ELDEN RING

ELDEN RING

İstatistiklere Bak:
No, you're not imagining it - the game is swallowing your inputs
And its because of artificial delays.

https://www.youtube.com/watch?v=ZqDNL4ryx7A

Unacceptable, m8. Fix it - now
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73 yorumdan 46 ile 60 arası gösteriliyor
Input delay does exist, feels bad, and could be improved. This is true for all games. Elden Ring's is worse than its predecessors, thus the complaint. Play enough Elden Ring, and you'll get used to the new delay so it becomes a nonissue. But for souls veterans, it does and likely always will feel like absolute ass.
İlk olarak zero tarafından gönderildi:
İlk olarak OddJob tarafından gönderildi:

The original video isn't mine - its someone else's, but I feel the same delay; even on keyboard and mouse. There is a major problem with lag in this game.

Its 10-15 frames, and yes - I can feel it. Other players can, as well - its highly noticeable, actually.

Coming from a game that's designed well from a control pov, like world of warcraft; this feels like playing an MMO that has 200 MS lag on its server. It his HIGHLY noticeable and a constantly nuisance to my gameplay.

Why is there a delay at all? Remove it and call it a day.
he releases at :09, 5 frames later, at 0:11, the roll begins. the roll begins on the right earlier cause to no surprise, the button is released earlier, as we can see.

a 5 frame delay isn't an issue, nor is it eating inputs as the title implies.

50ms lag on a wireless controller is not an issue, and is also expected: its wireless.

Are you taking the piss?

Even 50Ms is a disgustingly bad lagtime to have in a single player game. I get 25ms inputs on an online mmo - a single player game should have literally -zero- Ms input. ♥♥♥♥♥♥♥ zero!
En son OddJob tarafından düzenlendi; 28 Mar 2022 @ 20:40
İlk olarak OddJob tarafından gönderildi:
İlk olarak zero tarafından gönderildi:
he releases at :09, 5 frames later, at 0:11, the roll begins. the roll begins on the right earlier cause to no surprise, the button is released earlier, as we can see.

a 5 frame delay isn't an issue, nor is it eating inputs as the title implies.

50ms lag on a wireless controller is not an issue, and is also expected: its wireless.

Are you taking the piss?

Even 50Ms is a disgustingly bad lagtime to have in a single player game. I get 25ms inputs on an online mmo - a single player game should have literally -zero- Ms input. ♥♥♥♥♥♥♥ zero!
ok, hardwire yourself and do the test then

doubly funny to find 50ms, half of average human reaction time an issue
İlk olarak gachi is manly tarafından gönderildi:
İlk olarak OddJob tarafından gönderildi:
The argument of "But you can still complete the game, bro!" is ridiculous.

You can not only complete the game, you can do it without ever taking damage consistently outside of user error. If input delay was an actual big issue, then that simply wouldn't be possible. Hence why I said it's negligible.

You can get huffy about it all you want, but that's just the copium talking.
It isn't negligible. Countless players have noticed immediately int he first fight in the game, the tutorial boss. There is a very substantial number of complaint threads/posts on Steam, Reddit, and media articles about the issue.

Of course, this doesn't stop you from doing a no damage run or being good at the game. It just means you can't be quite as reactive and you will almost certainly need more tries to memorize bosses/enemies shifting the game from as skill based to a bit more repetition memorization based as dmg goes up and odds of dying to a boss you can't first time see reactive dodge with the tighter timings. The input queue stuff, and I don't mean panic roll (but like pressing dodge, getting hit and then afterwards your character rolls nearly 1.5-2s later randomly, tho inconsistent in behavior) doesn't help either. Further, the crouch issue cause of poor button layout design (significant enough many players disable crouch for bosses on certain controllers like PS4 and there is a reason almost no other game in existence puts anything but run on L3).

None of this prevents you from doing well though. It just isn't as effortless and twitch based reactive as before. I'm getting through just fine in my SL1 run but it doesn't mean I'm not noticing being impacted regularly enough by this until I learn a boss/mob if they have certain quick catch you attack designs or whatever until I learn them better in contrast to something like DS3 where I could run in naked and first run almost every boss/mob at SL1 first run through the game like it was a total joke simply because I could react and get a responsive dodge.
İlk olarak zero tarafından gönderildi:
İlk olarak OddJob tarafından gönderildi:

Are you taking the piss?

Even 50Ms is a disgustingly bad lagtime to have in a single player game. I get 25ms inputs on an online mmo - a single player game should have literally -zero- Ms input. ♥♥♥♥♥♥♥ zero!
ok, hardwire yourself and do the test then

doubly funny to find 50ms, half of average human reaction time an issue

First of all, the average human reaction time is actually 265Ms.

Try it for yourself, human!
https://humanbenchmark.com/tests/reactiontime

And yes, 50Ms on top of an already pretty slow reaction time when compared to the AI's 0Ms input reads? It does impede gameplay, whether some players have learned to adapt to it or not.

Let me remind you (again) that I have defeated the crucible duo without taking damage - as a poorly geared level 70 who hits for less than a stat buffed wretch.
İlk olarak zero tarafından gönderildi:
İlk olarak OddJob tarafından gönderildi:

Are you taking the piss?

Even 50Ms is a disgustingly bad lagtime to have in a single player game. I get 25ms inputs on an online mmo - a single player game should have literally -zero- Ms input. ♥♥♥♥♥♥♥ zero!
ok, hardwire yourself and do the test then

doubly funny to find 50ms, half of average human reaction time an issue

Average human reaction time benches in the 200-250 ms range. Reaction time is largely irrelevant anyway, since we're talking about pre-emptive actions (i.e. something you predict and act on before it occurs).

I do agree that the input lag in Elden Ring is excessive. It's just that hyperbole has no place where measurable data are involved.
İlk olarak ExplosiveDruid tarafından gönderildi:
İlk olarak zero tarafından gönderildi:
ok, hardwire yourself and do the test then

doubly funny to find 50ms, half of average human reaction time an issue

Average human reaction time benches in the 200-250 ms range.
was thinking of touch stim my b, but then even funnier: a fourth/fifth of average reaction time.

you shouldn't be pre-empting your actions at all, your reaction to the actions of the enemies your facing, and using your i-frames to roll through it.

im not stating either way on the whole "should be better" argument, simply that the video is faulty to start with, the spacing between release and animation is the same for both, right just releases earlier, but in the case of it: this is faulty data for both a)using a console, and b)using a wireless controller to try to measure input which is inheritly going to have delay issues.

and c)isn't swallowing inputs if the inputs are going off, but thats more a critique of the TC's creation title.
İlk olarak zero tarafından gönderildi:
İlk olarak ExplosiveDruid tarafından gönderildi:

Average human reaction time benches in the 200-250 ms range.
was thinking of touch stim my b, but then even funnier: a fourth/fifth of average reaction time.

you shouldn't be pre-empting your actions at all, your reaction to the actions of the enemies your facing, and using your i-frames to roll through it.

im not stating either way on the whole "should be better" argument, simply that the video is faulty to start with, the spacing between release and animation is the same for both, right just releases earlier, but in the case of it: this is faulty data for both a)using a console, and b)using a wireless controller to try to measure input which is inheritly going to have delay issues.

and c)isn't swallowing inputs if the inputs are going off, but thats more a critique of the TC's creation title.

It IS swallowing your inputs, because a lot of your dodges and parries can be effectively cancelled by 50ms lag, should the AI manage to catch you with an attack that would have missed otherwise.

We are talking about a game that literally relies on frame perfect performance, here.

50ms lag is a HUGE deal - ask any professional game competitor. There is a good reason why most MLG pros come from states like California; do you know why? Its because they live closer to the server the game is likely to be housed on.

You can't just hand waive 50Ms like its nothing - it is a massive deal for those who can feel it and its stupid, because it doesn't have to be there. Either optimise the game to not have the delays, or make player animations 50Ms faster. Simple
En son OddJob tarafından düzenlendi; 28 Mar 2022 @ 20:56
So a delay that's less than a human's perceivable reaction time, that is partly due in nature to wireless tech+coding+potential human error are affecting your MLG gamer skills, meanwhile you claim to be the greatest gamer since God.

Maybe pick a lane there bud. Either the controls suck, the game sucks, everything sucks, or it's fine since you can perfect parry everything with SUCH a sh1t build and SUCH noticeable delay OMG how'd he do it folks?!?!

Clearly was just a fluke. Game bad.
maybe try setting up your controller right.
people still dont have a clue its better to disable steam controller support when a game natively supports it already. i play wired though
En son GrandTickler tarafından düzenlendi; 28 Mar 2022 @ 20:56
İlk olarak ShaneCamp tarafından gönderildi:
So a delay that's less than a human's perceivable reaction time, that is partly due in nature to wireless tech+coding+potential human error are affecting your MLG gamer skills, meanwhile you claim to be the greatest gamer since God.

Maybe pick a lane there bud. Either the controls suck, the game sucks, everything sucks, or it's fine since you can perfect parry everything with SUCH a sh1t build and SUCH noticeable delay OMG how'd he do it folks?!?!

Clearly was just a fluke. Game bad.

I haven't contradicted myself at all.

I said that I've managed to adapt to the design flaws and that I should not have had to - I have been consistent on this claim since the very beginning.

Fix - the - game.
There's so many things that actually need fixing. Your button presses being sloppy shouldn't be the top of their list, sorry bud.
I just get annoyed at the game queuing inputs if you get hit and doing said input afterwards even though you probably don't want that to happen then. That's been an issue since at least DS3. Can't remember if DS1 & 2 had that problem as well or not.
İlk olarak OddJob tarafından gönderildi:
İlk olarak zero tarafından gönderildi:
was thinking of touch stim my b, but then even funnier: a fourth/fifth of average reaction time.

you shouldn't be pre-empting your actions at all, your reaction to the actions of the enemies your facing, and using your i-frames to roll through it.

im not stating either way on the whole "should be better" argument, simply that the video is faulty to start with, the spacing between release and animation is the same for both, right just releases earlier, but in the case of it: this is faulty data for both a)using a console, and b)using a wireless controller to try to measure input which is inheritly going to have delay issues.

and c)isn't swallowing inputs if the inputs are going off, but thats more a critique of the TC's creation title.

It IS swallowing your inputs, because a lot of your dodges and parries can be effectively cancelled by 50ms lag, should the AI manage to catch you with an attack that would have missed otherwise.
that's not eating inputs, for starters, eating an input is when the input is not registered by the game at all, not that it was interupted by an outside source.

if i were running in the open world and i hit roll, will i roll? if the answer is yes: nothing is being eaten, if the answer is no, then you'd be correct, something has eaten your inputs.

but i have yet to ever have my inputs not register, if i hit roll, i roll every time, its only my fault if i get hit.

this game does not relay on frame perfect performance in the slightest, there's no frame perfect jumps, or frame perfect animations to dodge, that is a faulty argument to begin with.

i can undoubtably handwave 50ms due to his fast that is, less then a 10th of a second.

especially when your data (1 point of it, mind you) is using a wireless controller that inheritly has delay built into it due to its very nature.

do the test again on keyboard, or hardwired controller.
İlk olarak TheMetalCorpser tarafından gönderildi:
I just get annoyed at the game queuing inputs if you get hit and doing said input afterwards even though you probably don't want that to happen then. That's been an issue since at least DS3. Can't remember if DS1 & 2 had that problem as well or not.
it did, and was its worst in demons souls
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73 yorumdan 46 ile 60 arası gösteriliyor
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Gönderilme Tarihi: 28 Mar 2022 @ 19:12
İleti: 73