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I know ill end up creating a second one on the future, prolly with DLC release, so no harm done. The next one will be a sorcerer... If it feels like it has cool gameplay.
ooo man I dont think so. Paladins > Battlemages, at least it seems. Faith is having extremely good synnergy with melee build. I want to try a melee dex + int build on my next toon, but idk how viable a battlemage is. I just know a paladin is wrecking everything. Using miracles only for buffs or heals, altho depending on environment will use fire on enemies lacking fire resistance.
As others said, a lot got nerfed.
Personally having more trouble with the platforming as the control is kinda wonky. Too easy to overshoot jumps. It's Demon Souls levels of platforming by the way. Only you have like 10 to 20 jumps on beams where there's no way to prevent dying if you fall because it's way too high up.
frankly, its kind of been carrying me through the more difficult fights.
I wish. You're facing the edge of a cliff with Torrent, you fall off of it by just turning around because the animation forces you into it. Where I first started noticing. Maybe you're using keyboard and mouse? I'm forced into using Xbox's controller because I'm playing it there. There's no way I could do the platforming on PC myself as the stuttering is way too much. Plus, the enemies aren't rendering for whatever reason. Still can kill them and the first few bosses, but there's no way I'd beat the others I've run into without seeing their moves telegraphed.
Anyway, to be clear, when you jump, the player animation moves forward a bit. That's enough to fall off of the edges. I haven't had any issues in the open world, mostly talking about the platforming in the caves to be more clear.
This ♥♥♥♥ is DS3 magic all over again, ♥♥♥♥ from software.
the issue with magic or casting for that matter was PvP not PvE; getting to actualy hit a PvP-target in a somewhat balanced fight was horrific; the late game scaling in PvE however was and is still absolutly okay.
i started Elden Ring as a sorc (well, depraved) just to play a soulsbourne as a caster the first time around and it's been pretty easy going. the issue is rather that most of the caster stuff (staffs, spells, etc.) is pretty out of the way and kinda hard to find when you first start out.
but the staff from the Demi-Human-Queen and even just the Waypoint-Spells can carry you far, especialy the weapon enchant scales pretty nice again, mix in pebble and you are set.
you gotta upgrade your staff and caster stats...
i will say however that this time around faith has seen a lot of love and seems much more improved overall, whereass "arcane"-stuff is not bad but feels a tad par for the course.
concerning the "jump'n run" complaints: it's actualy pretty tight, took me a moment to get used to Torrent's double jump and your own animations, but ever since it's been far better than in any other From titel
PS: Torrent best mount followed only by Dark Sider's 2 steed
Torrent feels much smoother than RDR2s horse. Maybe Im used to hating horse riding in games as to became careful enough on edges? I RDR2's horse at least will bar u from most dangerous edges. I never fell with torrent either, and I also abuse him a lot to climb high place with its double jump. I was much more afraid of falling places back in other souls games. On this one Im always hopping down on thos big horizontal gravestones. I feel like alice on wonderland sometimes while playing this game lol. Reminds me sometimes of Dorohedoro too I even made my MC based a little on a character from that...
This sucked so hard but only happened to me specifically east of that first outpost you clear, near where theres an invisible npc on the bushes, and the bridge you cross to go to Limgrave east... Thank god it never happened to me once again