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So basically nothing really to do there except some monsters / demons to slay and 1-2 items to find.
A lot of open world games suffer from this actually and it is annoying af.
Some areas are made very well and have unique handplaced parts - you come there and think "wow, it's so good!" or find something you will remember and keep in mind.
Other areas look so damn generic and nothing is there - nothing to find, nothing interesting, just an area filled with vegetation, some enemies and even terrain look boring and generic.
You know a open world is good when placement of objects, nps etc. actually fits the lore and is consistent.
In most open world you actually know that 90% of the stuff around you is only a filler.
A really good open world game makes you forget this.
PS: Zelda - Breath of the Wild is such a game too. Huge areas but mostly empty and boring. Story, gameplay etc. is insanely good but the open ( empty ) world ruins everything for me.
Quality > quantity!
It is simply empty because creating a huge playable open world arey with some shores and cliffs and some trees and a few animals won't make it alive and enjoyable. Nothing happens in it, no life no atmosphere just simply......the feeling of a void. The same feeling you have in previous dark souls games. Nothing has changed. But if nothing has changed, why the effort to make it open world? Simple as that.
Which is why I generally don't like open world games. They're always feeling a little empty. I much prefer the segmented zone-based approach of Dark Souls 3, or even World of Warcraft. Elden Ring would have been a better game if they wouldn't have aimed for open world.
Some people don't need loot. They could just walk around enjoying the landscape for hours with nothing to do. Many people do not. Those who do not, call such worlds empty.
Say you are on a STR + VIG/END build and you run through a dungeon. Due to the critically low rune income, you wind up clearing it out to gain 1/3rd of a level in runes and a talisman that increases the damage of rapiers.
Is that content worth doing, at that point?
Or is it just pointless filler?
Do you have a few examples of a good open world, then? Because you're saying a lot but I still have no idea what you mean since you're so vague about it. If the world fits the lore, does everything need a purpose? Can't it just be, like our world? Things are just there?
Especially considering your comment about object placement fitting the lore, which.. Elden Ring does nearly perfectly, i'd argue. The world makes sense.
I... don't even know you, nor have I seen your thread. Sorry that me now being aware of your existance makes me ignorant? Can you put a link to the thread, then?
Few dungeons on repeat and the rare unique encounters.
Fort no200, look for hidden stairs, get chest. Repeat.
And u don't need kegaloot but I wish I found any. 20h in nd I still wear my starter armor.
So everything needs to directly benefit you and your specialized build or else it's.. filler? That's really the logic you're going with?
How would you know the dungeon has that talisman though? if you're wiki'ing the game, then you're ruining it for yourself. You're taking all the magic of exploration away. As it's said in the developer community, you're optimizing the fun out of the game by trying to grind as quickly as possible. Slow the hell down, explore, admire the scenery. Go into a dungeon because you want to.