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Even ignoring the sorry state of the minor bosses, there's also the issue of From trying to be more experimental with a lot of the major fights. Radahn and Rykard are spectacle fights a la Divine Dragon or Yhorm the Giant; Rennala is a puzzle boss who ends up being a pushover for most builds. Godrick, Mogh, Morgott, and Malenia are solid battles, but that's four fights in a game with endless bosses. I don't mind From going for bosses outside their comfort zone, but they rarely end up being all that fun to fight compared to their typical fare. Haven't quite finished the game yet, so hopefully the final bosses are decent.
I agree that the boss music is a little underwhelming compared to From's previous work. Since Dark Souls 3 their osts have been pretty meh. Might have something to do with the addition of ambient music from Sekiro onward. The only Elden Ring boss track that sticks out to me is the Godskin theme. Love that one. The ambient themes for the Altus Plateau and Leyndell are quite good as well.
Repeat bosses only become ok/meh or whatever (or bad to some) after the first one has been faced and defeated, in which most people probably liked it. It was new, at that point. So I don't consider calling a boss that has repeats bad to be logical, but I will agree the repeats themselves bring disappointment.
That aside, the actual bosses - Malenia is probably my favorite. She has that one weapon art of course that's just...ridiculous, but the rest of the fight to me feels incredibly even - none of her other attacks are that tough to dodge and she can be easily staggered for multi combos, just like your character, so she felt right to me despite her reputation.
Radahn, I can't recall my level, but first time playthrough I didn't summon NPCs because in other Souls games iirc if you summon an NPC that is involved in a quest and it dies, it's dead, and you can't complete the quest - so if it dies you either suicide, or have to kill the boss while the NPC survives. I don't think that's the case with Elden Ring after looking into it but at the time I didn't know, and Wolf man and a certain giant Pot, alongside the rest, got utterly smashed by Radahn lol. They were fleas to him - so I had to beat him without summons. Honestly, he wasn't too hard for me, though he took more attempts than Malenia did. His second phase comet attack did give me some issues since I seemingly have to dismount and dodge those on foot, or they'd act as a blender and stagger kill me in multiple attacks that may as well be considered a 1-shot - and the approach to him every new attempt was very annoying, but I still dug him.
The terrible boss for me was, by far, Mohg (the real one, the Bloody arsehole himself). Obviously his first form was easy (since I encountered his avatar prior and was already somewhat used to his delayed bs) although he could still occasionally chain rng-based combos of either instant or delayed attacks together in ways that sometimes just felt impossible to read properly .... but his second phase, wow. The start of it didn't bother me as much as others, I had to waste 2 flasks or a certain physick due to it and he healed, but since I knew I could take 2 hits from it, heal, then take the last hit and heal again and was safe otherwise, I was able to wail on him a bit while he was casting that and pretty much offset his heal, give or take some hits worth of HP. But everything about the delay stuff I mentioned from his first form is even MORE delayed in his second form, as most of his first form attacks become slower, and EVERY attack leaves a trail of blood fire - then he also gains much more mobility with highly abused flight and a few fast attacks, more AoE with his ground stab, more stagger capability, the whole damn room is on blood fire which can bleed stagger you if you're not careful (usually resulting in him slapping you to death after) and the guy just doesn't stop moving until he casts his bloody rain attack so I can't even punish him when he DOES stop.
Takes a fight that was already slow, makes it even SLOWER, but in a weird way since he's hyper aggressive, he fills the whole room with death while throwing blood and near room-sized slashes around, all of which leaves a pile of blood flame behind, etc. etc. and the progressive delay on his second form makes dodging him, for me anyway, a huge pain in the arse. So within the slowness, very swift death still awaits that one time you blink or the game skips a frame (or a legit mistake).
Other than that boss though, so far so good. Malekith was a bit overly agile for such a high damage boss that flails around, not to mention a somewhat equally annoying first phase of the fight - this made him probably my least favorite boss until Mohg, but I still considered Malekith a good boss with probably the best theme so far.
Etc. etc. this is too long already, apologies.
Bosses here are DS2 level. Head and shoulders below From top standards.