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报告翻译问题
I just hope they actually bother to balance stuff tho..
Have you managed to beat the gargoyals? Because I seriously can't. :P
It is only fitting that yesterday I rage quit after fighting a boss a single time: Morgott, who is definitely not Margit, and is definitely not significantly more cheap and unfair and just completely fitting Dark Souls. Sarcasm ends here. This guy is almost too fast for Bloodborne. Maybe he would work in Sekiro if most of his attacks were parryable.
I put in today bout 40 tries on him, got him to phase 2 about 3 times and each time I dies to his special new one-shot red weapon hit. How I am going to counter that? Hopefully not by keeping my distance. I refuse to do that. Bosses should have opening, sit still and be beatable by keeping close distance on them. That is the Dark Souls way. I don't know what this is.
I'm definitely not going to beat him. I won't even try for now.
The question is if I should delete the game or go ♥♥♥♥ around more in the open world?
Summon the maiden girl and use mimic tear and just nuke morgott. But if you dont like Morgott you arent in for a good time with the rest of the game ahead of you. There are some faster and more aggresive bosses
I agree, with the exception that the open world is also bad. It looks nice but i found it very shallow (my favourite open world was in Gothic games). Regarding Nioh, would you recomnd it? I may want to try it instead of this.
Isn't that the point of this whole thread? That if you are an average skill player who finished the rest of the Souls titles with relative ease, will feel one of these two things.
a. That the bosses are too hard and unapproachable, not beatable solo in a fair fight
or
b. That the boss design is really bad or unfair, regardless if you can beat the boss or not
I'm sure if I persevere, use some cheaper strats, level up 5 more times vit, summon, etc, I can beat him. But why should I? What motivation do I have to beat a boss that feels bad. There are literally hundreds of really bad games out there with bad boss fights in them. Made by people who lack talent.
But I came here to experience good combat with good bosses made by old pros. Yet I walk away disappointed.
You can play it as a standard Dark Souls games, just dodge, use one weapon, block (and yes, block is very strong in Nioh, as is dodge, different tools for different jobs, you'll need both), never ki pulse, never stance change, never combo and I think you'll have a jolly old time. All the bosses are fair and beatable. Well, there are about 2-3 less fair bosses/game and one ghimick boss/game.
Or you can go absolutely wild and use combos to lock down foes and dominate, while fully and actively controlling you stamina regen like in these random videos from Poofer:
https://www.youtube.com/watch?v=_PYb-2OC1X8
https://www.youtube.com/watch?v=s5x9IWBRFuo
You can play it as Dark Souls or a weird slower but still combo heavy Devil May Cry-ish game and anything in between.
Here is my favorite early game Nioh 1 boss with some imperfect gameplay (not from me):
https://www.youtube.com/watch?v=DemQ15Iy7HQ
This boss is actually quite hard in the beginning, but compare it's speed and movement readability with Elden Ring cheap bosses. When I was new this boss took me multiple game sessions to beat, but once I beat her, the boss "clicked", like it does in good DS games. Suddenly you can dodge all the hard hitting attacks and you win the fight relatively untouched. And after beating her I got that DS post boss high and satisfaction.
Something that doesn't happen in ER BTW. Stupid staggered 10 hit combos that all have different timing, the final attack has a chase and a hold and when you finally think it is all over, the boss uses a back swipe followed by an AoE? Yeah, things like that don't click. And this doesn't happen in Nioh.
My biggest criticism to Nioh is the loot. You get tons of Diablo loot. Tons. Like so much that it is annoying. It is doubly annoying since random ♥♥♥♥♥♥ loot and builds will barely impact your damage, except for the weapon, which is super important, but really optimized BiS gear will make super OP.
I hate grinding in general and went though the games with relatively bad gear, using my skill, not my gear. And it was fine. But for end-game I grinded a lot, optimized my gear, got decent gear, and I was 2-3 shotting bosses. with BiS gear you can one-shot most bosses.
It really does just feel like the game was made for the tryhards rather than intended to be "hard but fair", but then they sprinkled in plenty of stuff you can exploit to get through it anyhow. Personally I'd rather have a well balanced game with a cohesive design ethic but that's just me.
Some of the unfun aspects of DS2 made a comeback. For example gank fights, reskinned bosses, very long combo testing your patience + delay attack + insta punish you for pressing button when it's not the attack window. Also late game mobs have way too much HP tempting you to run past everything even on first clear.
As far as I can tell, many of the world bosses seem to be reused and as for the dungeon bosses it's usually just a normal mob with a health bar in a square room with adds. It was a bad idea in DS2 (congregation) and it was a bad idea here.
But then again, Elden Ring is a huge game so at least they've got a valid excuse for the lazy design in this particular aspect.