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Bir çeviri sorunu bildirin
Are you taking the piss?
Even 50Ms is a disgustingly bad lagtime to have in a single player game. I get 25ms inputs on an online mmo - a single player game should have literally -zero- Ms input. ♥♥♥♥♥♥♥ zero!
doubly funny to find 50ms, half of average human reaction time an issue
Of course, this doesn't stop you from doing a no damage run or being good at the game. It just means you can't be quite as reactive and you will almost certainly need more tries to memorize bosses/enemies shifting the game from as skill based to a bit more repetition memorization based as dmg goes up and odds of dying to a boss you can't first time see reactive dodge with the tighter timings. The input queue stuff, and I don't mean panic roll (but like pressing dodge, getting hit and then afterwards your character rolls nearly 1.5-2s later randomly, tho inconsistent in behavior) doesn't help either. Further, the crouch issue cause of poor button layout design (significant enough many players disable crouch for bosses on certain controllers like PS4 and there is a reason almost no other game in existence puts anything but run on L3).
None of this prevents you from doing well though. It just isn't as effortless and twitch based reactive as before. I'm getting through just fine in my SL1 run but it doesn't mean I'm not noticing being impacted regularly enough by this until I learn a boss/mob if they have certain quick catch you attack designs or whatever until I learn them better in contrast to something like DS3 where I could run in naked and first run almost every boss/mob at SL1 first run through the game like it was a total joke simply because I could react and get a responsive dodge.
First of all, the average human reaction time is actually 265Ms.
Try it for yourself, human!
https://humanbenchmark.com/tests/reactiontime
And yes, 50Ms on top of an already pretty slow reaction time when compared to the AI's 0Ms input reads? It does impede gameplay, whether some players have learned to adapt to it or not.
Let me remind you (again) that I have defeated the crucible duo without taking damage - as a poorly geared level 70 who hits for less than a stat buffed wretch.
Average human reaction time benches in the 200-250 ms range. Reaction time is largely irrelevant anyway, since we're talking about pre-emptive actions (i.e. something you predict and act on before it occurs).
I do agree that the input lag in Elden Ring is excessive. It's just that hyperbole has no place where measurable data are involved.
you shouldn't be pre-empting your actions at all, your reaction to the actions of the enemies your facing, and using your i-frames to roll through it.
im not stating either way on the whole "should be better" argument, simply that the video is faulty to start with, the spacing between release and animation is the same for both, right just releases earlier, but in the case of it: this is faulty data for both a)using a console, and b)using a wireless controller to try to measure input which is inheritly going to have delay issues.
and c)isn't swallowing inputs if the inputs are going off, but thats more a critique of the TC's creation title.
It IS swallowing your inputs, because a lot of your dodges and parries can be effectively cancelled by 50ms lag, should the AI manage to catch you with an attack that would have missed otherwise.
We are talking about a game that literally relies on frame perfect performance, here.
50ms lag is a HUGE deal - ask any professional game competitor. There is a good reason why most MLG pros come from states like California; do you know why? Its because they live closer to the server the game is likely to be housed on.
You can't just hand waive 50Ms like its nothing - it is a massive deal for those who can feel it and its stupid, because it doesn't have to be there. Either optimise the game to not have the delays, or make player animations 50Ms faster. Simple
Maybe pick a lane there bud. Either the controls suck, the game sucks, everything sucks, or it's fine since you can perfect parry everything with SUCH a sh1t build and SUCH noticeable delay OMG how'd he do it folks?!?!
Clearly was just a fluke. Game bad.
people still dont have a clue its better to disable steam controller support when a game natively supports it already. i play wired though
I haven't contradicted myself at all.
I said that I've managed to adapt to the design flaws and that I should not have had to - I have been consistent on this claim since the very beginning.
Fix - the - game.
if i were running in the open world and i hit roll, will i roll? if the answer is yes: nothing is being eaten, if the answer is no, then you'd be correct, something has eaten your inputs.
but i have yet to ever have my inputs not register, if i hit roll, i roll every time, its only my fault if i get hit.
this game does not relay on frame perfect performance in the slightest, there's no frame perfect jumps, or frame perfect animations to dodge, that is a faulty argument to begin with.
i can undoubtably handwave 50ms due to his fast that is, less then a 10th of a second.
especially when your data (1 point of it, mind you) is using a wireless controller that inheritly has delay built into it due to its very nature.
do the test again on keyboard, or hardwired controller.