the split damage can be slightly less effective, due to the enemy taking normal damage from 1 type, and resisting the other. But in my experience, only enemies highly resistant to magic take less damage. Infusing with Magic tends to be more or less stronger early game than using a standard infusion.

So what you're saying is since it scales with INT, it being Gravitas, and it splits the damage this will actually be better longer term than straight physical provided the enemy IS NOT resistant to Magic? So just keep putting points into INT and it will get better.

I have this right?

Right now it is Physical 72+11 and Magic 72+12 so does that mean total damage with no resis would be 167 vs the standard 102+11 = 113 if it were just straight Physical damage?

Do I have this correct?

Yes, you are correct. Provided the enemy is not strong to magic, you will do more damage with it being magic infused. I cant say for certain that it is better to dump points into int. It depends on what weapon you are using. You want to put the most points into whatever stat has the higher scaling, so for instance, if your weapon has a C in STR and a C in INT, you would want to go 50/50 on STR and INT for the best maximum damage
PersonalC0ffee Mar 7, 2022 @ 12:05pm 
Originally posted by JibberSeven:
Originally posted by PersonalC0ffee:

So what you're saying is since it scales with INT, it being Gravitas, and it splits the damage this will actually be better longer term than straight physical provided the enemy IS NOT resistant to Magic? So just keep putting points into INT and it will get better.

I have this right?

Right now it is Physical 72+11 and Magic 72+12 so does that mean total damage with no resis would be 167 vs the standard 102+11 = 113 if it were just straight Physical damage?

Do I have this correct?

Yes, you are correct. Provided the enemy is not strong to magic, you will do more damage with it being magic infused. I cant say for certain that it is better to dump points into int. It depends on what weapon you are using. You want to put the most points into whatever stat has the higher scaling, so for instance, if your weapon has a C in STR and a C in INT, you would want to go 50/50 on STR and INT for the best maximum damage

I did figure that, yes and thanks to this thread, got some tips on where to pick up a few INT scale Melee weapons.
NexAngelus *X* Mar 7, 2022 @ 12:12pm 
i dont know if this is lazy.... but fextralife on utube has a bunch of guides on this kinda thing. think he calls them spell blades. bascially u are a mage to buff ur weapons and u want the weapon to be doing the main share of the damage? check h im out
DragynDance Mar 8, 2022 @ 9:02pm 
Try this, it's pretty under rated.
https://eldenring.wiki.fextralife.com/Wing+of+Astel
On top of a pretty good weapon art, it's basically if moonlight greatsword was a curved sword, all heavy attacks cause ranged blasts at 0 FP cost.
Last edited by DragynDance; Mar 8, 2022 @ 9:02pm
ToryJJ Mar 8, 2022 @ 9:22pm 
Originally posted by Big Booty Otter:
I'm recreating an old build of mine, a character from previous games (1,2,3,and bb) thst uses a melee Int build. My question is, what side-weapon should I give him? Are there any unique weapons that scale well off into and minimal strength/dex? If not, is there any particular weapon that gets actively good scaling off int? I've mostly only seen d and one low C, with a Magic Ashes of war infusion, so I'm curious if anybody has any other suggestions.
anything
Int is a broken stat.
best scaling stat currently
broken af.
Tyler McRae Mar 9, 2022 @ 9:08am 
Originally posted by DragynDance:
Try this, it's pretty under rated.
https://eldenring.wiki.fextralife.com/Wing+of+Astel
On top of a pretty good weapon art, it's basically if moonlight greatsword was a curved sword, all heavy attacks cause ranged blasts at 0 FP cost.

I'm honestly looking forward to trying an Int/Dex build. LIke, an assassin/Nightblade setup, if I can find the right armor set. That, Moonveil, and the Bastard's Stars would be my weapons of choice on that'un. It looks so fun.
Ergosensi May 10, 2022 @ 3:31pm 
Originally posted by Big Booty Otter:
I'm honestly looking forward to trying an Int/Dex build. LIke, an assassin/Nightblade setup, if I can find the right armor set. That, Moonveil, and the Bastard's Stars would be my weapons of choice on that'un. It looks so fun.

I am currently running a rift inspired nightblade with a str/int setup. Three bloodstained daggers, a clayman harpoon, staff of loss, and a clawmark seal (R1/dagger/fire-flame of the redmanes, R2/dagger/cold-bloodhoud step, R3/spear/cold-ice spear, L1/dagger/cold-hoarfrost stomp, L2/clawmark seal, L3 staff of loss). Carian slicer, night comet, adula's moonblade, night maiden's mist, lorretta's gb, fgms, golden vow, fcm, terra magicus, and stars of ruin once I get it. Only three talisman pouches currently, using alex's shard, rotten wing, and godfrey's icon.
It's an absolute blast so far!
Last edited by Ergosensi; May 10, 2022 @ 3:39pm
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Date Posted: Mar 7, 2022 @ 11:02am
Posts: 17