ELDEN RING

ELDEN RING

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Attack Power confusion
Is 221+ 97 better than 203+ 146?
Can anyone help me understand this a bit better please?
Originally posted by SOLOMON:
the first number is the raw damage of the weapon, the second number is how much damage is added to that number based on your stats due to the weapon's scaling

so adding those two numbers will tell you which is "better"

there's more to it when you have weapons that do multiple damage types but single damage type that's all you gotta know
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SOLOMON Mar 28, 2022 @ 4:01pm 
the first number is the raw damage of the weapon, the second number is how much damage is added to that number based on your stats due to the weapon's scaling

so adding those two numbers will tell you which is "better"

there's more to it when you have weapons that do multiple damage types but single damage type that's all you gotta know
Evilcheesewheel Mar 28, 2022 @ 4:02pm 
221 + 97 = 318. 203 + 146 = 349. Larger number better.
ImHelping Mar 28, 2022 @ 4:02pm 
It would be nice if the scaling type change screen did not decide to hold hostage your total numbers and make you reach for the calculator, yeah. A lot easier to tell from the equip screen which can also show the grand total.

But generally, the first number is the base damage, and the second number is damage from stat scaling. It will forget to mention the damage for ammo when it comes to bows and such.

Again though, it is still eye rolling that for all the UI improvements over the years (you know, having an actual roll speed rating indicator), comparing and contrasting weapon totals is awkward "Do the math yourself haha" except on certain menu types that do the math for you.
Last edited by ImHelping; Mar 28, 2022 @ 4:04pm
Craig Mar 28, 2022 @ 4:02pm 
221 + 97 = 318

203 + 146 = 349

:stickmansteve:
x_Neversoft_x Mar 28, 2022 @ 4:04pm 
Thanks guys.
Dunning Mar 28, 2022 @ 4:06pm 
You can also check this in status. Your armament power is the combined attack damage of that weapon. So if your weapon does 50 + 50 physical damage and 50 + 50 magic damage, the weapon armament will be 200. Checking armament power in status can also be beneficial to see how certain buffs increase your damage.
Last edited by Dunning; Mar 28, 2022 @ 4:07pm
SOLOMON Mar 28, 2022 @ 4:15pm 
Originally posted by Dunning:
You can also check this in status. Your armament power is the combined attack damage of that weapon. So if your weapon does 50 + 50 physical damage and 50 + 50 magic damage, the weapon armament will be 200. Checking armament power in status can also be beneficial to see how certain buffs increase your damage.
careful with relying on this. because multiple damage types technically do separate instances of damage on hit and are checked by defenses separately despite showing up on status page as a sum of the two.

if you have 100 physical damage and 100 fire damage, your status page will show 200 AR, but when you hit something it's having both types checked against the enemy's specific defenses separately.

so if it resists 30% physical damage and 50% fire, your damage will be 70 phys and 50 fire, totaling on a hit that only does 120. a 200 phys damage only weapon meanwhile would mean you're hitting it for 140. this only gets worse the higher the damage numbers go due to percentage-based defenses lol.
Last edited by SOLOMON; Mar 28, 2022 @ 4:16pm
ImHelping Mar 28, 2022 @ 4:25pm 
Originally posted by SOLOMON:
Originally posted by Dunning:
You can also check this in status. Your armament power is the combined attack damage of that weapon. So if your weapon does 50 + 50 physical damage and 50 + 50 magic damage, the weapon armament will be 200. Checking armament power in status can also be beneficial to see how certain buffs increase your damage.
careful with relying on this. because multiple damage types technically do separate instances of damage on hit and are checked by defenses separately despite showing up on status page as a sum of the two.

if you have 100 physical damage and 100 fire damage, your status page will show 200 AR, but when you hit something it's having both types checked against the enemy's specific defenses separately.

so if it resists 30% physical damage and 50% fire, your damage will be 70 phys and 50 fire, totaling on a hit that only does 120. a 200 phys damage only weapon meanwhile would mean you're hitting it for 140. this only gets worse the higher the damage numbers go due to percentage-based defenses lol.
Meanwhile, this basically only matters in screwing YOU over, because split damage enemies will often hit like a truck even if you have hefty resistance to their damage flavor with a combo of targeted defense type armor and a resistance buff spell.

See also: people convinced that getting ALMOST one-shot killed = OP because you didn't get one shot killed.

See also the sequel: poor bastards in PvE trying to shoot me with huge magic arrows or big spells that don't hurt as hard as "Some enemy with a split damage weapon"
(think teleporting around the tower will save you, huh? Shoulda brought split damage instead of being a wizard!).

Player logic vs enemy logic often feels like entirely different games half the time.
Last edited by ImHelping; Mar 28, 2022 @ 4:29pm
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Date Posted: Mar 28, 2022 @ 4:00pm
Posts: 8