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Why do you consider it an acceptable inconvenience? As you said, a zoom should suffice at the least. Accepting it as broken is not achieving anything.
Enemies do attacks that are aimed at their own legs. This is the problem - you can barely tell they charge up such an animation for some of the bosses.
Sometimes it really just is bad design, though. Paarl or the Ancient Wyvern, where parts of the boss get between you and the camera and prevent you from seeing anything at all, or the big DS3 giants where they're so tall that you can't tell what upper-body attack they're starting without wrestling the camera, are seriously unfair.
I haven't met too many of the latter in ER; the giant golems with halberds have probably been the closest. What enemies are you experiencing these issues with?
I think this would still indicate a major issue with the camera, though: the fight couldn't be made challenging moveset or damage wise because it would become relentlessly unfair and so it's this useless mess where you don't learn/overcome anything instead. Amy is a great example; when you meet them in the Nightmare Frontier, you can just stand under the arms and flail your way to a win. No learning, just lame. But the same strategy becomes incredibly inconsistent and unfair if you try it in a cursed chalice because you can't recover from mistakes anymore (fortunately there is a fair and fun way to do it though).
some of them have attacks that makes them turn around and stuff, some has even bigger AoE trying to make the fight harder but it doesn't really matter as every huge mob seems to have their own sweetspot that makes their fight trivial. You literally can just stand between legs or circle around their backs. Yeah you probably get hit few times but involves zero strategy.
Also you can use this to your advantage, you'll know the next move when you're ie. between legs. you can land few hits and run away just to point and laugh at him while he's stomping empty ground
Lava Wyrm Makar is one of the easiest bosses in the game, but he still gets me just below 50% of the time in his second stage because he has an AOE slam attack in his second phase that he spams while you're at his legs is long enough range that you can't outrun it, and it tracks you so that if you run under him, he will almost instantly perform an 180 degree turn to hit you with it anyways.
Thankfully, the AOE itself is able to be iframed, though it is iffy since it has multiple hitframes. One of the most lethal aspects of it is that you can't time it visually because he's 50 feet tall standing up and you can't see him doing the animation. Your only indication that he's doing it is if he's tracking you with the windup which is easy to see because if he is, he's turning in place.
At that point, it's feel, guesswork, or if you're really lucky and catch the animation about a second after it starts, you can count to 6 and dodge it pretty effectively. It's still bad design that the boss is literally trivial but still very lethal in the second phase because of one move that's RNG to avoid 90% of the time.
edit - They made some change to how the camera works with bosses, or that's what it feels like. I no longer have this issue with Makar, or any Lava Wyrm.