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Yeah, the key looks like a decent choice, especially since most of the things I've read are saying you'll have a very tough time getting through that first dungeon. That kinda makes me want to do it more
o7
~War~
There sure is a 'none' option. It was there in the original post. For me though, doing that and choosing a wretch class sounds way too painful.
o7
~War~
The branches let you charm an enemy to fight on your side.
Persistent item you can use over and over again, or consumed when you try to charm?
o7
~War~
The key seems to be the other good pick but we have no idea how useful it actually is since we don't know how many places are there to use it in and whether we can get enough keys to open everything.... I wouldn't put it past From to make us waste some keys on useless stuff... also remember that unless you back up your save you won't be able to reload should this happen.
Thanks! Changed it to something more generic
o7
~War~
I was really thinking along the lines of what I'd get the most use out of for the longest time; couldn't see a time when there wouldn't be a need for health/mana regen from potions. The key seems at first to be a one-shot kind of bonus, but then again...what use might you find for things you gain from consuming that?
Good to hear that you can use ashes over; the poster here who mentioned running a summoning type of build using pets has a good idea
Lots of posts earlier that I read really locked on to the medallion for the bonus HP gain from wearing it. Very interesting to see that it's not so big of a favorite here...
o7
~War~