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But then again I've always basically only played Soulsborne games for the gameplay, jamming together piles of nonsensical lore from item descriptions together has always bored the crap out of me.
It's sensical though
https://youtu.be/DbPbQMuEyX8
I would have preferred the fantastic 3D animated video over the bland slideshow opening currently in the game. They could have used the narrator's voice on that video but for some reason, they chose the slideshow. Terrible choice imo.
Well this point is useless then since you cannot not die. Even if you kill the boss, it is scripted that you have to die.
♥♥♥♥♥♥♥♥♥.
I skipped all trailers and everything before playing the game so I didn't know the trailer, but that thing is epic.
Maybe thats the reason why they didn't put it into the game. It wouldn't have matched quality wise and they had to put way more work in their story to make it work.
Maybe. I still prefer the video over the slideshows because the slideshows don't look that good. The first few look great but as soon as the narrator starts naming the NPCs and showing them, you can see that the upscaled images don't look good on screen at all. It begins to feel incredibly cheap.
https://www.youtube.com/watch?v=U6uyuIQYlfY
https://www.youtube.com/watch?v=adBj5_lXngE&t=3s
What was disappointing was the black screen you get when you die to that monster at the start of the game. THAT'S what I really can't believe no one is talking about! They just play some splashing sounds and then spawn you somewhere else. That's a scene that occurs in the first five minutes of the game, shouldn't it be extra-high priority to actually animate it? As a result, Elden Ring has by far the worst "first 15 minutes" of any Souls game so far:
Nothing in the chapel, small boss that you can't fight, black screen in place of a cutscene, empty cave, short (but informative) tutorial with no boss and no real action, and now explore these plains. Don't fight the cool guy on horseback, because you're not meant to win that either.
I was also disappointed by the black screen that occurs every time you rest at a bonfire. They didn't do that in previous games. They simply fogged the screen around your character, which was a lot more immersive. Here, they hide everything behind an ugly black screen.