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Αναφορά προβλήματος μετάφρασης
God no
The Souls series is already bad enough about discouraging playstyle experimentation through equipment upgrades and enabling twinks via the same; the change in BB that carried into DS3 was an improvement IMO.
This is a good idea, but in PvP it would be really unfair because one relies on looking at the opponent's armor to determine whether they're likely to poise through certain attacks and win certain trades. Perhaps if it were only on your screen?
Armor upgrades are non-optional; it's a linear upgrade path with no player agency. If the goal is to make early-game armors viable into the lategame, the far superior option is better stat to weight balancing so they never become obsolete.
After all, it worked for Bloodborne.
And the armor upgrading didn't mean that some early leather armor would be viable for the whole game, but it certainly made armor more viable for a longer amount of time.
Started with DS3, then did BB, then DS1, then ER. Never played Sekiro, DeS, or (any meaningful amount of) DS2.
It was a waste of upgrade materials. If you wanted to upgrade a full set you needed 4x the amount of resources for a max upgraded weapon, and all that for barely any benefit in defence.
If you did upgrade something you feel you need to wear it, even if you find something you like more, you'd feel you'd need to use what you have already because it's upgraded and the new thing is not. Locking you in and taking away your choices.
throw away armor in 5 mins