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艾爾登法環

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Harem Route 2022 年 3 月 7 日 上午 10:45
Enemies hitting you through walls need to be fixed.
It's not even just the "boo-hoo, I got killed unfairly" thing, this is legitimately game-breaking. Or at the very least they need to lose aggro if you speak to an NPC. This should not be allowed:

(spoilers for the Manor quest)

https://www.youtube.com/watch?v=Wt9szPAgl1c
最後修改者:Harem Route; 2022 年 3 月 7 日 上午 10:46
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目前顯示第 16-30 則留言,共 95
OldWhovian 2022 年 3 月 7 日 上午 11:28 
引用自 Nonomori
引用自 Krazy Wallet
This has been a thing since the beginning of (FromSoft) time. You get used to the idea that there are no safe spots despite what the glowing messages on the floor claim. The best way to ensure that you aren't hit through a wall is to kill everything :steamhappy:
And I love how people are absolutely okay with that. Like, "duh, nothing wrong with weapons magically go through walls like its butter. Just get used to that/gitgud". Like, really? How you can even defend that lame аss programming? It's NOT how weapons in AAA title should function.
The problem is you're assuming it's a bug. It isn't. It's a feature. They've intentionally allowed it since Demon Souls. Either you adapt to it, or you go mald. Your call.
Shiggieb00 2022 年 3 月 7 日 上午 11:28 
this whole thread is just garbage.. enemies hit boxes do stop on some walls..

Quick question: Have you never played like, any other game ever made ever? This is something that happens in basically every single game with collision. It all depends on the hit boxes and whether or not they made each body part an individual hit box, kind of super exact like a fighting game, or if its just a basic cylinder, which would cover everything you need, and work just fine for a game with auto targeting like this.

now, where I do agree, SOME of this is bullshizz, you have to give some leeway to the AI who do not have human intelligence and do not know when they are cheesing you... As a human player you can legitimately outsmart the AI by manipulating it through using its environment. The AI doesnt know this. It is not always prepared for this. You know this. You can almost always take advantage of this. The AI never can. You are ALWAYS at an advantage compared to the AI. So in terms of whether or not this is unfair, I think this brings things up a little more even. Also, enemies do recoil against walls. Fight giants in large gateways and you can literally stand in front of them when they try to swing their sword at you. Theyll hit the wall and bounce off.

Yesterday I was killing an enemy by blasting it through a doorway it couldnt fit.. It just kept running at me and couldnt do any damage.. But one magic attack it was able to do COULD go through the door and hit me. It did not know this. I was just in a position to be hit by it when it shot at me.

Realistically, the way you have to fight dragons by basically line of sighting behind large objects.. The speed at which these move.. IRL you would have no chance and it would just eat you.. Luckily, this isnt real life. Thats why there is magic, dragons, monsters, and you can take a 50 meter fall without taking any damage.

So stop acting like real life rules apply. This is not real life.

I know you want real life rules to apply. But then you also need to start ♥♥♥♥♥♥♥♥ about the fact that you can get stabbed by a sword and survive. A 10 ton giant can completely stomp you in to the ground and you just stand up with a little less health, which I guess somehow a little red potion heals? Struck by lightning? No problem either. Just a little health loss. Oh and if you need to jump up a cliff just get on your horse and jump up the big whirlwind which shoots you 600 meters up and you land in safety....

This is not real life.. Stop expecting it to be
Harem Route 2022 年 3 月 7 日 上午 11:29 
引用自 Witch
Spoiler : there is a NPC that allow you to revive NPCs in church of vows.
I don't think this is how it works. AFAIK, this is only to remove aggro if you hit an NPC but didn't kill them.
Harem Route 2022 年 3 月 7 日 上午 11:30 
引用自 Shiggieb00
some pointless message

You... are seriously off topic here. Have you even seen the initial message? None of what you said applies here.
最後修改者:Harem Route; 2022 年 3 月 7 日 上午 11:31
Oku 2022 年 3 月 7 日 上午 11:32 
It's not going to change anytime soon because weirdos that make "i play a game that's slightly harder than the average RPG" their entire personality are utterly convinced that spaghetti code, jank, and poor design choices make it "more hardcore". For as amazing as Elden Ring is through and through, the few flaws it has are a result of Fromsoft never experiencing any pushback to actually improve the structure of their code and fix bugs and jank that's been present since Demon's Souls, and any attempt to provide meaningful critique just results in "git gud" responses from people that don't actually know what that phrase means. As you can see by the dude with the somehow unironic Laughing Man icon up above genuinely thinking that enemies clipping through solid objects is "an intended gameplay feature" lmao
最後修改者:Oku; 2022 年 3 月 7 日 上午 11:35
Nonomori 2022 年 3 月 7 日 上午 11:32 
引用自 OldWhovian
引用自 Nonomori
And I love how people are absolutely okay with that. Like, "duh, nothing wrong with weapons magically go through walls like its butter. Just get used to that/gitgud". Like, really? How you can even defend that lame аss programming? It's NOT how weapons in AAA title should function.
The problem is you're assuming it's a bug. It isn't. It's a feature. They've intentionally allowed it since Demon Souls. Either you adapt to it, or you go mald. Your call.
Okay, I... I admit, I had a serious laugh at that. Thanks man x) That someone would use "it's a feature" argument about weapons that pierce you through walls and with a serious face like that, it's just... too much for me lmao. Aren't you Todd Howard's relative perchance?
Witch 2022 年 3 月 7 日 上午 11:40 
引用自 Harem Route
引用自 Witch
Spoiler : there is a NPC that allow you to revive NPCs in church of vows.
I don't think this is how it works. AFAIK, this is only to remove aggro if you hit an NPC but didn't kill them.

I killed the mage that sell sorcery when she was captured in a cave instead of her regular location. She's mandatory for a quest. I did go to the NPC. She appear to her regular location.
It work like this, for the npc that are mandatory for quests.
NoOne 2022 年 3 月 7 日 上午 11:41 
First Fromsoft game? hahahha.....:praisesun:
PersonalC0ffee 2022 年 3 月 7 日 上午 11:42 
引用自 Krazy Wallet
This has been a thing since the beginning of (FromSoft) time. You get used to the idea that there are no safe spots despite what the glowing messages on the floor claim. The best way to ensure that you aren't hit through a wall is to kill everything :steamhappy:

That is not a valid excuse to not address the problem, however.
Krazy Wallet 2022 年 3 月 7 日 下午 12:08 
引用自 PersonalC0ffee
引用自 Krazy Wallet
This has been a thing since the beginning of (FromSoft) time. You get used to the idea that there are no safe spots despite what the glowing messages on the floor claim. The best way to ensure that you aren't hit through a wall is to kill everything :steamhappy:

That is not a valid excuse to not address the problem, however.

Honestly, I think it's super funny when it happens. It's been in every soul's installment; it's obvious that From has intentionally left this in. They are just playing us hard. Just like the pause menu doesn't pause anything and I get attacked by some stupid hollow I missed while reading lore in my inventory. Just my opinion and I have no source to back this up, but I believe enemies hitting through walls is 100% intentional. It's one of those "Fool me once, shame on you. Fool me twice, shame on me". If you know they can do this and they are still hitting you through walls, to your surprise, shame on you.

If they took it out, I would be a little sad because it's so funny when it happens. Perhaps I'm hollow though.
asura 2022 年 3 月 7 日 下午 1:02 
引用自 yds
Good point. I believe mindless fanboys are to blame. The ones who either deny any of the issues, or claim that "it's fine, just git gud" to anyone who points them out.

Souls games are good, but flawed. I'm very surprised that they used the same engine for Elden Ring.

This is where fans of the series are going to be called names because someone is upset about a "feature" (note the quotes) of the entire series.

It simply is what it is. Dark Souls/BloodBorne/Elden Ring and the games before that weren't meant to be simulations accounting for all of these shenanigans in physics - much in the same way, neither Fallout or Skyrim were, either, and no one complains that their immersion is broken because their character can swing a sword at the ground without fracturing their arm. No one complains the game is unfit for playing because being struck by a Crucible Knight should immediately tear your ACL but doesn't. It's simply part of the games. Time to suspend that disbelief.

引用自 Nonomori
It's NOT how weapons in AAA title should function.

.... hey to be fair it's only the NPC weapons. Your weapons still suck and don't magically go through walls.

It is literally how every weapon in every AAA title functions. If every NPC in every AAA title recoiled because they were too close to a wall then nearly nothing would be playable.
MrSoul 2022 年 3 月 7 日 下午 1:08 
引用自 asura
引用自 Nonomori
It's NOT how weapons in AAA title should function.

.... hey to be fair it's only the NPC weapons. Your weapons still suck and don't magically go through walls.

It is literally how every weapon in every AAA title functions. If every NPC in every AAA title recoiled because they were too close to a wall then nearly nothing would be playable.

What? Where are you getting this from? I never seen this kind of jank in another game, let alone actual AAA games…which for record this ain’t one of, Bandai, Sega, those kinds of companies are ranked as AA(yes I know wow it’s a system that goes beyond a single nomenclature!)

This is a AA game folks, AA games charge same price as AAA but like if think these games have same budget or sized teams as other AAA, your just out of your mind

Why jank like this persists, cos this is LITERALLY same game engine over the years, but when look at costs as a business and go “hey should make a new game engine from scratch so we can address the janky bs in our engine?”
Answer always is:
“Yes, if investment in time will produce more revenue.”

With blind fanboys of this franchise and absolute hype train preceded its launch, why ♥♥♥♥ would they ever bother to fix this things?
asura 2022 年 3 月 7 日 下午 1:41 
引用自 Mr.Soul
What? Where are you getting this from? I never seen this kind of jank in another game, let alone actual AAA games…which for record this ain’t one of, Bandai, Sega, those kinds of companies are ranked as AA(yes I know wow it’s a system that goes beyond a single nomenclature!)

You've lost your mind. Go fire up the latest title of your choosing. Enemies with melee weapons won't have their weapons bounce against the walls. Dying Light? Enemies don't bounce off of the walls. Fire up Fallout 76 - enemy weapons don't bounce and they can hit you through obstacles. Breath of the Wild? God of War?

What about Battle Goose in Monster Hunter World dropping explosive scales through the top of the tent and killing you? And Kirin with lightning that goes infinitely through the world in both directions (if you are in a cave below him you will still die)?

Even in Destiny you can be struck by an explosion through a wall.

Where have you been? Are you double blinded by blind fanboys to the point of not being able to see obvious stuff?

引用自 Mr.Soul
With blind fanboys of this franchise and absolute hype train preceded its launch, why ♥♥♥♥ would they ever bother to fix this things?
Zzz

Everyone else isn't blind. You have tunnel vision.
最後修改者:asura; 2022 年 3 月 7 日 下午 1:44
Kptn Howdy 2022 年 3 月 7 日 下午 1:42 
OP has hundreds of hours in other souls games and now is when they ♥♥♥♥♥ about enemies hitting through walls
Harem Route 2022 年 3 月 7 日 下午 4:38 
引用自 Kptn Howdy
OP has hundreds of hours in other souls games and now is when they ♥♥♥♥♥ about enemies hitting through walls
Yes, because previously they weren't situated close enough to NPC to ♥♥♥♥♥♥♥ kill them.
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張貼日期: 2022 年 3 月 7 日 上午 10:45
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