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Basically not separating mouse look from target switching is the main issue
The game is designed to not need camera micromanagement - the camera adjusting itself aggressively is part of this, that allows you to change heading of your character, and have the camera adjust without having to hit the stick, since it's made for controllers.
I'm not trying to argue the merits of doing things this way - just observations on decisions From made.
While I would say that you don't really ever need to move the camera that fast in Elden Ring, if it doesn't feel right when you play that's annoying - I guess it's a question if it's more annoying that just playing with a controller.
The Camera sensitivity in the Camera menu;
And the Mouse Sensitivity under the Controls menu.
By using these two settings you can fine tune it to better suit your preference.
Mine's feeling great, smooth and responsive.
I never had a problem with this in Dark Souls 3, and the mouse sensitivity was perfect in that and I never had issues changing targets.
Yes, those who are having problems are aware of that. The issue is even at max settings, it's still way too slow since the patch "fixed" it for those who felt it was too fast.
Did you ever figure it out?