ELDEN RING

ELDEN RING

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Gisborne Feb 25, 2022 @ 9:40pm
1
Honestly don't like the open world direction
I'm big for open world games in my RPG's but this game and it's extreme hardcore lack of direction, no map fog uncover etc just makes it painful. I can;t tell if i'm in a zone full of mobs 10x more powerful than me or not. I really dislike the exploration in this game, it's just too random. even looking at boss kill guides your all over the place from north to south and back it's ridiculous.
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Showing 136-147 of 147 comments
Corrosion Feb 26, 2022 @ 12:20am 
Originally posted by nomorevideos:
Originally posted by Taiga:

That's literally impossible here. Every area, every ruin, every dungeon, has something worthwhile. Ashes of War, Weapons, Magic, etc

No matter where you go in this game, you'll always find something useful. You are also required to visit every area at the end since the major story bosses are spread through the world.

So yeah, it is literally impossible to "pick the wrong one, spend hours there and find out its a waste of time"
85% of the world is empty. There's nothing to this game's overworld or the underground. This game is the antithesis of what DS used to be and what From was good at, level design. This game, the majority of the playable map, has no level design. It's ground with nothing there. POIs strewn about, with sometimes some flowers, enemies or other little things. Anyone who thinks this is a good DS/From game has no taste and should question their own logic. Even for an open world game it's laughably sad. It runs like crap, while there's nothing there. Literally just some ground displacements which are easy to render and some rock and tree models here and there. Getting like 30-50fps.

So.. crap engine? Check. No level design? Check. Dumbed down mechanics? Check. Bugs? Check. If people love this game so much, they should go and play TW3.

MAJOR POILER WARNING.

You're wrong about the underground. You'll soon see.
Corrosion Feb 26, 2022 @ 12:23am 
Originally posted by Duodecimus:
Keep in mind that if you blindly follow the yellow line, you'll soon get your ♥♥♥♥ pushed in by the first required boss in that path, who is definitely not intended to be done at level 20ish that I met him at. You get there, and then the difficulty clearly states to me that I should be doing somethng else. suddenly I'm directionless.

and what I really don't like is that I've sat at ~15 bonfires, feel like I've been fairly thorough, but I don't have any armor sets. Just bits of the infantry sets from enemies. Same goes for weapons, the vast majority are just bought from a shop.
Exploration isn't rewarding and I often feel like the random 'no, you can't fight me' giant bears and nighttime bosses just encourage me not to explore at all.

So I'm feeling too weak for story progression and can't find any fancy equipment, and get my ♥♥♥♥ pushed in by giant bears, or wolves that are inexplicably more difficult than those other wolves I fought 10 minutes ago.

Am I now supposed to just find somewhere to grind out some levels? Because that's literally what I'm doing now, I've explored all of the main continent and found the edges where enemies past this point have an additional 80 flat defense and two shot me, and feel like theres nowhere to progress.

At the moment I'm hanging out in the lava mines because the guys there drop weapon upgrade mats, and I'll be doing this until I get a weapon to +6 and some levels.

Man it's literally impossibile that you're level 20 if you explored everything. There are at least 7 dungeons you can do before even reaching the castle.
nomorevideos Feb 26, 2022 @ 12:26am 
Originally posted by Corrosion:
Originally posted by nomorevideos:
85% of the world is empty. There's nothing to this game's overworld or the underground. This game is the antithesis of what DS used to be and what From was good at, level design. This game, the majority of the playable map, has no level design. It's ground with nothing there. POIs strewn about, with sometimes some flowers, enemies or other little things. Anyone who thinks this is a good DS/From game has no taste and should question their own logic. Even for an open world game it's laughably sad. It runs like crap, while there's nothing there. Literally just some ground displacements which are easy to render and some rock and tree models here and there. Getting like 30-50fps.

So.. crap engine? Check. No level design? Check. Dumbed down mechanics? Check. Bugs? Check. If people love this game so much, they should go and play TW3.

MAJOR POILER WARNING.

You're wrong about the underground. You'll soon see.
I am not wrong. I was there and saw what it had to offer. Even if there's dungeons, which I sure there are, the majority is still just empty space. Keep it up, maybe you'll trick others into thinking this game has a good map.
Duodecimus Feb 26, 2022 @ 12:28am 
Originally posted by Corrosion:
Man it's literally impossibile that you're level 20 if you explored everything. There are at least 7 dungeons you can do before even reaching the castle.
Sure it is. I spent them all on shops and on getting murdered in the wilderness.
and I went directly to the castle from the start, pre-exploring, as multiple npcs told me to.
Corrosion Feb 26, 2022 @ 12:28am 
Originally posted by nomorevideos:
Originally posted by Corrosion:

MAJOR POILER WARNING.

You're wrong about the underground. You'll soon see.
I am not wrong. I was there and saw what it had to offer. Even if there's dungeons, which I sure there are, the majority is still just empty space. Keep it up, maybe you'll trick others into thinking this game has a good map.
Okay another troll OR another one who needs to play Candy Crush.
Corrosion Feb 26, 2022 @ 12:29am 
Originally posted by Duodecimus:
Originally posted by Corrosion:
Man it's literally impossibile that you're level 20 if you explored everything. There are at least 7 dungeons you can do before even reaching the castle.
Sure it is. I spent them all on shops and on getting murdered in the wilderness.
and I went directly to the castle from the start, pre-exploring, as multiple npcs told me to.
I did it too and beat the boss without needing to explore first, but that's not the point. If you wasted the exp, you have to grind, more than fair. Use your resources better, learn the lesson, and move on.
Moonfear Feb 26, 2022 @ 12:29am 
yeah, it turned me down too, game itself is "good" but open world is not suiting me. Also i find it quite lacking and empty, yesterday i went for 4 hours without anything to do, just trying to find what is the next step, just to find that you MUST rest at grace to move forward. Quite dissapointing, if i am expected to do something so important that it hinders any progress, game should tell me. Or at least give me some direction. Not fan, not at all.
FlatChestEnthusiast Feb 26, 2022 @ 12:31am 
Originally posted by Gisborne:
[
I have 2 golden paths, one pointing to the castle, one pointing to the south, why do i have two?
Because the golden lines point towards the main dungeon and boss of the region those sites of grace are in. The south is a different region, with a different central dungeon and it's own boss and unique weapon. So it has different lines because From does not gatekeep you from doing lots of other stuff before every touching the main progression path.
nomorevideos Feb 26, 2022 @ 12:33am 
Originally posted by Corrosion:
Originally posted by nomorevideos:
I am not wrong. I was there and saw what it had to offer. Even if there's dungeons, which I sure there are, the majority is still just empty space. Keep it up, maybe you'll trick others into thinking this game has a good map.
Okay another troll OR another one who needs to play Candy Crush.
>starts to lose the argument
>"you're just a troll"

Must hurt to lose. You can't come up with an argument right? The level design in the overworld is non-existent. That's a fact. 85% of the land is just empty, with nothing there. Just ground, some some grass and if you're lucky trees and some other small things like fences and rocks. The underground is the same. If the overworld is all the same, from what I have seen in like 5 different zones now, then the underground will be the same. I've seen parts of 1 zone, it was the same crap as the overworld. Just empty for the most part with a few POIs. Having some dungeons like the castle after Margit doesn't fix the non-existent level design issue of the game.
Corrosion Feb 26, 2022 @ 12:35am 
Originally posted by nomorevideos:
Originally posted by Corrosion:
Okay another troll OR another one who needs to play Candy Crush.
>starts to lose the argument
>"you're just a troll"

Must hurt to lose. You can't come up with an argument right? The level design in the overworld is non-existent. That's a fact. 85% of the land is just empty, with nothing there. Just ground, some some grass and if you're lucky trees and some other small things like fences and rocks. The underground is the same. If the overworld is all the same, from what I have seen in like 5 different zones now, then the underground will be the same. I've seen parts of 1 zone, it was the same crap as the overworld. Just empty for the most part with a few POIs. Having some dungeons like the castle after Margit doesn't fix the non-existent level design issue of the game.
20 hours in the game, think to know it fully.
I'll tell you straight. do not mess with me.
Duodecimus Feb 26, 2022 @ 12:43am 
I feel like ER needed to learn more from the other open world games. if you climb something tall in BotW or Genshin, you can typically see points of interest from there. In ER you can only see structures, an unexplored ruin or a big tree.

So how do I know if I've explored it? I know I'll mark it as done- and theres a pointless cap on the number of markers placed. great.
Matticus Feb 26, 2022 @ 1:13am 
Originally posted by nomorevideos:
Originally posted by Corrosion:
Okay another troll OR another one who needs to play Candy Crush.
>starts to lose the argument
>"you're just a troll"

Must hurt to lose. You can't come up with an argument right? The level design in the overworld is non-existent. That's a fact. 85% of the land is just empty, with nothing there. Just ground, some some grass and if you're lucky trees and some other small things like fences and rocks. The underground is the same. If the overworld is all the same, from what I have seen in like 5 different zones now, then the underground will be the same. I've seen parts of 1 zone, it was the same crap as the overworld. Just empty for the most part with a few POIs. Having some dungeons like the castle after Margit doesn't fix the non-existent level design issue of the game.

So what do you want us to say? Agree with you? We can't give our own opinions because you just claimed it as fact to force us to agree. If we do agree with your points and still like it, we have poor taste. How is that fair? Regardless, you clearly want more people on your own side of how bad this game's world open is. I will agree to a point that the open world does at times feel empty when you explore. Lots of item gathering, small encampments and vegetation. However, that's all I'll concede on. I still like the open world despite it having small flaws you claim it to have.
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Date Posted: Feb 25, 2022 @ 9:40pm
Posts: 147