ELDEN RING

ELDEN RING

View Stats:
󠀡 Feb 25, 2022 @ 7:19pm
Why is there 3 hours of input delay?
Why is it there is such a long time between when I press a button and when the animation starts? Sometimes... It just doesn't start at all. Sometimes it will start animations of inputs I never pressed?

It's not even a hard game but the fact that I am having to press the button before the opponent may even decide to drop guard or start a heavy attack makes it feel practically impossible.

Not to mention, if you just get attacked by two enemies at once, your done. That's it. You will never regain control of your character because the input delay is too long to even find an opportunity to dodge.

Even if there is input buffering, which there seems to be, I still can't get a dodge in. My character won't even lift his shield with a full stamina bar.

It's really frustrating.

Also, it probably wouldn't be so bad if back stabs didn't have a 10% chance of just not happening. 1 out of 10 back stab attempts just don't happen. Some reason he just decides he doesn't want to do it. I could sit there for a hour, making sure I am perfectly at his back, facing the target, hell I could be locked on... it just, for whatever reason, decides to poke instead of starting the back stab animation.

Same thing with some of the boss fights, just can't get my character to dodge correctly to avoid hits, either doesn't dodge at all or too early or too late. It's not because I can't time it right (if their wasn't a variable delay), I can, the problem is there is a delay and I have to guess when will be an appropriate time to dodge even if that boss never actually does anything. So I end up losing time on a fight just so that I can deal with something that shouldn't even exist.

I am 99% sure this problem would resolve itself if we could turn off VSync.. Why this is turned on by default in almost every game and why FromSoftware thought it was a good idea to make it a permanent feature is beyond me. It's the reason many people are experiencing "performance" problems because the stupid game can't just lock 60fps without having vsync.

I am becoming convinced this was intentional to get some people to buy a PS5.
Last edited by 󠀡; Feb 25, 2022 @ 7:22pm
< >
Showing 1-15 of 19 comments
cringeybabey Feb 28, 2022 @ 2:53pm 
I"m having the all of the exact same problems, too. Can't believe no one is talking about it. It seems so random when it works and when it doesn't.
sounds like an issue on your end. probably a faulty controller/keyboard.
󠀡 Feb 28, 2022 @ 3:01pm 
Originally posted by Chad "The King" ThunderCuck:
sounds like an issue on your end. probably a faulty controller/keyboard.

Its a brand new controller and many people are reporting the same problem. It's not on my end. It's the ♥♥♥♥♥♥ fact the game has forced v-sync.
splitsticks Feb 28, 2022 @ 3:14pm 
Originally posted by Chad "The King" ThunderCuck:
sounds like an issue on your end. probably a faulty controller/keyboard.
Wrong. If it was the controller they would have noticed it before.

Dodge is literally programmed to have a delay. If it feels like you're getting cheated, it's probably because you are. Dodge happens when you RELEASE the button, until every other game in existence where you dodge/dash on button PRESS. It has to have a delay because it's also the sprint button. Why not make dodge and sprint two different buttons? Well, the only answer is, the devs never got good at their job.

Not a single competent action game, Hades, Hollowknight, Ori, Dead Cells, etc, has deliberate movement lag, but Elden Ring does.
Theta Feb 28, 2022 @ 3:16pm 
if you cant take down 2 enemies at once thats a you problem. The input delay must be a bug on your end.
Theta Feb 28, 2022 @ 3:17pm 
Originally posted by splitsticks:
Originally posted by Chad "The King" ThunderCuck:
sounds like an issue on your end. probably a faulty controller/keyboard.
Wrong. If it was the controller they would have noticed it before.

Dodge is literally programmed to have a delay. If it feels like you're getting cheated, it's probably because you are. Dodge happens when you RELEASE the button, until every other game in existence where you dodge/dash on button PRESS. It has to have a delay because it's also the sprint button. Why not make dodge and sprint two different buttons? Well, the only answer is, the devs never got good at their job.

Not a single competent action game, Hades, Hollowknight, Ori, Dead Cells, etc, has deliberate movement lag, but Elden Ring does.
the roll is exactly the same as the DS games. I can fight most mobs and roll through their attacks. Its working as intended. Get better.
Ronin Feb 28, 2022 @ 3:17pm 
Originally posted by 󠀡:
Originally posted by Chad "The King" ThunderCuck:
sounds like an issue on your end. probably a faulty controller/keyboard.

Its a brand new controller and many people are reporting the same problem. It's not on my end. It's the ♥♥♥♥♥♥ fact the game has forced v-sync.

V-sync adds like 6ms to your response time lol, are you The Flash?
APN34Z Feb 28, 2022 @ 3:18pm 
15ms here
Mr.Hmm Feb 28, 2022 @ 3:19pm 
Dodge depends on your EQUIP LOAD.

The HEAVIER your EQUIP LOAD is, the slower or more delay the dodge will have. However the LOWER your EQUIP LOAD is the faster you dodge.
Yürei Feb 28, 2022 @ 3:21pm 
Originally posted by Ronin:
Originally posted by 󠀡:

Its a brand new controller and many people are reporting the same problem. It's not on my end. It's the ♥♥♥♥♥♥ fact the game has forced v-sync.

V-sync adds like 6ms to your response time lol, are you The Flash?
The delay is noticeable to me who has played the souls games. It made a huge difference for me when I finally forced turned off vsync.
APN34Z Feb 28, 2022 @ 3:23pm 
Originally posted by Yürei:
Originally posted by Ronin:

V-sync adds like 6ms to your response time lol, are you The Flash?
The delay is noticeable to me who has played the souls games. It made a huge difference for me when I finally forced turned off vsync.
Buy a VRR display
Milamber Feb 28, 2022 @ 3:23pm 
I've mentioned this before - Nvidia Reflex Boost + is needed... they forgot that and other technologies. Perhaps it is on their roadmap?
󠀡 Feb 28, 2022 @ 5:01pm 
Originally posted by Ronin:
Originally posted by 󠀡:

Its a brand new controller and many people are reporting the same problem. It's not on my end. It's the ♥♥♥♥♥♥ fact the game has forced v-sync.

V-sync adds like 6ms to your response time lol, are you The Flash?

Just because you have brain dead reflexes doesn't mean I do. I have bought a 1ms refresh rate screen for a reason.
󠀡 Feb 28, 2022 @ 5:12pm 
Originally posted by Mr.Hmm:
Dodge depends on your EQUIP LOAD.

The HEAVIER your EQUIP LOAD is, the slower or more delay the dodge will have. However the LOWER your EQUIP LOAD is the faster you dodge.

You really have no idea how it works do you. There is no delay from when the dodge starts. The load only determines how far you go. The input delay is the exactly the same between them all.
FAKE † JESUS Mar 1, 2022 @ 2:18pm 
For me, Fullscreen adds a lot of imput delay. After switching to Borderless Window everything is fine.
< >
Showing 1-15 of 19 comments
Per page: 1530 50

Date Posted: Feb 25, 2022 @ 7:19pm
Posts: 19