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Nobody is patting themselves on the back here? A few people in my social circles bought into the PC ecosystem after residing on console for a long time, and tend to let the game dictate based on their hardware, what their settings should be at.
Saying I helped them get more performance out of their games isn't some of self-aggrandisement, resulting in delusions of grandeur. More so, that a lot of consumers likely won't notice performance issues to the extent that others will, either because they don't care or aren't conditioned to look out for / notice it.
Wind your neck in mate, for goodness sake.
DLSS off LMAO. Yeah, a lot of my real life friends who have comparable rigs to me also seem totally inept when it comes to FPS detection or understanding which options are more expensive to run at a higher value. When I try to explain the technical reasons why volumetric light is often costly, they don't really get it. Most gamers also don't understand GPU/CPU bottlenecks. They don't really get what each part in their PC does. Wouldn't hurt to learn, makes it easier to optimise your settings very quickly.
None of us think it's a superpower. Like others, I presumed everyone could sense these differences. I mean, why wouldn't you assume that? It's like if you can hear certain sound, you would also assume that others can too. This is what that feels like.
None of us think we're cool for being able to sense minor FPS changes. Sounds like you're projecting or something. Like you're jealous? Don't be, it's not worth worrying about.
To those of you who've modded the heck out of your games, you know what I mean. If you run too many mods that have overly complicated scripts, you see the same type of FPS drops. The scripts are tied to enemies in the case of Elden Ring, so any time you walk around a bit and it has to load in a bunch of new enemy types off in the distance, you will get FPS drops.
Those same FPS drops happen during boss fights, when their HP drops to a certain point and the game loads in a bunch of new scripts since their AI essentially completely changes in an instant.
This SUCKS, because it means it'll be very difficult to patch or fix. Even by modders.
Fingers crossed, though.
It's all in his head.
It's not just frames but frame times as well. The game runs like crap and no Fromsoft isn't going to come by and rate your message "good" for defending how terrible they are at doing the most basic things of a PC port.
its really tedious, prone to breaking and expensive to if you dont have a team of master software engineers
some processes do get offloaded to other cores but all of the game logic and npc counts lie exclusively on the main thread
game performance depend on single threaded performance with raw ghz, stuff like i5 9000s are amazing for this while you are throwing money into the garbage thinking ryzen 24 or 32 cores will improve your framerates
elden ring is no exception: you can run this game literally on a gtx760 or 960 the game is not gpu dependent at all, you just need a very powerful cpu to overcome the horrible optimization
I think he was typing slow as molasses but the keyboard buffer was full.