ELDEN RING

ELDEN RING

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You died. Returning to your world
I get kicked out of multiplayer if I die once?
Originally posted by Iamnuff:
It's a legacy mechanic.

As in, that's how summoning worked in dark souls, and this game thinks it's still darksouls, not realizing that being a massive open-world game changes how they should be approaching co-op.

I sincerely think that they should do away with returning to your own world on death, on defeating a boss, and allow you to both sit at graces and have player-2 pick up items in the host's world, which they currently aren't allowed to do (you can gather crafting items and loot enemy drops, but you can't open chests or get special drops from bosses)

You don't actually have real 'co-op', not really. What you have is 'call in another player to help against a boss' mode.

Apparently the devs think that the only reason you'd want to call in a second player is to fight O&S 2-on-2, or for PVP stuff.
You couldn't possibly want to meet up with a guy on your steam friends-list to explore that weird fort together and find the ashes and new sword hidden on the second level,

Which is why if you do that together, then the second player won't get those items, or really anything out of the experience, actually.

Literally just make it drop-in/drop-out, and let player 2 do anything they could do in single-player, short of murdering npcs.
Make a real damn co-op game. You were so close.

This is one area in which this triple-A game should be taking queues from Outward, of all things.

TLDR: "It has always been like this" is no excuse. If you want to make a game that's exactly the same as all the other games you already made, then just put out Demon Souls a third time.

This isn't a dark souls game. It's it's own thing.
Yes, clearly it shares a lot of DNA, but it doesn't need to share this. Not if this is holding it back.
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Showing 1-12 of 12 comments
Dhampir Feb 25, 2022 @ 5:14pm 
Always have
it's good crispy Feb 25, 2022 @ 5:18pm 
Originally posted by Dhampir:
Always have
Why is it like this? Aren't players expected to die in these games a ton of times?
Originally posted by it's good crispy:
Originally posted by Dhampir:
Always have
Why is it like this? Aren't players expected to die in these games a ton of times?
its always been like this in every from software game and always will be. same with the reason why you cant pause the game, its just how its made
Amritadyne Feb 25, 2022 @ 5:20pm 
One area where From is really falling behind, Stranger of Paradise doesn't break up a co-op session when all members die and neither should Elden Ring.
Originally posted by 25 geese in a trenchcoat:
Originally posted by it's good crispy:
Why is it like this? Aren't players expected to die in these games a ton of times?
its always been like this in every from software game and always will be. same with the reason why you cant pause the game, its just how its made
You can pause the game in Sekiro though
Easy Target Feb 25, 2022 @ 5:23pm 
Its a truly atrocious design or engine flaw.
it's good crispy Feb 25, 2022 @ 5:24pm 
Originally posted by 25 geese in a trenchcoat:
Originally posted by it's good crispy:
Why is it like this? Aren't players expected to die in these games a ton of times?
its always been like this in every from software game and always will be. same with the reason why you cant pause the game, its just how its made
That may be the case, but this seems like the worst way to do multiplayer. Kicking you out of a session after a death?
Orca Feb 25, 2022 @ 5:34pm 
Originally posted by 25 geese in a trenchcoat:
its always been like this in every from software game and always will be. same with the reason why you cant pause the game, its just how its made
21:9 support :winter2019sadyul:
But really. Because you can easily cheese the game if your buddy can just repsawn infinitely. Oh wait! but they can for roaming bosses! lmao
Dude online activity is through the roof, game loads quick as ♥♥♥♥, it takes like 15 secs to join another world, its like going to pee and coming back and the other two are already waiting for you to traverse the fog. You'll get used to it. I know it seems weird but co op in this game is more oriented towards helping in small sections of the game. Elden Ring is a lot friendlier with co op than past titles, although it brings the risk of invasion. I basically only help ppl at bosses to farm, and always try to kill mine alone, like a little challenge I do to myself. Was not always the case in the past but I'm that much more invested in this title than previous ones.
The author of this thread has indicated that this post answers the original topic.
Iamnuff Feb 25, 2022 @ 5:39pm 
It's a legacy mechanic.

As in, that's how summoning worked in dark souls, and this game thinks it's still darksouls, not realizing that being a massive open-world game changes how they should be approaching co-op.

I sincerely think that they should do away with returning to your own world on death, on defeating a boss, and allow you to both sit at graces and have player-2 pick up items in the host's world, which they currently aren't allowed to do (you can gather crafting items and loot enemy drops, but you can't open chests or get special drops from bosses)

You don't actually have real 'co-op', not really. What you have is 'call in another player to help against a boss' mode.

Apparently the devs think that the only reason you'd want to call in a second player is to fight O&S 2-on-2, or for PVP stuff.
You couldn't possibly want to meet up with a guy on your steam friends-list to explore that weird fort together and find the ashes and new sword hidden on the second level,

Which is why if you do that together, then the second player won't get those items, or really anything out of the experience, actually.

Literally just make it drop-in/drop-out, and let player 2 do anything they could do in single-player, short of murdering npcs.
Make a real damn co-op game. You were so close.

This is one area in which this triple-A game should be taking queues from Outward, of all things.

TLDR: "It has always been like this" is no excuse. If you want to make a game that's exactly the same as all the other games you already made, then just put out Demon Souls a third time.

This isn't a dark souls game. It's it's own thing.
Yes, clearly it shares a lot of DNA, but it doesn't need to share this. Not if this is holding it back.
Last edited by Iamnuff; Feb 25, 2022 @ 5:44pm
LQIM Feb 25, 2022 @ 5:40pm 
Originally posted by the Witch-King of Angmar:
Originally posted by 25 geese in a trenchcoat:
its always been like this in every from software game and always will be. same with the reason why you cant pause the game, its just how its made
You can pause the game in Sekiro though
Sekiro is single player only
ZDuB Feb 25, 2022 @ 5:41pm 
yep they dumbed down and made the game more casual in a lot of ways but left the harsh limited coop mechanic
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Date Posted: Feb 25, 2022 @ 5:13pm
Posts: 12