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Bir çeviri sorunu bildirin
Also notice how you dropped the whole Twitter thing? Talking out of your ass. Thanks for trying, troll.
poly counts and quality are actually highly related with one another, increasing poly count allows for more detail, this isn't that hard to understand. does that mean models will look bad with a low poly count? ofcourse not, but higher poly counts on a similar model will likely add to the detail of the object
you know what, maybe i was indeed wrong about the twitter thing, but up until this point you haven't once shown your competence as a game developer.
Poly count =/= quality. In any way. They are completely unrelated. It's easier to get higher detail with higher poly count, but they are not synonymous and they are not equatable. They are only very loosely correlated. Correlation =/= causation.
The fact that you can't go a single comment without insulting someone is proof that you're not here to try and actually hold a dialogue about minimum/maximum settings in games. You're looking to try and "win" an argument that never existed.
Of course you were wrong about the Twitter thing. You don't know me, what I know, or what I do for a living. I've shown much more in-depth knowledge of how game settings work than you have.
LOL you guys.
Yes Demon's Souls is a better looking game from a graphical standpoint. It is literally next-gen - Elden Ring isn't getting a next-gen update until later this year with RT.
Like seriously, really read what i said about game models and poly counts.
And yes, LOD does work with different models… sure not all of them will be replaced with other base models, but a lot of them do. Keep acting like you work in the industry, but at the very least stop saying ♥♥♥♥♥♥♥♥♥.
But since you claim to know so much about programming and art i assume you must have done both during your education, or are you purely guessing how the art side of things work?
Just to stop playing with you now...I'm a professional 3D modeler and I also do code. That's what I do in the industry. I know what I'm talking about.
LOD =/= storing multiple models for every object. LOD hasn't been that for games for a long time, only studios doing things in outdated ways do that. Sure, it can be done that way...can you provide actual evidence that Elden Ring does it, with a majority of models, in the old style? Otherwise you don't have a point.
Oh, great. I thought you'd actually just have a reply for once. You've pushed your baseless insults one step too far. Begone, troll. I'm not even gonna try reading what you have to say, you're not here for discussion. You're here to insult and try to "gotcha" your way into being right when you're realistically not.
There's no such thing as unanimous agreement, if these forums are any indication!
But for real, you keep misreading what i said, i never said higher poly count guarantees more detail, thats never the point i tried to make. I know some impressive stuff can be done with low poly models, i have had to make an entire low poly scene, i know how modelling works…
Try again, troll.
And again, you must have misread something. Clearing something up is not the same as moving the goalpost.
But since you didn’t deny not working for a AAA studio its safe to assume you also don’t know how they work.
Cyberpunk looks bad tho