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I really wish they took a quality over quantity approach to this game. It definitely still has more content than base ds3, but it’s like trying to fit 1.5x ds3’s content into a game 3x as big. It just feels like it has a lot of unnecessary padding.
You can't make such a huge open world without a lil bit asset reusing. Since this is mostly a compilation of all the from software games. Ofc we see everything we already have seen in other games again... and improved.
Well.. thats were I disagree. I'm glad we finally have such a big from software game with actual stuff to do and find that requires a lil bit more than just smashing the head against the keyboard and having 90% of the stuff the game provides..
Yep. It's actually a bit draining. My enthusiasm took a nose dive somewhere near the capital due to all the repetition. All the other souls games had great, crafted, unique areas. This feels like they just wanted to go for big and fluff.
Kinda... Makes my head foggy.
Also, really tired of recycled bosses. Game has lots of filler and fluff. Too much I think. I think the MP community is going to die off early on this one.