ELDEN RING

ELDEN RING

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Auriza Hero's Grave is hilarious
I casually see so many complaints about minor trivialities in the game. I wonder if this dungeon has made anyone stop playing the game. This is such a hilariously evil dungeon; it's like they went out of their way to piss the player off:

-basilisks
-big giant roller guys and minimal safe zones (compared to the first grave at the beginning of the game)
-a method to eliminate the roller guys that makes no logical sense lol
-those who live in death
-a duo boss, neither of which you can flinch lol

Bravo. I was about to leave and then come back later, but then I saw on fextra, ppl were figuring out different ways to fight, and it sort of lit the first in me again that would in normal souls games: you keep at it to figure out a solution as hard as you can before turning tail.

Unf, I didn't want to copy any of the strats I accidentally saw, so now I'm working on this stupid ass strategy of throwing lightning bolts. Will update if this actually works. I killed the previous crucible knight from the evergaol thing with fireball spam...not sure if I have the resolve to pull this off with two enemies. Def don't have the fp.

Edit: It worked. lol
Last edited by Morton Koopa Jr.; Mar 30, 2022 @ 12:55am
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Showing 1-15 of 34 comments
SadPlatty© Mar 29, 2022 @ 9:31am 
That dungeon had my head spinning at first. I saw the first hovel and knew skeletons where going to be in there, ofc it was two though lol.

Then the second Chariot coming from the other side was good pressure into the Basilisk pit, though the previous games have trained me with one notion on falls; never fall without attacking (free dmg should anything be there), and follow up with a quick 360 look while prepping as heavy (to push an enemy back since you can lock-on trace into them).

After that I figured they just handed the wheel back to whoever made Sen's Fortress lol; so many traps and "not quite simple" enemies.

Did like the mixup though as unironically some of the better dungeons are the Roller ones since they have so much additional "ambiance" that had to be baked in to fit the thing lol.
NeonRed Mar 29, 2022 @ 9:31am 
They can be staggered, it's just cause it's a duo it doesn't seem like it cause if you can't keep the damage going on them the stance break meter just decays.
Metrod125 Mar 29, 2022 @ 9:33am 
The Duo Knight boss will be the least of your nightmares later on in the game.
Morton Koopa Jr. Mar 29, 2022 @ 9:33am 
Originally posted by SadPlatty©:
Then the second Chariot coming from the other side was good pressure into the Basilisk pit, though the previous games have trained me with one notion on falls; never fall without attacking (free dmg should anything be there), and follow up with a quick 360 look while prepping as heavy (to push an enemy back since you can lock-on trace into them).

It's truly a terrifically designed funhouse of horrors. And ofc, once you get far enough, thankfully, you can avoid the pit entirely!
Morton Koopa Jr. Mar 29, 2022 @ 9:34am 
Originally posted by NeonRed:
They can be staggered, it's just cause it's a duo it doesn't seem like it cause if you can't keep the damage going on them the stance break meter just decays.

I guess I'm using the wrong word. I'm talking about hitstun, not the position for riposte.
TommyEV Mar 29, 2022 @ 9:36am 
"people always complain about trivialities so here's mine"
NeonRed Mar 29, 2022 @ 9:36am 
Originally posted by Morton Koopa Jr.:
Originally posted by NeonRed:
They can be staggered, it's just cause it's a duo it doesn't seem like it cause if you can't keep the damage going on them the stance break meter just decays.

I guess I'm using the wrong word. I'm talking about hitstun, not the position for riposte.

oh that, yeah you can't hitstun/flinch them.
Last edited by NeonRed; Mar 29, 2022 @ 9:36am
Janthis Mar 29, 2022 @ 9:36am 
Those dungeons aren't so bad if you're used to platformers, though this one and the lava one were the most annoying, I think. I don't know if I could've figured out the trick to destroy the chariots either without looking it up.
Morton Koopa Jr. Mar 29, 2022 @ 9:40am 
Originally posted by Johnny_B_80:
Those dungeons aren't so bad if you're used to platformers, though this one and the lava one were the most annoying, I think. I don't know if I could've figured out the trick to destroy the chariots either without looking it up.

Don't sell yourself short; destroying the chariots here is actually more in your face than the way to destroy them in the first grave.

Assuming that you already know that you can attack the fire breathing towers, you're gonna do that in this dungeon just because. It may not be immediately obvious what the effects are, but I think you'd end up putting two and two together. Or you'd solve it without knowing what the hell you did XD
Morton Koopa Jr. Mar 29, 2022 @ 9:41am 
Originally posted by < blank >:
This is my regular invasion spot, it's amazing. :griefer:

e - the worst thing about that dungeon is that there is no reason to think the boss door doesn't have a lever to open it hidden somewhere, when actually it doesn't and all you have to do is rush past the deathrollers to open it

LMAO, I'm so happy I spammed the open button when I ran to it, instead of leaving. Cause I was like nooo ♥♥♥♥ this dungeon *spam controller* "Oh, how bout that"
Corona Scurrae Mar 29, 2022 @ 9:44am 
I enjoyed that grave and especially the boss fight. imo the crucible knights in this game are some of the best designed enemies.
oh and those rewards were juicy af.
did them both without parrying, aow, spirit ashes and with a regular halbert.
really fun fight
Morton Koopa Jr. Mar 29, 2022 @ 9:50am 
Originally posted by < blank >:
Originally posted by Morton Koopa Jr.:

LMAO, I'm so happy I spammed the open button when I ran to it, instead of leaving. Cause I was like nooo ♥♥♥♥ this dungeon *spam controller* "Oh, how bout that"
i actually died many times looking for a lever to open it - got frustrated, gave up, and started running invasions - then like 3/4 hours later saw a host run from me and just go open it, blew my mind :buzzed:

lmaooooo that's great! Classic souls anecdote :praisesun: Love that ♥♥♥♥ about these games.

Kinda like how I'm pretty sure there's a jar npc that can pop up in this one dungeon but for some reason, it's not in mine, but saw him in someone else's XD
Pluto Mar 29, 2022 @ 9:52am 
Hero Graves are really poor design choices and/or pure sadism. That being said, you are not forced to do them. Just go on with the game.
Schizm Mar 29, 2022 @ 9:52am 
The crucible knight duo is imo the worst fight in the game. I'll literally take anything over them because at least with other duos like the god skin you can separate them because ones slow and the other fast like Ornstien and his delicious hot smough.

With the crucible knights they move at the exact same speed and never separate meaning the fights a ♥♥♥♥♥♥♥ slog where almost no openings exist this problem is only compounded by using a colossal weapon.
Morton Koopa Jr. Mar 29, 2022 @ 9:54am 
Originally posted by AlpineD:
I enjoyed that grave and especially the boss fight. imo the crucible knights in this game are some of the best designed enemies.
oh and those rewards were juicy af.
did them both without parrying, aow, spirit ashes and with a regular halbert.
really fun fight

I think I've been spoiled, cleaning out older dungeons. But now coming back to this with fresh eyes, it does feel exciting (even though my physical damage output is too weak, and my weapon is too slow to safely get in hits with the two of them). I can't wait to see what rewards I get!!
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Date Posted: Mar 29, 2022 @ 9:23am
Posts: 34