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And its also not always the case in this game. You can find yourself trapped and have to navigate a terrifying area without a grace to warp to, loaded with runes.
Its about risk vs reward. At some point, your just losing out on progress for fear of loss so even though at any point you can return, at some point 80k runes isnt going to cover a single level up and you really, really need that last 18000 runes so you can finally equip that weapon upgrade you stumbled upon.
Its not op, its tactically available just in case and it doesn't actually stop you from losing runes either way because you cant warp while in combat.
If this was any other Souls game I'd agree but when a single dungeon tucked away in a cave somewhere is as big as an entire area from a previous game, and the open world itself is easily bigger than previous games combined just in terms of sheer volume of traversable land space in the overworld, a fast travel system is necessary.
People need to learn that "hardcore" =/= being ♥♥♥♥♥♥♥ exhausting and tedious for no justifiable reason.
Also, you can simply choose to not use fast travel except at bonfires. Nothing is forcing you to use that mechanic.