ELDEN RING

ELDEN RING

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Is Demon Souls remake still the best looking of all?
Why can't FROM just work with Bluepoint and make all their games look like that?
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91 yorumdan 76 ile 90 arası gösteriliyor
İlk olarak TheQueenLilith tarafından gönderildi:
Edit since you edited: You cannot just make the models look better without affecting minimum performance. The models are worse quality, that's the only thing worse in this game than Demons Souls (PS5). Yet you claim I'm the one that doesn't know what I'm talking about?
gotta love how you keep doubling down... there are already multiple versions of models in the game, adding a variety of low poly-high poly models would change ♥♥♥♥ all if you manage it with a setting
İlk olarak Dagtag tarafından gönderildi:
İlk olarak TheQueenLilith tarafından gönderildi:
Edit since you edited: You cannot just make the models look better without affecting minimum performance. The models are worse quality, that's the only thing worse in this game than Demons Souls (PS5). Yet you claim I'm the one that doesn't know what I'm talking about?
gotta love how you keep doubling down... there are already multiple versions of models in the game, adding a variety of low poly-high poly models would change ♥♥♥♥ all if you manage it with a setting
Provide evidence that the game uses multiple models for everything, please? Also poly counts are not equivalent to quality.

Also notice how you dropped the whole Twitter thing? Talking out of your ass. Thanks for trying, troll.
İlk olarak Dagtag tarafından gönderildi:
İlk olarak TheQueenLilith tarafından gönderildi:
Edit since you edited: You cannot just make the models look better without affecting minimum performance. The models are worse quality, that's the only thing worse in this game than Demons Souls (PS5). Yet you claim I'm the one that doesn't know what I'm talking about?
gotta love how you keep doubling down... there are already multiple versions of models in the game, adding a variety of low poly-high poly models would change ♥♥♥♥ all if you manage it with a setting
So you propose to add setting buttons for 2015 graphics and buttons for 2030 graphics? You're right it is simple.
İlk olarak BloodNog tarafından gönderildi:
İlk olarak Dagtag tarafından gönderildi:
gotta love how you keep doubling down... there are already multiple versions of models in the game, adding a variety of low poly-high poly models would change ♥♥♥♥ all if you manage it with a setting
So you propose to add setting buttons for 2015 graphics and buttons for 2030 graphics? You're right it is simple.
That person doesn't know anything about it. Most AAA games these days use massive shadow resolutions (one of the most noticeable graphics settings imo) and all sorts of other settings to "future-proof" their games and they're always improving, with Elden Ring using the highest currently seen in most games (Rock Paper Shotgun made an article about the optimal graphics settings for the rig they were using)...it's just that high-end hardware can match that growth...which is why the industry is based around what the average gamer has which, in this case, is the GTX 1060 (but not sure on split between 3gb and 6gb owners). Making higher quality models takes A LOT of time and money...and either takes a lot of time to implement in-game or requires minimum AND maximum settings to increase the needed hardware to run them.
En son Pastel Princess Kairi tarafından düzenlendi; 23 Şub 2022 @ 10:29
İlk olarak TheQueenLilith tarafından gönderildi:
İlk olarak Dagtag tarafından gönderildi:
gotta love how you keep doubling down... there are already multiple versions of models in the game, adding a variety of low poly-high poly models would change ♥♥♥♥ all if you manage it with a setting
Provide evidence that the game uses multiple models for everything
how else do you think LOD works in video games, seriously, keep asking dumb questions.

please? Also poly counts are not equivalent to quality.
poly counts and quality are actually highly related with one another, increasing poly count allows for more detail, this isn't that hard to understand. does that mean models will look bad with a low poly count? ofcourse not, but higher poly counts on a similar model will likely add to the detail of the object

Also notice how you dropped the whole Twitter thing? Talking out of your ass. Thanks for trying, troll.
you know what, maybe i was indeed wrong about the twitter thing, but up until this point you haven't once shown your competence as a game developer.
İlk olarak Dagtag tarafından gönderildi:
İlk olarak TheQueenLilith tarafından gönderildi:
Provide evidence that the game uses multiple models for everything
how else do you think LOD works in video games, seriously, keep asking dumb questions.

please? Also poly counts are not equivalent to quality.
poly counts and quality are actually highly related with one another, increasing poly count allows for more detail, this isn't that hard to understand. does that mean models will look bad with a low poly count? ofcourse not, but higher poly counts on a similar model will likely add to the detail of the object

Also notice how you dropped the whole Twitter thing? Talking out of your ass. Thanks for trying, troll.
you know what, maybe i was indeed wrong about the twitter thing, but up until this point you haven't once shown your competence as a game developer.
LOD does not inherently mean objects swapping their base models on the fly lmmfao you can use ONE model for something and still have LOD work by changing the settings used at distance to render those models.

Poly count =/= quality. In any way. They are completely unrelated. It's easier to get higher detail with higher poly count, but they are not synonymous and they are not equatable. They are only very loosely correlated. Correlation =/= causation.

The fact that you can't go a single comment without insulting someone is proof that you're not here to try and actually hold a dialogue about minimum/maximum settings in games. You're looking to try and "win" an argument that never existed.

Of course you were wrong about the Twitter thing. You don't know me, what I know, or what I do for a living. I've shown much more in-depth knowledge of how game settings work than you have.
En son Pastel Princess Kairi tarafından düzenlendi; 23 Şub 2022 @ 10:43
one is ps5 exclusive the other is on ps4 so there you go
İlk olarak kijib tarafından gönderildi:
İlk olarak Dalapie tarafından gönderildi:
https://www.youtube.com/watch?v=hKh80miWteI&ab_channel=BonfireVN

just because they spent more time on a character select screen doesn't mean the overall visuals are better, can you post a gameplay comparison?

LOL you guys.

Yes Demon's Souls is a better looking game from a graphical standpoint. It is literally next-gen - Elden Ring isn't getting a next-gen update until later this year with RT.
İlk olarak TheQueenLilith tarafından gönderildi:
İlk olarak Dagtag tarafından gönderildi:
how else do you think LOD works in video games, seriously, keep asking dumb questions.


poly counts and quality are actually highly related with one another, increasing poly count allows for more detail, this isn't that hard to understand. does that mean models will look bad with a low poly count? ofcourse not, but higher poly counts on a similar model will likely add to the detail of the object


you know what, maybe i was indeed wrong about the twitter thing, but up until this point you haven't once shown your competence as a game developer.
LOD does not inherently mean objects swapping their base models on the fly lmmfao you can use ONE model for something and still have LOD work by changing the settings used at distance to render those models.

Poly count =/= quality. In any way. They are completely unrelated. It's easier to get higher detail with higher poly count, but they are not synonymous and they are not equatable. They are only very loosely correlated. Correlation =/= causation.

The fact that you can't go a single comment without insulting someone is proof that you're not here to try and actually hold a dialogue about minimum/maximum settings in games. You're looking to try and "win" an argument that never existed.

Of course you were wrong about the Twitter thing. You don't know me, what I know, or what I do for a living. I've shown much more in-depth knowledge of how game settings work than you have.
For real though, you are impossible… i never once said poly count guarantees better results, the only reason you think you have demonstrated more in depth knowledge is because you misread what i am saying, whether that is intentional is another question though.

Like seriously, really read what i said about game models and poly counts.

And yes, LOD does work with different models… sure not all of them will be replaced with other base models, but a lot of them do. Keep acting like you work in the industry, but at the very least stop saying ♥♥♥♥♥♥♥♥♥.

But since you claim to know so much about programming and art i assume you must have done both during your education, or are you purely guessing how the art side of things work?
En son Dagtag tarafından düzenlendi; 23 Şub 2022 @ 10:57
İlk olarak Dagtag tarafından gönderildi:
İlk olarak TheQueenLilith tarafından gönderildi:
LOD does not inherently mean objects swapping their base models on the fly lmmfao you can use ONE model for something and still have LOD work by changing the settings used at distance to render those models.

Poly count =/= quality. In any way. They are completely unrelated. It's easier to get higher detail with higher poly count, but they are not synonymous and they are not equatable. They are only very loosely correlated. Correlation =/= causation.

The fact that you can't go a single comment without insulting someone is proof that you're not here to try and actually hold a dialogue about minimum/maximum settings in games. You're looking to try and "win" an argument that never existed.

Of course you were wrong about the Twitter thing. You don't know me, what I know, or what I do for a living. I've shown much more in-depth knowledge of how game settings work than you have.
For real though, you are impossible… i never once said poly count guarantees better results, the only reason you think you have demonstrated more in depth knowledge is because you misread what i am saying, whether that is intentional is another question though.

Like seriously, really read what i said about game models and poly counts.
You claimed upping poly counts would increase graphical quality of the models, which is not true. You backed off that point slightly, but still stuck to your original incorrect conclusion. Poly counts are not equivalent to higher quality. They are only very loosely correlated in that you will often see one accompanies by the other...but definitely not always. Correlation is not necessarily causation.

Just to stop playing with you now...I'm a professional 3D modeler and I also do code. That's what I do in the industry. I know what I'm talking about.

LOD =/= storing multiple models for every object. LOD hasn't been that for games for a long time, only studios doing things in outdated ways do that. Sure, it can be done that way...can you provide actual evidence that Elden Ring does it, with a majority of models, in the old style? Otherwise you don't have a point.

Oh, great. I thought you'd actually just have a reply for once. You've pushed your baseless insults one step too far. Begone, troll. I'm not even gonna try reading what you have to say, you're not here for discussion. You're here to insult and try to "gotcha" your way into being right when you're realistically not.
En son Pastel Princess Kairi tarafından düzenlendi; 23 Şub 2022 @ 11:03
İlk olarak Lewdis tarafından gönderildi:
İlk olarak Harrison Ford tarafından gönderildi:

We live in an age where you can have both, you know!
name at least 3 games with unanimously agreed god tier graphics as well as gameplay and not just one or the other

There's no such thing as unanimous agreement, if these forums are any indication!
İlk olarak TheQueenLilith tarafından gönderildi:
İlk olarak Dagtag tarafından gönderildi:
For real though, you are impossible… i never once said poly count guarantees better results, the only reason you think you have demonstrated more in depth knowledge is because you misread what i am saying, whether that is intentional is another question though.

Like seriously, really read what i said about game models and poly counts.
You claimed upping poly counts would increase graphical quality of the models, which is not true. You backed off that point slightly, but still stuck to your original incorrect conclusion. Poly counts are not equivalent to higher quality. They are only very loosely correlated in that you will often see one accompanies by the other...but definitely not always. Correlation is not necessarily causation.

Just to stop playing with you now...I'm a professional 3D modeler and I also do code. That's what I do in the industry. I know what I'm talking about.

Oh, great. I thought you'd actually just have a reply for once. You've pushed your baseless insults one step too far. Begone, troll.
Ah yes, so you aren’t a game dev, you are an artist! Got it, either that or you work in a very small dev team, which would mean you have absolutely no clue as to how AAA games are actually developed.

But for real, you keep misreading what i said, i never said higher poly count guarantees more detail, thats never the point i tried to make. I know some impressive stuff can be done with low poly models, i have had to make an entire low poly scene, i know how modelling works…
En son Dagtag tarafından düzenlendi; 23 Şub 2022 @ 11:05
İlk olarak Dagtag tarafından gönderildi:
İlk olarak TheQueenLilith tarafından gönderildi:
You claimed upping poly counts would increase graphical quality of the models, which is not true. You backed off that point slightly, but still stuck to your original incorrect conclusion. Poly counts are not equivalent to higher quality. They are only very loosely correlated in that you will often see one accompanies by the other...but definitely not always. Correlation is not necessarily causation.

Just to stop playing with you now...I'm a professional 3D modeler and I also do code. That's what I do in the industry. I know what I'm talking about.

Oh, great. I thought you'd actually just have a reply for once. You've pushed your baseless insults one step too far. Begone, troll.
Ah yes, so you aren’t a game dev, you are an artist! Got it, either that or you work in a very small dev team, which would mean you have absolutely no clue as to how AAA games are actually developed.

But for real, you keep misreading what i said, i never said higher poly count guarantees more detail, thats never the point i tried to make. I know some impressive stuff can be done with low poly models, i have had to make an entire low poly scene, i know how modelling works…
Ah, yes "I do code" is clearly the job description of someone that's solely an artist. Also, you DID claim higher poly count == higher quality, then moved the goalpost on that...which completely defeats any argument you had. You have literally no argument then, you're just insulting strangers to try and "win" a Steam discussion thread somehow.

Try again, troll.
İlk olarak TheQueenLilith tarafından gönderildi:
İlk olarak Dagtag tarafından gönderildi:
Ah yes, so you aren’t a game dev, you are an artist! Got it, either that or you work in a very small dev team, which would mean you have absolutely no clue as to how AAA games are actually developed.

But for real, you keep misreading what i said, i never said higher poly count guarantees more detail, thats never the point i tried to make. I know some impressive stuff can be done with low poly models, i have had to make an entire low poly scene, i know how modelling works…
Ah, yes "I do code" is clearly the job description of someone that's solely an artist. Also, you DID claim higher poly count == higher quality, then moved the goalpost on that...which completely defeats any argument you had. You have literally no argument then, you're just insulting strangers to try and "win" a Steam discussion thread somehow.

Try again, troll.
Firstly, not a troll, but if i were, dont you think that the sole fact you keep replying means i am clearly doing my job right? Again, not a troll, just think its an interesting thought experiment.

And again, you must have misread something. Clearing something up is not the same as moving the goalpost.

But since you didn’t deny not working for a AAA studio its safe to assume you also don’t know how they work.
İlk olarak Sevant tarafından gönderildi:
İlk olarak kijib tarafından gönderildi:
Why can't FROM just work with Bluepoint and make all their games look like that?
bruh look at cyberpunk who cares for graphics, I would prefer content over pretty looking unicorns and rainbows any day

Cyberpunk looks bad tho
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91 yorumdan 76 ile 90 arası gösteriliyor
Sayfa başına: 1530 50

Gönderilme Tarihi: 23 Şub 2022 @ 8:29
İleti: 91