ELDEN RING

ELDEN RING

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SpaceWombat Feb 27, 2022 @ 8:58pm
ReShade is a must if you don't have HDR
Loving the game so far despite the stutters. However I've gotta say that the lack of post-processing options is a little disappointing. The black/white point levels and contrast on non-HDR monitors makes it really straining on the eyes when in the open world. Hopefully EAC doesn't find it as a threat. This is my first time using RS in a game with active anti-cheat. :praisesun:
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Showing 1-5 of 5 comments
Kuobar Feb 28, 2022 @ 12:34pm 
Can I ask which settings you're using ? :)
SpaceWombat Feb 28, 2022 @ 2:38pm 
Originally posted by Kuobar:
Can I ask which settings you're using ? :)

deband.fx ( game has really unacceptably bad banding in volumetrics by default so this fixes it in post )

DPX.fx: contrast = 0.166

FakeHDR.fx: power = 1.177, rad1 = 0.90, rad2 = 0.92

FXAA.fx: default ( just some more AA since the in-game one is kinda trash even at max)

Technicolor.fx: power = 1.825, strength = 0.028


you can tweak these to your liking, the point is that it just helps the contrast. If you don't care about the AA or banding you could even just throw on a levels correction with the fake HDR and call it a day by raising your blackpoint a tad.
Cozy Feb 28, 2022 @ 2:39pm 
Yes, on my end added in a lot of contrast, saturation and a little more detail. It's pretty amazing when you press HOME to toggle on and off and wonder how people think off looks beautiful in comparison. That's called bliss.
Kuobar Feb 28, 2022 @ 3:03pm 
Originally posted by SpaceWombat:
Originally posted by Kuobar:
Can I ask which settings you're using ? :)

deband.fx ( game has really unacceptably bad banding in volumetrics by default so this fixes it in post )

DPX.fx: contrast = 0.166

FakeHDR.fx: power = 1.177, rad1 = 0.90, rad2 = 0.92

FXAA.fx: default ( just some more AA since the in-game one is kinda trash even at max)

Technicolor.fx: power = 1.825, strength = 0.028


you can tweak these to your liking, the point is that it just helps the contrast. If you don't care about the AA or banding you could even just throw on a levels correction with the fake HDR and call it a day by raising your blackpoint a tad.

Thanks a lot. Gave it a try and just DPX and HDR on their own make a huge difference.

Been having big eye strain from playing since release. Which setting do you think could help with that ?

Thanks again.
SpaceWombat Mar 1, 2022 @ 7:12am 
Originally posted by Kuobar:
Originally posted by SpaceWombat:

deband.fx ( game has really unacceptably bad banding in volumetrics by default so this fixes it in post )

DPX.fx: contrast = 0.166

FakeHDR.fx: power = 1.177, rad1 = 0.90, rad2 = 0.92

FXAA.fx: default ( just some more AA since the in-game one is kinda trash even at max)

Technicolor.fx: power = 1.825, strength = 0.028


you can tweak these to your liking, the point is that it just helps the contrast. If you don't care about the AA or banding you could even just throw on a levels correction with the fake HDR and call it a day by raising your blackpoint a tad.

Thanks a lot. Gave it a try and just DPX and HDR on their own make a huge difference.

Been having big eye strain from playing since release. Which setting do you think could help with that ?

Thanks again.

Personally I use a software called "F.lux" that acts as a bluelight filter overlay that dynamically redshifts your display as it gets later in the day. It's very popular in vfx/gamedev for long work sessions. You could also achieve the same with a color grade in ReShade, but F.lux is less resource intensive and can be used for everything.
Last edited by SpaceWombat; Mar 1, 2022 @ 7:18am
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Date Posted: Feb 27, 2022 @ 8:58pm
Posts: 5