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so adding those two numbers will tell you which is "better"
there's more to it when you have weapons that do multiple damage types but single damage type that's all you gotta know
But generally, the first number is the base damage, and the second number is damage from stat scaling. It will forget to mention the damage for ammo when it comes to bows and such.
Again though, it is still eye rolling that for all the UI improvements over the years (you know, having an actual roll speed rating indicator), comparing and contrasting weapon totals is awkward "Do the math yourself haha" except on certain menu types that do the math for you.
203 + 146 = 349
if you have 100 physical damage and 100 fire damage, your status page will show 200 AR, but when you hit something it's having both types checked against the enemy's specific defenses separately.
so if it resists 30% physical damage and 50% fire, your damage will be 70 phys and 50 fire, totaling on a hit that only does 120. a 200 phys damage only weapon meanwhile would mean you're hitting it for 140. this only gets worse the higher the damage numbers go due to percentage-based defenses lol.
See also: people convinced that getting ALMOST one-shot killed = OP because you didn't get one shot killed.
See also the sequel: poor bastards in PvE trying to shoot me with huge magic arrows or big spells that don't hurt as hard as "Some enemy with a split damage weapon"
(think teleporting around the tower will save you, huh? Shoulda brought split damage instead of being a wizard!).
Player logic vs enemy logic often feels like entirely different games half the time.