ELDEN RING

ELDEN RING

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wuji.gum Mar 5, 2022 @ 7:51am
How can you make such a rotten combat system
- the mobs manage to follow you even while jumping or dodging
- They can even punch through walls
- you can't kill them when they're down, but they can
- certain mobs (the hands), you fall once and it's over, they end you on the ground, you don't even have time to get up
help...but what a ♥♥♥♥ this game is

go for a run, ride a horse and dodge the mobs....

what's the point of the game...the landscapes?

Poor game
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Showing 1-15 of 21 comments
git gud
nomorevideos Mar 5, 2022 @ 7:55am 
Originally posted by wuji.gum:
- the mobs manage to follow you even while jumping or dodging
- They can even punch through walls
- you can't kill them when they're down, but they can
- certain mobs (the hands), you fall once and it's over, they end you on the ground, you don't even have time to get up
help...but what a ♥♥♥♥ this game is

go for a run, ride a horse and dodge the mobs....

what's the point of the game...the landscapes?

Poor game
Enemies have tracking, yes.

So can you with certain weapons, but it's just From's lazy way of doing AI and not having to worry about any issues.

Depends, certain animations can be hit on the ground/while getting up, others can't, recovery i-frames are different for different kinds of animations.

I diagnose: Skill issue :eselphine:
Jesus christ with that approach everything in your lives must be such a pain. Wow such martyr, so much suffering, so unfairness, such paying for our sins
Drax Mar 5, 2022 @ 7:57am 
Sounds like someone's mad cause he's getting wrecked. That's exactly the point of the game. Yes, there are combos and enemies that have very dangerous combos. So kill them without getting hit... A weapon with long reach like a halberd + a bow to draw individual enemies is fine. Or you can use a shield with the barricade ash of war to block and fight back.

The only thing I can maybe agree with is not hitting enemies when they're down is a bit silly. But I guess it does make a lot of the 'mid' tier units a cakewalk with a single backstab.
nomorevideos Mar 5, 2022 @ 7:59am 
Originally posted by north:
it's true.
enemies can deal damage on wake up, you can't
enemies can have i-frames when down AND on wake up, you can't
enemies can track you in full 360 degrees, even when committed to an attack
enemies don't have stamina, unlimited attacks
enemies don't have FP, unlimited magic
enemies can cancel combos at any stage, you can't unless you roll
You actually can deal damage on wake-up, it just depends on the enemy/what kind of animation it is. Certain enemies are immune till they're fully up and running, other times with animations you can hit them during getting up. I think ripostes and backstabs, aka critical hits, will always give full wake-up protection, so scrap the "it depends on the enemy". Otherwise it's only partial, same as for you, you get i-frames while down i.e. when knocked down by flames, but once you start to get up you'll lose them. Critical hits on the player may be handled the same, to avoid chain-backstabbing I guess.

Enemies work off of a timer/aggression IIRC, since DS3. The aggression in ER is a lot higher than in DS3 even, in DS3 you'd have some breathing space after taking damage, in ER a lot of enemies do not give you an inch.

Also, I have yet to see an enemy cancel a combo. I think you mean prematurely end the combo as in a shorter combo. Combos can vary in length. Enemies can't animation/attack cancel, not normally anyway.
Last edited by nomorevideos; Mar 5, 2022 @ 8:03am
Call Sign: Raven (Banned) Mar 5, 2022 @ 8:01am 
Just another venting thread. 2/10.
GamerNinja Mar 5, 2022 @ 8:02am 
Enemy i-frames once you down them i dislike, only cuz ive noticed it renders the executions on bigger enemies almost pointless. can do nearly as much damage if not more beating on them then doing a single execution and then waiting for them to get up.
nomorevideos Mar 5, 2022 @ 8:04am 
Originally posted by GamerNinja:
Enemy i-frames once you down them i dislike, only cuz ive noticed it renders the executions on bigger enemies almost pointless. can do nearly as much damage if not more beating on them then doing a single execution and then waiting for them to get up.
Ripostes are supposed to buy you time for healing/etc, not necessarily to deal more potential damage. It also solely depends on the weapon you're using, if you have a crap weapon that's supposed to hit many times then a riposte isn't good, since I do not believe that daggers have better critical modifiers in this game. At least not way above what the other weapons have. You're best off using the highest AR weapon for critical hits, which will always be giant swords and hammers, that's how it is in the other games.
Last edited by nomorevideos; Mar 5, 2022 @ 8:07am
or10nsharkfin Mar 5, 2022 @ 8:06am 
The trick is to time your dodges at the exact moment the attack comes down. If you begin your roll before they start swinging then they're going to track your movement and you'll get hit at the end of your roll.

It's all about timing and patience.
Regufyz Mar 5, 2022 @ 8:07am 
This must be the worst soulsplayer ive seen yet
nomorevideos Mar 5, 2022 @ 8:08am 
Originally posted by or10nsharkfin:
The trick is to time your dodges at the exact moment the attack comes down. If you begin your roll before they start swinging then they're going to track your movement and you'll get hit at the end of your roll.

It's all about timing and patience.
Not only mind the timing, but also the side you're on and the direction you're going. On top, simply running away may be the better option, or using quickstep/dash. Dash covers roughly 1.5 times the distance that the roll does. Light/med roll are the same in terms of distance and are nearly the same speed too.
At least in my experience, Heavy Jump Attacks can hit downed enemies, and will likely stagger them again. A good early-game farming strategy is to knockdown the Vulger Knights outside the Beast Sanctum (easily accessed from the Third Church of Marika Waygate), hit them with a jumping heavy, then stunlock them with lights and summons.
jasonbarron Mar 5, 2022 @ 8:13am 
And yet, somehow, while wearing only my underwear and two-handing my giant phallic greatsword I keep kicking their boo-tays up around their ears. Praise the Sun!
GamerNinja Mar 5, 2022 @ 8:22am 
I have got where now when i down them as someone said above i use it for healing or since my first playthru i went heavy build i use it to charge up hard hitting attack that nearly downs them again. Just thinking its gonna suck once i start playing a dex faster build when they cant be hit while down. Havent tried it yet tho so dont know for sure.
These kinda things is what makes fromsoft games great to me tho....lets you play around and learn new ways of playing without already knowing how its gonna work out.
jasonbarron Mar 5, 2022 @ 8:26am 
Originally posted by GamerNinja:
I have got where now when i down them as someone said above i use it for healing or since my first playthru i went heavy build i use it to charge up hard hitting attack that nearly downs them again. Just thinking its gonna suck once i start playing a dex faster build when they cant be hit while down. Havent tried it yet tho so dont know for sure.
These kinda things is what makes fromsoft games great to me tho....lets you play around and learn new ways of playing without already knowing how its gonna work out.
Your enemy faceplant's>circle around>wait for them to get up>backstab them again>win
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Date Posted: Mar 5, 2022 @ 7:51am
Posts: 21