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But really. Because you can easily cheese the game if your buddy can just repsawn infinitely. Oh wait! but they can for roaming bosses! lmao
As in, that's how summoning worked in dark souls, and this game thinks it's still darksouls, not realizing that being a massive open-world game changes how they should be approaching co-op.
I sincerely think that they should do away with returning to your own world on death, on defeating a boss, and allow you to both sit at graces and have player-2 pick up items in the host's world, which they currently aren't allowed to do (you can gather crafting items and loot enemy drops, but you can't open chests or get special drops from bosses)
You don't actually have real 'co-op', not really. What you have is 'call in another player to help against a boss' mode.
Apparently the devs think that the only reason you'd want to call in a second player is to fight O&S 2-on-2, or for PVP stuff.
You couldn't possibly want to meet up with a guy on your steam friends-list to explore that weird fort together and find the ashes and new sword hidden on the second level,
Which is why if you do that together, then the second player won't get those items, or really anything out of the experience, actually.
Literally just make it drop-in/drop-out, and let player 2 do anything they could do in single-player, short of murdering npcs.
Make a real damn co-op game. You were so close.
This is one area in which this triple-A game should be taking queues from Outward, of all things.
TLDR: "It has always been like this" is no excuse. If you want to make a game that's exactly the same as all the other games you already made, then just put out Demon Souls a third time.
This isn't a dark souls game. It's it's own thing.
Yes, clearly it shares a lot of DNA, but it doesn't need to share this. Not if this is holding it back.