ELDEN RING

ELDEN RING

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js51472 Feb 24, 2022 @ 5:48am
2
Digital Foundry patch 1.02 early impressions
https://www.eurogamer.net/articles/digitalfoundry-2022-02-24-elden-ring-performance-first-impressions

"The PC situation is also worth clarifying. As it currently stands the PC version using the latest 1.02 patch has a number of issues that will affect all hardware configurations on all graphical settings presets. Elden Ring is From Software's first foray into low-level APIs on PC and the game uses DirectX 12. As we have seen in other DX12 titles, there can be severe and distracting frame-time stuttering issues.

First there are stutters of up to 250 milliseconds in length when new effects, enemies, and areas appear on screen. These types of stutter lessen as the play experience goes on and enemies, areas, and effects are revisited by the player. A second and more pervasive stutter appears to be tied to loading new game areas - when traversing the terrain, moving from one area to the next can cause minor one-off frame drops a few times a minute, or at worst, tumbling frame-time issues that drop the frame-rate from a steady 60 into the 40s.

Variable refresh rate monitors using G-Sync or Freesync help alleviate a level of the distracting nature of some of these issues, but leaning on the technology is not a good situation in light of how the console versions do not suffer from these stutters. Other issues to note are the lack of ultrawide screen support, no support for frame-rates above 60fps, and unintuitive graphical options that lack visible scaling. As we have seen with other titles suffering from similar issues such as Final Fantasy 7 Remake and Halo Infinite, it could be sensible to wait for further patches before investing time into the PC version of Elden Ring. "
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Showing 1-15 of 499 comments
Magitek Pixel Feb 24, 2022 @ 5:51am 
Stuttering is unacceptable.
Last edited by Magitek Pixel; Feb 24, 2022 @ 5:54am
Toastman Feb 24, 2022 @ 5:52am 
5
Owned lol. That's why you buy it on console boys, Series X and PC, the PB&J of gaming.
Nat20 Feb 24, 2022 @ 5:53am 
Too bad it is impossible to fix and we will be stuck with it forever.
js51472 Feb 24, 2022 @ 5:53am 
Originally posted by Toastman:
Owned lol. That's why you buy it on console boys, Series X and PC, the PB&J of gaming.
the article says the xbox version also sucks though?
Irvikuva Feb 24, 2022 @ 5:54am 
Originally posted by Luna Lovegood:
Stuttering is uncceptable.
Your nerdiness and english is unacceptable
Original Gengar Feb 24, 2022 @ 5:57am 
Originally posted by officeboss:
Originally posted by Luna Lovegood:
Stuttering is uncceptable.
Your nerdiness and english is unacceptable
HAHAHAHA HE ACCIDENTALLY MISSED A LETTER, ♥♥♥♥♥♥♥ GOTTEM.
Don't ♥♥♥♥ on other people's English and then don't capitalize a language in a sentence without punctuation tbh.
Lince_SPAIN Feb 24, 2022 @ 5:58am 
They're already swimming in money, consoles are their priority and they lack experience with DX12 implementation.

It's gonna be a long, long time ahead before the game is somewhat fixed, if ever.

10/10
Teleute Feb 24, 2022 @ 5:58am 
Reflects my experience with the PC version (pre-patch). I max out my 3080 at 4k/60 ultra, with heavier areas in the high 50s, and stutter during what I assume is area and effects caching down to a very uneven mid to high 40s to 50s depending. The stutter isn't persistent, but it is frequent enough to be annoying - especially if it happens in the open world during a boss fight. I hope it gets fixed.
Magitek Pixel Feb 24, 2022 @ 5:59am 
Originally posted by Original Gengar:
Originally posted by officeboss:
Your nerdiness and english is unacceptable
HAHAHAHA HE ACCIDENTALLY MISSED A LETTER, ♥♥♥♥♥♥♥ GOTTEM.
Don't ♥♥♥♥ on other people's English and then don't capitalize a language in a sentence without punctuation tbh.

He's just mad about some other thread. No substance or depth to it. Cheap, irrelevant shots are all some folks on here can muster.
coldneutron Feb 24, 2022 @ 6:00am 
"However, even running on the launch day patch 1.02, the frame-rate mode continues to run at a range of 45-60fps on PS5 and Series X, while the quality modes on each range between 30-60fps.
...
So all in all, it's a bit of a mixed bag for Elden Ring right now on all platforms."

Sounds like the console versions aren't exactly perfect either.
honuk Feb 24, 2022 @ 6:00am 
I know From is a special kind of suck when it comes to PC ports, but has DX12 been good for any game, anywhere? Seems like it's just a pile of ♥♥♥♥. Yes, you need it for ray tracing. No, no one gives a ♥♥♥♥ about ray tracing.
Magitek Pixel Feb 24, 2022 @ 6:00am 
Originally posted by coldneutron:
"However, even running on the launch day patch 1.02, the frame-rate mode continues to run at a range of 45-60fps on PS5 and Series X, while the quality modes on each range between 30-60fps.
...
So all in all, it's a bit of a mixed bag for Elden Ring right now on all platforms."

Sounds like the console versions aren't exactly perfect either.

Of course not. If it can't maintain 60 on PC, there's no way it has a chance to do so on those consoles.
The Renderer Feb 24, 2022 @ 6:01am 
What a surprise, where are the "but but but the day one patch?" people now?
WeeCapo Feb 24, 2022 @ 6:02am 
Use Vulkan next time, tired of this DX12 problems.
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Date Posted: Feb 24, 2022 @ 5:48am
Posts: 499