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You can kill him ez-mode if you use the jellyfish summon for example.
I'll just quote some posts and reply here with explanations.
He does not have to much HP. Looking at a video of him being fought I was able to find he has approximately 4,500 HP or more likely slightly under. This is a decent amount but not a lot, especially for an open world game on an easier boss moveset that also features a very potent side mechanic to stun the boss (more on that later).
For comparison Dark Souls 3 bosses:
Curse-Rotted Greatwood - 5405 HP
Crystal Sage - 2723
These are two of the easiest earliest bosses in the game. Vordt and Gundyr do have very low HP, however. Vordt is widely considered a troll boss and virtually impossible to lose to. Gundyr is, literally, a tutorial forced boss at the tutorial zone before you get any freedom, shops, can even level or upgrade, etc.
Here are two bosses often beaten by more skilled players at the very start of the game for early prisoner chain (not for everyone, especially new or struggling players).
Oceiros, the Consumed King - 8,087
Champion Gundyr - 4956
Both of which are actually pretty easy, especially Oceiros, unless you have poor reactions and tunnel vision then his charge spells trouble for some people.
If you are taking a phantom or human player it may noticeably inflate the HP. If they're dying and not contributing a lot, yes, that can make it much harder. Further, it makes the boss more erratic which can be a problem if you aren't familiar with it. The fact that you mention he is jumping across map to hit whoever last hit him indicates you are doing it in multiplayer thus the erratic behavior causing you issues and his increased stats, not to mention the already bad build and you seem to be having issues with his moveset due to limited experience with these games.
This is a fairly non-aggressive boss, at least compared to Pontiff, Abyss Watcher, and some other early ones. As for later bosses or doing Champ Gundyr early, they're significantly more aggressive than Margit.
As for the boss taking half your HP. I don't even need to see your build to tell you that you are building wrong. Honestly, this is one of the single most common mistakes in the franchise that heavily boosts the difficulty. Why're you fighting a boss with virtually no HP? You could double your HP at the level 20s. Actually, in the 20s you could almost triple it depending on class. Then suddenly Margit does 1/4th or even 1/6th your HP per hit. Suddenly far less terrifying, right? Your flask will not be wasted on overheals, either. If you invested in Str/Dex stop. It doesn't help as much as HP early. Invested in Int/Faith? How much do you think it really boosted your damage early? Not as much as you think, but now you get 2 shot.
This is definitely not the case. You are just frustrated with the boss so you are misremembering. If you do not believe me look up a video and compare the two or at least look up Dancer and then compare it to this boss in person. This boss has very telegraphed and frankly slow start attacks making it a luxury to deal with. The attacks are not as aggressive or an unending constant stream straining your stamina compared to Pontiff's, either.
Here is a clip of someone playing the boss without taking damage. Use it as something of a guide to see where you aren't analyzing properly or positioning (for example the boss is very vulnerable on the right side many of the time for punishment mid attack). In this video the boss' tempo is clearly on where near that of Dancers. Further, this person isn't even close to optimizing this run, which makes sense as it is very early in but I can already see many ways to improve just watching it once (granted I'm viewing it relaxed and without tension lol).
https://www.youtube.com/watch?v=m60ucpQggJ0
If you are going to do coop consider running bleed, or even better have several/all of you run bleed. The higher HP pool will be trivialized by this, especially as more players bleeding will heavily outscale the boss' player/ai count scaling.
If solo or one phantom consider seeing if certain elements will help, such as fire. If it can double damage suddenly that effectively halves the boss' HP. Even if it isn't as much as double if it can increase it by 30-50% that would be significant.
Last, there is an item I saw in the first video I clicked indicating you can stun the boss. The boss will collapse to the ground and you get to beat up on it free without it being able to do anything. Two uses during first phase for a speedy safe first phase.
You should also consider upgrading weapon reinforcement as others mentioned.
I see no reason why this boss can't be done at lower levels like 10-15 due to its simple, very tell-tale actions, and fairly non-aggressive and slower moves, but I recognize not everyone is very good at action games to begin with so if you are struggling consider the advice mentioned.
Level 15 Astro. No upgrades. No ashes. Just the Pebbles and a short sword, and I didn't even use the sword just held it cause I liked the looks more than the shield, BAMF gandalf-esque wizard.
Bout level 21 with a +1 staff and magic affinned shortsword for Godric, which I didn't use the Ash ability on cause I just wanted it magic affinned xD.
All caught on stream, minimal exploration cause I figured I was going through a prologuey area but this threads told me I should go back and explore there before continuing to explore stormveil more xD
Margit took me like 25ish tries? At least I have 25 clips of deaths (nearly half were actually from me falling off the cliffs as I paced and kited), 2-3 hours maybe? It never felt unfair, if I died I knew what mistake I'd made and just... learned? He didn't seem too tanky, I don't even think I'd upgraded my flask counts yet, just had one on HP for the inevitable slip up to give me a slight peak to avoid dying to a cheeky dagger. IMO it was a well paced, well designed fight that just required a bit of awareness and adaptation.
Godric felt a bit dirtier, couple times getting backed into corners with his dragon head breathing down my neck. Took me fewer tries and less time overall though just a matter of learning my corners and not getting hemmed in anymore (plus some real wacky lucky moment where I just panick dodgerolled after being hemmed in straight towards and passed him, still not sure how I didn't get hit there.)
Altogether the fights are tough but they *are* fair, they just require patience, adaptation and awareness and I'm really confused as to how so many people are struggling and having to cheese these fights?
The boss will get easier when you have more people that he can focus on.
He can still be beat just making a straight line to him, but people I know who are ridiculously good at everything they play spent hours learning his move-sets intending to come back and no hit him later.
I think it is a better investment of your time to explore what is accessible before killing him and returning every so often to see how much stronger you've become until you find your sweet spot.