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I swapped to sorcery for the funsies and the cool magic from my pseudo bleed build on bloodhound, which in itself was going great, but by and large I'd have to say even against some of the mroe late game oriented bosses ive faced its holding up well. Might be you need to upgrade your staff a bit, or switch to a better scaling one?
This is a nonsense argument and you know it. Just about any serious enemy in the game has a way to get at you even if you're technically ranged. You have enemies with ranged attacks, you have enemies with shields, you have enemies that can charge, and enemies that swarm.
There are basically no fights where you're just safely sitting back deleting enemies with spells where you couldn't just as easily kill them in melee.
Also really defeats the purpose of playing a sorcerer unfortunately.
Fighting bosses is fine as a sorcerer. The issue is doing stuff like exploring the capital where every other enemy is some meat-wall knight with a shield and 3000+ HP. You get two or three of them in a single encounter and it doesn't matter how good your staff is.
Ok, so there are a few enemies in the game where ranged makes it easy? That's like saying clubs are overpowered because of the one fight with the crystal golem in the mine.
They removed pretty much all the efficiency options from DS3, like having simple weapons and using efficient spells like GHSA, while also giving the enemies way more health.
For every enemy that is easy and convenient to blow up from a distance there is an enemy that gets in your face and stays there, and good luck casting any spells on them. Rune bears are easy on a fighter, and complete hell on a caster for example.
Yea yea yea, great, how does that fix the fact that casting spells isn't viable as a play style once every random rat has 1000HP?