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It has to generate up to 10 gb shader cache first and it will delete and rebuild every driver update so the setting is pointless it just puts a size limit on shader cache nothing more.
Setting this does nothing, because DX12 defines and builds it's own shader cache. Setting the size only affects <= DX11
Edit: I did not know that dx12 uses its own cache.
No try pls to change the DX12 to DX11, that maybe is going to help more and if you can change it FS developed this game especially to DX12 and that causes the problems
No. It's actually a really good thing. The old way of doing it is deprecated, because allowing developers to define and manage their own caches allows for better dynamic shaders.
The stuttering in game seems to mostly be from the game streaming in textures and world data.
Unfortunately at the moment it seems there is nothing you or I can do to remedy the issue.