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I'm not complaining that I feel weak I'm feeling pretty strong considering you're ranged but unlocking spells and ashes of war has been one disappointment after another.
Honestly it's removing a big part of the enjoyment of the game for me I almost feel like starting a new character with a melee build instead.
I wish they advertised this as a feature in the store page :)
BTW, what is wrong with spell aiming? I fire while standing still, just a few feet from an activated enemy and the Pebble misses, a few times in a row. And sometimes the spell just passes through the body without any effect?! WTF!
How the game has been shipped with such abysmal balancing and obvious bugs is beyond me.
But I guess it's a 10/10 game, game of the year .... Yeah sure.
Sorcery has been worthless since DS3. It was extremely powerful in DS1 to the point of being gamebreaking if we factor in DLC spells, in DS2 it was pretty balanced though DLC bosses had a huge spike in magic resistance, and in DS3 it's pretty much useless because mana costs for higher tier spells simply aren't worth it, and enemies are much faster while magic cast times haven't improved much. ER is more or less the same, except cast times have been improved significantly, so at least you aren't stuck in place most of the time.
For example, I tested three spells on a soldier outside Church of Elleh just now: Pebble, Cometshard and Carian Slicer. Pebble is a starting spell that requires 7 FP to use and fires incredibly fast. Cometshard is slower, requires 25 FP and can be charged. Slicer is a melee spell that requires 4 FP per hit.
A single Pebble deals 190 (7 FP)
A single Cometshard deals 301 (25 FP)
A single charged Cometshard deals 362 (25 FP)
Carian Slicer deals 236 (4 FP)
Why should I pay 25 FP for 301 damage and slower cast time, if I can quickly cast 2 pebbles for 14 FP and deal 380 damage? More damage than even a fully charged Cometshard. Slicer is a melee spell so it's not really a replacement for Pebble, but if you want to be efficient it's an even better option.
I have 40 int and am using Grave-School talisman which boosts sorceries and an Astrologer's Staff+8.
If you are having fun then it's fine, but if you want variety, you might want to either switch to a different class, or start forcing yourself to use different spells for the sake of variety. Vast majority of them are too specialized to be used often.
All those ones feel more like sidegrades. Multiple projectiles are harder to dodge, probably made to be better on someone naked and fastrolling than a fatty.
Also the shard spray if you hold it down channels for even longer to the point where enemy can't forward roll through it to you like with pebble.
If you haven't killed Alberich yet jump down off Roundtable balcony and try different ones on him to see what I mean. Pebble does zero damage if the target rolls.
Also this
but if its anything like Souls damage calc it should still go up with increasing returns as you add INT+scaling vs magic defense's diminishing returns which is why
I come across no armor nor hardly any new staffs but I have all these cool looking swords, axes ,bows ,shields I bet actual warrior class players don't have some of the weapons I have, I'm not motivated to level up because every new spell has been cheeks.
No, it's been bad since Demon's Souls. Magic has been unbelievably broken in every Souls title, Bloodborne included.