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Whatever your definition of a "dead game" is, is irrelevant to the point of the post, plus, if you didn't read it, how would you know I don't know what "Dead" means? Or what the post is even saying?
lawls... stupid is stupid, is stupid...
"whatever your definition of a dead game is, is irrelevant"
No...it's...not?
You said the game is dead. A dead game literally means two things.
1-it's not being updated anymore.
2-people aren't playing it anymore.
It doesn't mean that you personally think there isn't as much content as World of Warcraft.
Imagine calling someone else stupid when you literally are trying to bend the definition of words to fit your own narrative.
There are different meaning to the word dead. A game feeling dead, and a dead game are two very different things.
But in all your glorious arrogant ignorance you won't ever learn many things in your life because you think you're a perfect intelligent being that knows everything.. Sucks to be you.
Maybe if you took the time to be humble, and sat down to listen to what others had to say, you might learn something...
Like the very huge difference between those two meanings for starters, which is pretty basic logic that you failed at like a clown.
This world has similar issue in that it is too big with too little content. Random churches are spread out to fill the empty space, some enemies here and there for you to do stuff and occasionally, if you're lucky, you run into a dungeon. It isn't remotely as bad as BotW was but could it use at least 50% more content in addition to what we have now? Yes, at least add like random caves for the players to do something.
The issue imo is that the world is just too big. There was no need to make it this big. The smaller areas, the legacy dungeons, are amazingly build with a lot of care put into every detail but the overworld is just bland. I've ended up using fextralife interactive map to navigate my way across the world 'cause I got bored looking for stuff in an empty ocean that is this world.
It isn't just Elden Ring, to be fair. Most modern open world games do this. You get a giant world with barely anything in it.
Again, you're wrong. A game feeling dead has literally nothing to do with the amount of content in game.
What you're trying to say is literally that the game doesn't have enough content for your personal liking in an open world setting. And that's fine. You're 100% allowed to have that opinion.
To claim that you can use the term "dead game" to define that is what makes you wrong.
Nobody wants to read because literally it's just you whining about not enough content in an open world game, and calling it incorrectly "dead".
Also the game sucks ass because I want rewards, I want a reward for blinking cuz everything else is haryd and I on like hard things :((((
Who tf grinds in a souls game? Why would you skip a dungeon?? Do you not want more content? Guess I'm crazy for liking boss fights, I'll go talk to a therapist after this, cya later
As you said, this works fine in a linear game that works like a theme park. In an open world, you need to have some resemblance of a daily life or activity going on. And that is where the pure souls formula just doesn't work anymore. It needs to be tweaked and adapted - plus I personally feel there is no harm in having settlements where NOT everyone just wants to kill you on sight.
Anyhow I too enjoy the game so far - I agree that most treasure finds after mini bosses are kinda pointless for me too but I do like the challenge for its own sake so that is ok with me.